2023-10-31 21:15:51 +08:00
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#pragma once
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2024-02-06 21:37:52 +08:00
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#include <windows.h>
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2024-02-06 22:20:05 +08:00
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#define MAX_PLAYERS 1004
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2024-02-06 22:08:24 +08:00
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#define MAX_VEHICLES 2000
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2023-10-31 21:15:51 +08:00
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#define PLAYER_PED_SLOTS 210
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2024-02-06 22:08:24 +08:00
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//-----------------------------------------------------------
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typedef unsigned short VEHICLEID;
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2024-02-06 22:20:05 +08:00
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typedef unsigned short PLAYERID;
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2024-02-06 22:08:24 +08:00
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2024-02-06 21:37:52 +08:00
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typedef struct _VECTOR {
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float X,Y,Z;
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} VECTOR, *PVECTOR;
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2023-10-31 21:15:51 +08:00
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2024-02-06 21:37:52 +08:00
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typedef struct _MATRIX4X4 {
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VECTOR right;
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DWORD flags;
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VECTOR up;
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float pad_u;
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VECTOR at;
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float pad_a;
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VECTOR pos;
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float pad_p;
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} MATRIX4X4, *PMATRIX4X4;
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