SA-MP/saco/game/util.h

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#pragma once
void __stdcall SetRadarColor(int nIndex,DWORD dwColor);
PED_TYPE * __stdcall GamePool_FindPlayerPed();
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DWORD __stdcall TranslateColorCodeToRGBA(int iCode);
void __stdcall InitPlayerPedPtrRecords();
void __stdcall SetPlayerPedPtrRecord(BYTE bytePlayer, DWORD dwPedPtr);
DWORD __stdcall GetPlayerPedPtrRecord(BYTE bytePlayer);
BYTE __stdcall FindPlayerNumFromPedPtr(DWORD dwPedPtr);
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void GameResetRadarColors();
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BOOL IsFileOrDirectoryExists(char * szPath);
DWORD unnamed_100B6100(char *szString, int nMaxLen);