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[saco] Implement CUnkClass10 constructor
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@ -38,6 +38,7 @@ CUnkClass3 *pUnkClass3=NULL;
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CUnkClass4 *pUnkClass4=NULL;
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CUnkClass4 *pUnkClass4=NULL;
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CUnkClass5 *pUnkClass5=NULL;
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CUnkClass5 *pUnkClass5=NULL;
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CUnkClass9 *pUnkClass9=NULL;
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CUnkClass9 *pUnkClass9=NULL;
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CUnkClass10 *pUnkClass10=NULL;
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CUnkClass6 *pUnkClass6=NULL;
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CUnkClass6 *pUnkClass6=NULL;
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CSvrNetStats *pSvrNetStats=NULL;
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CSvrNetStats *pSvrNetStats=NULL;
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CUnkClass7 *pUnkClass7=NULL;
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CUnkClass7 *pUnkClass7=NULL;
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@ -358,6 +359,7 @@ void DoInitStuff()
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}
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}
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pUnkClass9 = new CUnkClass9(pD3DDevice);
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pUnkClass9 = new CUnkClass9(pD3DDevice);
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pUnkClass10 = new CUnkClass10(pD3DDevice);
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// TODO: DoInitStuff
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// TODO: DoInitStuff
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@ -71,6 +71,7 @@ typedef struct _GAME_SETTINGS {
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#include "unkclass7.h"
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#include "unkclass7.h"
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#include "unkclass8.h"
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#include "unkclass8.h"
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#include "unkclass9.h"
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#include "unkclass9.h"
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#include "unkclass10.h"
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void SetStringFromCommandLine(char *szCmdLine, char *szString);
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void SetStringFromCommandLine(char *szCmdLine, char *szString);
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void SetStringFromQuotedCommandLine(char *szCmdLine, char *szString);
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void SetStringFromQuotedCommandLine(char *szCmdLine, char *szString);
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@ -555,6 +555,12 @@
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<File
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<File
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RelativePath=".\unkclass1.h">
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RelativePath=".\unkclass1.h">
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</File>
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</File>
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<File
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RelativePath=".\unkclass10.cpp">
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</File>
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<File
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RelativePath=".\unkclass10.h">
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</File>
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<File
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<File
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RelativePath=".\unkclass2.cpp">
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RelativePath=".\unkclass2.cpp">
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</File>
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</File>
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26
saco/unkclass10.cpp
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26
saco/unkclass10.cpp
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@ -0,0 +1,26 @@
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#include "main.h"
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CUnkClass10::CUnkClass10(IDirect3DDevice9 *pD3DDevice)
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{
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m_pD3DDevice = pD3DDevice;
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field_7C = 0;
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field_113 = -1;
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field_80 = 0;
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field_84 = 0;
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field_78 = 0;
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field_A3 = 0;
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field_A4 = 0;
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field_A5 = 0;
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field_A6 = 0;
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field_A2 = 0;
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field_88 = -1;
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field_9E = GetTickCount();
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D3DXCreateLine(pD3DDevice, &m_pD3DLine);
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D3DXCreateFont(m_pD3DDevice, 22, 0, FW_NORMAL, 1, FALSE,
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SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &m_pD3DFont1);
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D3DXCreateFont(m_pD3DDevice, 28, 0, FW_NORMAL, 1, FALSE,
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SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &m_pD3DFont2);
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}
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30
saco/unkclass10.h
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30
saco/unkclass10.h
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@ -0,0 +1,30 @@
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#pragma once
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class CUnkClass10
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{
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private:
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char _gap0[120];
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int field_78;
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int field_7C;
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int field_80;
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int field_84;
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WORD field_88;
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char _gap8A[20];
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DWORD field_9E;
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char field_A2;
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char field_A3;
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char field_A4;
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char field_A5;
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char field_A6;
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char _gapA7[92];
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IDirect3DDevice9 *m_pD3DDevice;
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ID3DXLine *m_pD3DLine;
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ID3DXFont *m_pD3DFont1;
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ID3DXFont *m_pD3DFont2;
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int field_113;
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public:
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CUnkClass10(IDirect3DDevice9 *pD3DDevice);
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};
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