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[saco] Implement CObjectPool ctor
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commit
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@ -5,6 +5,7 @@
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#define MAX_PLAYERS 1004
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#define MAX_PLAYERS 1004
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#define MAX_VEHICLES 2000
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#define MAX_VEHICLES 2000
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#define MAX_OBJECTS 1000
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#define PLAYER_PED_SLOTS 210
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#define PLAYER_PED_SLOTS 210
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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@ -32,6 +32,7 @@ typedef struct _GAME_SETTINGS {
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#include "net/netrpc.h"
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#include "net/netrpc.h"
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#include "net/vehiclepool.h"
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#include "net/vehiclepool.h"
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#include "net/pickuppool.h"
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#include "net/pickuppool.h"
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#include "net/objectpool.h"
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#include "net/netgame.h"
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#include "net/netgame.h"
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#include "net/scriptrpc.h"
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#include "net/scriptrpc.h"
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@ -33,6 +33,7 @@ void CNetGame::InitPools()
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{
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{
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m_pPools = (NETGAME_POOLS *)calloc(1, sizeof(NETGAME_POOLS));
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m_pPools = (NETGAME_POOLS *)calloc(1, sizeof(NETGAME_POOLS));
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m_pPools->pObjectPool = new CObjectPool();
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m_pPools->pPlayerPool = new CPlayerPool();
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m_pPools->pPlayerPool = new CPlayerPool();
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m_pPools->pVehiclePool = new CVehiclePool();
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m_pPools->pVehiclePool = new CVehiclePool();
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m_pPools->pPickupPool = new CPickupPool();
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m_pPools->pPickupPool = new CPickupPool();
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@ -29,7 +29,8 @@ typedef struct _NETGAME_POOLS {
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CVehiclePool *pVehiclePool;
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CVehiclePool *pVehiclePool;
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CPlayerPool *pPlayerPool;
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CPlayerPool *pPlayerPool;
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CPickupPool *pPickupPool;
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CPickupPool *pPickupPool;
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char _gap0[24];
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CObjectPool *pObjectPool;
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char _gap0[20];
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} NETGAME_POOLS;
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} NETGAME_POOLS;
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class CNetGame // size: 994
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class CNetGame // size: 994
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12
saco/net/objectpool.cpp
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12
saco/net/objectpool.cpp
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@ -0,0 +1,12 @@
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#include "../main.h"
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CObjectPool::CObjectPool()
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{
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for(WORD wObjectID = 0; wObjectID < MAX_OBJECTS; wObjectID++)
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{
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field_4[wObjectID] = 0;
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field_FA4[wObjectID] = 0;
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}
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field_0 = 0;
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};
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13
saco/net/objectpool.h
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13
saco/net/objectpool.h
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@ -0,0 +1,13 @@
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#pragma once
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class CObjectPool
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{
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private:
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int field_0;
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int field_4[MAX_OBJECTS];
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int field_FA4[MAX_OBJECTS];
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public:
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CObjectPool();
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};
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@ -258,6 +258,12 @@
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<File
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<File
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RelativePath=".\net\netrpc.h">
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RelativePath=".\net\netrpc.h">
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</File>
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</File>
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<File
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RelativePath=".\net\objectpool.cpp">
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</File>
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<File
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RelativePath=".\net\objectpool.h">
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</File>
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<File
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<File
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RelativePath=".\net\pickuppool.cpp">
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RelativePath=".\net\pickuppool.cpp">
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</File>
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</File>
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