2023-10-22 17:08:53 +08:00
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#include "../main.h"
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2024-04-23 22:44:38 +08:00
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#include "../../raknet/SocketDataEncryptor.h"
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2023-10-22 17:08:53 +08:00
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2024-04-25 22:10:37 +08:00
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char szGameModeFile[256];
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2024-04-25 22:19:11 +08:00
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#pragma pack(1)
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typedef struct _AIM_SYNC_DATA // size: 31
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{
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char _gap0[31];
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} AIM_SYNC_DATA;
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2023-11-18 00:00:52 +08:00
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char unnamed_2[63];
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char unnamed_5[1000][24];
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2024-03-14 23:24:26 +08:00
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BOOL unnamed_6[MAX_PLAYERS];
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2023-11-18 00:00:52 +08:00
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char unnamed_9;
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char unnamed_1[68];
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char unnamed_3[1000][68];
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char unnamed_8[1000];
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2024-03-14 23:24:26 +08:00
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BOOL unnamed_7[MAX_VEHICLES];
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2023-11-18 00:00:52 +08:00
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char unnamed_4[1000][63];
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2023-10-22 17:08:53 +08:00
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//----------------------------------------------------
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2024-04-24 22:36:46 +08:00
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// TODO: length assert has to be at line 397
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// what the fuck is on top of the netgame.cpp that makes GetPacketID is at line 397 ????
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BYTE GetPacketID(Packet *p)
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2023-10-22 17:08:53 +08:00
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{
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2024-04-24 22:36:46 +08:00
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if (p==0) return 255;
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if ((unsigned char)p->data[0] == ID_TIMESTAMP) {
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assert(p->length > sizeof(unsigned char) + sizeof(unsigned long));
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return (unsigned char) p->data[sizeof(unsigned char) + sizeof(unsigned long)];
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}
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else {
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return (unsigned char) p->data[0];
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}
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}
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2023-10-22 17:08:53 +08:00
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2024-04-24 22:36:46 +08:00
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//----------------------------------------------------
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CNetGame::CNetGame()
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{
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// nothing
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2023-10-22 17:08:53 +08:00
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}
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//----------------------------------------------------
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CNetGame::~CNetGame()
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{
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2024-01-29 19:36:08 +08:00
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m_pRakClient->Disconnect(0);
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UnRegisterRPCs(m_pRakClient);
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UnRegisterScriptRPCs(m_pRakClient); // Unregister server-side scripting RPCs.
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RakNetworkFactory::DestroyRakClientInterface(m_pRakClient);
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SAFE_DELETE(m_pGameMode);
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2024-03-14 23:24:26 +08:00
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SAFE_DELETE(m_pScriptTimers);
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SAFE_DELETE(m_pPlayerPool);
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SAFE_DELETE(m_pVehiclePool);
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2023-10-22 17:08:53 +08:00
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}
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//----------------------------------------------------
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2023-11-18 00:00:52 +08:00
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void CNetGame::Init(PCHAR szHostOrIp, int iPort,
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2024-01-15 23:53:36 +08:00
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PCHAR szPlayerName, PCHAR szPass,
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PCHAR szNpcMode)
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2023-10-22 17:08:53 +08:00
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{
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2023-11-18 00:00:52 +08:00
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strcpy(m_szHostName, "San Andreas Multiplayer");
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strncpy(m_szHostOrIp, szHostOrIp, sizeof(m_szHostOrIp));
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m_iPort = iPort;
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2024-01-19 23:19:26 +08:00
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m_pGameMode = new CGameMode();
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2023-11-18 00:00:52 +08:00
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m_pScriptTimers = new CScriptTimers();
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// Setup player pool
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m_pPlayerPool = new CPlayerPool();
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m_pPlayerPool->SetLocalPlayerName(szPlayerName);
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m_pVehiclePool = new CVehiclePool();
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2024-01-15 23:53:36 +08:00
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m_pRakClient = RakNetworkFactory::GetRakClientInterface();
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2024-04-23 22:44:38 +08:00
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SocketDataEncryptor::SetKey(iPort);
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2024-01-15 23:53:36 +08:00
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RegisterRPCs(m_pRakClient);
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2024-04-25 22:10:37 +08:00
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RegisterScriptRPCs(m_pRakClient); // Register server-side scripting RPCs.
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2024-01-15 23:53:36 +08:00
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2024-04-25 22:10:37 +08:00
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sprintf(szGameModeFile, "npcmodes/%s.amx", szNpcMode);
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if (!m_pGameMode->Load(szGameModeFile))
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exit(1);
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2024-01-15 23:53:36 +08:00
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2024-04-25 22:10:37 +08:00
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m_pRakClient->SetPassword(szPass);
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m_pRakClient->Connect(szHostOrIp,iPort,0,0,10);
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2024-01-15 23:53:36 +08:00
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2024-04-25 22:10:37 +08:00
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m_iGameState = GAMESTATE_CONNECTING;
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2023-10-22 17:08:53 +08:00
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/*
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2024-04-25 22:10:37 +08:00
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char s[256];
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sprintf(s,"Bot(%s): connecting to %s:%d...",szPlayerName,szHostOrIp,iPort);
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OutputDebugString(s);*/
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m_iSpawnsAvailable = 0;
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m_byteWorldTime = 12;
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m_byteWorldMinute = 0;
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m_byteWeather = 10;
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m_fGravity = (float)0.008000000;
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m_iDeathDropMoney = 0;
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m_bLanMode = FALSE;
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m_byteHoldTime = 1;
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m_bUseCJWalk = FALSE;
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int i;
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for (i = 0; i < 100; i++) m_dwMapIcon[i] = NULL;
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m_byteFriendlyFire = 1;
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m_bZoneNames = FALSE;
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m_bInstagib = FALSE;
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2023-11-18 00:00:52 +08:00
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memset(unnamed_1,0,sizeof(unnamed_1));
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memset(unnamed_2,0,sizeof(unnamed_2));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(unnamed_6,0,sizeof(unnamed_6));
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memset(unnamed_7,0,sizeof(unnamed_7));
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memset(unnamed_8,0,sizeof(unnamed_8));
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field_1DE = 0;
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field_1E2 = 0;
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2023-12-18 23:27:45 +08:00
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field_1F2 = GetTickCount();
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2023-11-18 00:00:52 +08:00
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unnamed_9 = 0;
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field_1FA = -1;
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field_1FE = -1;
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2023-10-22 17:08:53 +08:00
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srand(0);
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}
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//----------------------------------------------------
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2024-04-24 22:15:44 +08:00
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#ifdef WIN32
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#pragma comment(lib, "winmm.lib")
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float GetElapsedTime()
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{
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static BOOL bTimerInit = false;
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static BOOL bUsingOPF = false;
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static LONGLONG nTicksPerSec = 0;
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if (!bTimerInit)
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{
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bTimerInit = true;
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LARGE_INTEGER qwTicksPerSec;
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bUsingOPF = QueryPerformanceFrequency(&qwTicksPerSec);
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if (bUsingOPF) nTicksPerSec = qwTicksPerSec.QuadPart;
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}
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if (bUsingOPF)
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{
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LARGE_INTEGER qwTime;
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QueryPerformanceCounter(&qwTime);
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static LONGLONG llLastTime = qwTime.QuadPart;
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double fElapsedTime = (double)(qwTime.QuadPart - llLastTime) / (double) nTicksPerSec;
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llLastTime = qwTime.QuadPart;
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return (float)fElapsedTime;
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} else {
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double fTime = timeGetTime() * 0.001;
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static double fLastTime = fTime;
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double fElapsedTime = (double)(fTime - fLastTime);
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fLastTime = fTime;
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return (float)fElapsedTime;
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}
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}
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#else
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float GetElapsedTime()
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{
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static timeval lasttv;
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timeval tv;
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float fRet;
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gettimeofday(&tv, NULL);
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if (!timerisset(&lasttv)) memcpy(&lasttv, &tv, sizeof(timeval));
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fRet = (float)((tv.tv_sec - lasttv.tv_sec) * 1000000) + (tv.tv_usec - lasttv.tv_usec);
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fRet /= 1000000.0f;
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memcpy(&lasttv,&tv,sizeof(timeval));
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return fRet;
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}
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#endif // WIN32
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2023-10-22 17:08:53 +08:00
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//----------------------------------------------------
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void CNetGame::Process()
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{
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2024-04-25 22:14:30 +08:00
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float fElapsedTime = GetElapsedTime();
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UpdateNetwork();
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2023-10-22 17:08:53 +08:00
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// TODO: CNetGame::Process (W: 00418370 L: 080AD6A4)
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/*
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if ( this->field_C == 2 )
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{
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if ( this->field_386 )
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sub_80A969E(this->field_386, v2);
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if ( this->field_38A )
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sub_80B8610(this->field_38A, (signed __int64)(v2 * 1000.0));
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if ( byte_810A708 )
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{
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if ( this->field_1DE )
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{
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sub_80ADFDE(this);
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}
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else
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{
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sub_80AD770(this);
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byte_80E16B7 = 1;
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}
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}
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}*/
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}
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2024-04-25 22:14:30 +08:00
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//----------------------------------------------------
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// UPDATE NETWORK
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//----------------------------------------------------
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void CNetGame::UpdateNetwork()
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{
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Packet* pkt=NULL;
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unsigned char packetIdentifier;
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while((pkt = m_pRakClient->Receive()))
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{
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packetIdentifier = GetPacketID(pkt);
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switch(packetIdentifier)
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{
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case ID_MODIFIED_PACKET:
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Packet_ModifiedPacket(pkt);
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break;
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2024-04-25 22:19:11 +08:00
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case ID_AIM_SYNC:
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Packet_AimSync(pkt);
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break;
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2024-04-25 22:14:30 +08:00
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}
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}
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}
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//----------------------------------------------------
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// PACKET HANDLERS INTERNAL
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//----------------------------------------------------
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2024-04-25 22:19:11 +08:00
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void CNetGame::Packet_AimSync(Packet *p)
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{
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RakNet::BitStream bsAimSync((PCHAR)p->data, p->length, false);
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AIM_SYNC_DATA aimSync;
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BYTE bytePacketID=0;
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BYTE bytePlayerID=0;
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if(GetGameState() != GAMESTATE_CONNECTED) return;
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bsAimSync.Read(bytePacketID);
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bsAimSync.Read(bytePlayerID);
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bsAimSync.Read((PCHAR)&aimSync,sizeof(AIM_SYNC_DATA));
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}
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//----------------------------------------------------
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2024-04-25 22:14:30 +08:00
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void CNetGame::Packet_ModifiedPacket(Packet* packet)
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{
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}
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2023-10-22 17:08:53 +08:00
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//----------------------------------------------------
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2024-03-14 23:24:26 +08:00
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void CNetGame::sub_415EA0(PLAYERID playerId, BOOL a2)
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{
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if(playerId < MAX_PLAYERS)
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{
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unnamed_6[playerId] = a2;
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}
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}
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void CNetGame::sub_415EC0(VEHICLEID VehicleID, BOOL a2)
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{
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if(VehicleID < MAX_VEHICLES)
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{
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unnamed_7[VehicleID] = a2;
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}
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}
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