SA-MP/saco/game/audio.h

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C
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#pragma once
class CAudio // size: 5
{
public:
int field_0;
char field_4;
CAudio() {
field_0 = 0;
field_4 = 0;
};
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int GetRadioStation();
void StartRadio(int iStation);
float GetRadioVolume();
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void StopOutdoorAmbienceTrack();
void SetOutdoorAmbienceTrack(int iTrack);
void PlaySound(int iSound, float fX, float fY, float fZ);
bool IsOutdoorAmbienceTrackDisabled();
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};