SA-MP/bot/main.h

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C
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#pragma once
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
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#define SLEEP(x) { Sleep(x); }
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#include <windows.h>
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#include <mmsystem.h>
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#else
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#define SLEEP(x) { usleep(x * 1000); }
#include <unistd.h>
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#endif
#define MAX_PLAYER_NAME 24
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#define MAX_PLAYERS 1000
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#define MAX_VEHICLES 2000
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#define MAX_SETTINGS_STRING 256
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#define ARRAY_SIZE(a) ( sizeof((a)) / sizeof(*(a)) )
#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p) = NULL; } }
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typedef struct _GAME_SETTINGS {
CHAR szConnectPass[MAX_SETTINGS_STRING+1];
CHAR szConnectHost[MAX_SETTINGS_STRING+1];
CHAR szConnectPort[MAX_SETTINGS_STRING+1];
CHAR szNickName[MAX_SETTINGS_STRING+1];
CHAR szModeName[MAX_SETTINGS_STRING+1];
} GAME_SETTINGS;
#include <stdio.h>
#include <stdlib.h>
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#include <map>
#include <string>
#include "../raknet/RakClientInterface.h"
#include "../raknet/RakNetworkFactory.h"
#include "../raknet/PacketEnumerations.h"
#include "../raknet/SAMPRPC.h"
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typedef unsigned short PLAYERID;
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typedef unsigned short VEHICLEID;
#include "../server/amx/amx.h"
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#include "scrtimers.h"
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#include "gamemodes.h"
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#include "net/netrpc.h"
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#include "net/playerpool.h"
#include "net/vehiclepool.h"
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#include "net/netgame.h"
#include "net/scriptrpc.h"
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void logprintf(char* format, ...);
#ifdef LINUX
void SignalHandler(int sig);
long GetTickCount();
char* strlwr(char* str);
#endif
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#pragma pack(1)
typedef struct _PLAYER_SPAWN_INFO
{
char _gap0[46];
} PLAYER_SPAWN_INFO;