SA-MP/saco/game/common.h

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C
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#pragma once
#include <windows.h>
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#define MAX_PLAYERS 1004
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#define MAX_ACTORS 1000
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#define MAX_VEHICLES 2000
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#define MAX_OBJECTS 1000
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#define MAX_MENUS 128
#define MAX_TEXT_DRAWS 2304
#define MAX_GANG_ZONES 1024
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#define MAX_LABELS 2048
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#define PLAYER_PED_SLOTS 210
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//-----------------------------------------------------------
typedef unsigned short VEHICLEID;
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typedef unsigned short ACTORID;
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typedef unsigned short PLAYERID;
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typedef struct _VECTOR {
float X,Y,Z;
} VECTOR, *PVECTOR;
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typedef struct _MATRIX4X4 {
VECTOR right;
DWORD flags;
VECTOR up;
float pad_u;
VECTOR at;
float pad_a;
VECTOR pos;
float pad_p;
} MATRIX4X4, *PMATRIX4X4;
//-----------------------------------------------------------
#pragma pack(1)
typedef struct _ENTITY_TYPE
{
// ENTITY STUFF
DWORD vtable; // 0-4
char _pad4[16];
MATRIX4X4 *mat; // 20-24
DWORD *pdwRenderWare; // 24-28
char _gap1C[6];
WORD nModelIndex; // 34-36
char _gap24[32];
VECTOR vecMoveSpeed; // 68-80
VECTOR vecTurnSpeed; // 80-92
char _gap5C[88];
DWORD dwUnkModelRel; // 180-184
} ENTITY_TYPE;
//-----------------------------------------------------------
#pragma pack(1)
typedef struct _PED_TYPE
{
ENTITY_TYPE entity;
} PED_TYPE;
//-----------------------------------------------------------
typedef struct _VEHICLE_TYPE
{
char _gap0;
} VEHICLE_TYPE;
//-----------------------------------------------------------
#define TRAIN_PASSENGER_LOCO 537
#define TRAIN_FREIGHT_LOCO 538
#define TRAIN_PASSENGER 569
#define TRAIN_FREIGHT 570
#define TRAIN_TRAM 449
#define HYDRA 520
//-----------------------------------------------------------
// ---- weapon id defines ----
#define WEAPON_BRASSKNUCKLE 1
#define WEAPON_GOLFCLUB 2
#define WEAPON_NITESTICK 3
#define WEAPON_KNIFE 4
#define WEAPON_BAT 5
#define WEAPON_SHOVEL 6
#define WEAPON_POOLSTICK 7
#define WEAPON_KATANA 8
#define WEAPON_CHAINSAW 9
#define WEAPON_DILDO 10
#define WEAPON_DILDO2 11
#define WEAPON_VIBRATOR 12
#define WEAPON_VIBRATOR2 13
#define WEAPON_FLOWER 14
#define WEAPON_CANE 15
#define WEAPON_GRENADE 16
#define WEAPON_TEARGAS 17
#define WEAPON_MOLTOV 18
#define WEAPON_ROCKET 19
#define WEAPON_ROCKET_HS 20
#define WEAPON_FREEFALLBOMB 21
#define WEAPON_COLT45 22
#define WEAPON_SILENCED 23
#define WEAPON_DEAGLE 24
#define WEAPON_SHOTGUN 25
#define WEAPON_SAWEDOFF 26
#define WEAPON_SHOTGSPA 27
#define WEAPON_UZI 28
#define WEAPON_MP5 29
#define WEAPON_AK47 30
#define WEAPON_M4 31
#define WEAPON_TEC9 32
#define WEAPON_RIFLE 33
#define WEAPON_SNIPER 34
#define WEAPON_ROCKETLAUNCHER 35
#define WEAPON_HEATSEEKER 36
#define WEAPON_FLAMETHROWER 37
#define WEAPON_MINIGUN 38
#define WEAPON_SATCHEL 39
#define WEAPON_BOMB 40
#define WEAPON_SPRAYCAN 41
#define WEAPON_FIREEXTINGUISHER 42
#define WEAPON_CAMERA 43
#define WEAPON_NIGHTVISION 44
#define WEAPON_INFRARED 45
#define WEAPON_PARACHUTE 46
#define WEAPON_ARMOUR 47
#define WEAPON_VEHICLE 49
#define WEAPON_HELIBLADES 50
#define WEAPON_EXPLOSION 51
#define WEAPON_DROWN 53
#define WEAPON_COLLISION 54
//-----------------------------------------------------------
#define MAPICON_LOCAL 0
#define MAPICON_GLOBAL 1
#define MAPICON_LOCAL_CHECKPOINT 2
#define MAPICON_GLOBAL_CHECKPOINT 3