SA-MP/saco/net/netgame.h

80 lines
1.4 KiB
C
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#pragma once
#define GAMESTATE_WAIT_CONNECT 1
struct struc_41
{
char field_0;
int field_1;
char _gap5[17];
float field_16;
char field_1A;
char _gap1B[4];
char field_1F;
char field_20;
char field_21;
char field_22;
int field_23;
float field_27;
char _gap2B;
char field_2C;
char field_2D;
char field_2E;
char field_2F;
char _gap30[10];
};
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typedef struct _NETGAME_POOLS {
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CVehiclePool *pVehiclePool;
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CPlayerPool *pPlayerPool;
CPickupPool *pPickupPool;
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CObjectPool *pObjectPool;
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CActorPool *pActorPool;
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CGangZonePool *pGangZonePool;
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CLabelPool *pLabelPool;
CTextDrawPool *pTextDrawPool;
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CMenuPool *pMenuPool;
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} NETGAME_POOLS;
class CNetGame // size: 994
{
private:
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RakClientInterface *m_pRakClient;
void UpdateNetwork();
char _gap4[44];
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char m_szHostOrIp[257];
char m_szHostName[257];
char field_232;
char field_233;
char field_234;
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int m_iPort;
int field_239;
DWORD m_dwMapIcon[100];
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int m_iGameState;
int field_3D1;
struc_41 *field_3D5;
char field_3D9;
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char _gap3DA[4];
NETGAME_POOLS* m_pPools;
public:
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CNetGame(PCHAR szHostOrIp,int iPort,PCHAR szPlayerName,PCHAR szPass);
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void Process();
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void InitPools();
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DWORD GetTime();
CPlayerPool * GetPlayerPool() { return m_pPools->pPlayerPool; };
void ResetMapIcons();
void SetMapIcon(BYTE byteIndex, float fX, float fY, float fZ, BYTE byteIcon, DWORD dwColor, int iStyle);
void DisableMapIcon(BYTE byteIndex);
};