SA-MP/bot/net/playerpool.cpp

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#include "../main.h"
//----------------------------------------------------
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CPlayerPool::CPlayerPool()
{
field_7163 = 0;
field_8107 = 0;
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// loop through and initialize all net players to null and slot states to false
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
field_0[playerId] = 0;
field_7167[playerId] = 0;
field_810B[playerId] = 0;
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}
}
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//----------------------------------------------------