2023-10-23 23:04:28 +08:00
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#include "../main.h"
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2023-11-03 18:51:53 +08:00
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#include "util.h"
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2023-11-01 21:24:45 +08:00
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#include "keystuff.h"
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#include "aimstuff.h"
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2024-02-14 22:51:29 +08:00
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extern int iGtaVersion;
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2024-07-11 19:09:33 +08:00
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void InitAnimNameHashes();
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2023-11-01 21:24:45 +08:00
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char *szGameTextMessage;
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2023-10-23 23:04:28 +08:00
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int unnamed_10150340[210];
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2024-02-07 23:53:11 +08:00
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BYTE unnamed_10150688;
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int unnamed_1015068C;
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2024-02-07 23:50:57 +08:00
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float unnamed_10116718 = 2.0f;
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2023-11-15 18:46:57 +08:00
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BOOL ApplyPreGamePatches();
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2024-02-10 22:57:18 +08:00
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typedef void (*DrawZone_t)(float *fPos, DWORD *dwColor, BYTE byteMenu);
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//-----------------------------------------------------------
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2023-10-23 23:04:28 +08:00
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CGame::CGame()
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{
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// TODO: CGame::CGame()
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m_pGameAudio = new CAudio();
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m_pGameCamera = new CCamera();
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2024-02-15 22:41:04 +08:00
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m_pGamePlayer = NULL;
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2023-10-23 23:04:28 +08:00
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field_4D = 0;
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2024-02-27 23:37:45 +08:00
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m_bRaceCheckpointsEnabled = FALSE;
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m_dwRaceCheckpointHandle = NULL;
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2023-10-23 23:04:28 +08:00
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field_61 = 0;
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field_65 = 0;
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field_69 = 0;
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field_6D = 0;
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memset(unnamed_10150340, 0, sizeof(unnamed_10150340));
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memset(field_6E, 0, sizeof(field_6E));
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field_55 = 0;
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field_59 = 1;
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field_5D = 90;
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2023-11-01 21:24:45 +08:00
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}
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2023-11-23 23:49:41 +08:00
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void CGame::sub_100A0010()
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{
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int time = (int)RakNet::GetTime();
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if(unnamed_1015068C)
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{
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if((time - unnamed_1015068C) > 30)
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{
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unnamed_10150688++;
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if(unnamed_10150688 == 5)
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unnamed_10150688 = 0;
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unnamed_1015068C = time;
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}
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*(BYTE*)0xB7356E = unnamed_10150688;
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}
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else
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{
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unnamed_1015068C = time;
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}
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}
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2024-02-07 23:50:57 +08:00
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void unnamed_100A0060(float a1)
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{
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*(float*)0xB7CB5C = a1;
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*(float*)0xB7CB58 = a1;
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unnamed_10116718 = a1 * 3.0f;
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}
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void CGame::sub_100A0090(int a1, int a2)
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{
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if(a1 && a2 && a1 < 1000 / a2)
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Sleep(1000 / a2 - a1 - 1);
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}
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BYTE CGame::sub_100A00C0()
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{
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BYTE result = 2;
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while(result != 210)
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{
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if(!unnamed_10150340[result])
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return result;
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result++;
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}
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return 0;
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}
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BYTE CGame::sub_100A00F0()
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{
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BYTE result = 0;
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BYTE v1 = 2;
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while(v1 != 210)
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{
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if(unnamed_10150340[v1] == 1)
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{
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result++;
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}
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v1++;
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}
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return result;
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}
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2023-11-15 18:46:57 +08:00
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//-----------------------------------------------------------
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2023-11-01 21:24:45 +08:00
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void CGame::InitGame()
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{
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// Create a buffer for game text.
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szGameTextMessage = (char*)calloc(1,513);
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// Init the keystate stuff.
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GameKeyStatesInit();
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// Init the aim stuff.
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GameAimSyncInit();
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2023-11-03 18:51:53 +08:00
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// Init radar colors
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GameResetRadarColors();
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2023-11-15 18:46:57 +08:00
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if(!ApplyPreGamePatches()) {
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MessageBox(0,
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"I can't determine your GTA version.\r\nSA-MP only supports GTA:SA v1.0 USA/EU",
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"Version Error",MB_OK | MB_ICONEXCLAMATION);
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ExitProcess(1);
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}
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2023-11-01 21:24:45 +08:00
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}
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2023-11-15 18:46:57 +08:00
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//-----------------------------------------------------------
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2023-11-15 18:49:21 +08:00
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2024-02-05 21:30:36 +08:00
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void CGame::StartGame()
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{
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// TODO: CGame::StartGame() .text:100A08E0
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2024-07-11 19:09:33 +08:00
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2024-07-12 18:41:17 +08:00
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// Setup scripting
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InitScripting();
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2024-07-11 19:09:33 +08:00
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InitAnimNameHashes();
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*(PDWORD)ADDR_ENTRY = 8;
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*(PBYTE)ADDR_GAME_STARTED = 1;
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*(PBYTE)ADDR_MENU = 0;
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*(PBYTE)ADDR_STARTGAME = 0;
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2024-02-05 21:30:36 +08:00
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}
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//-----------------------------------------------------------
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2023-11-15 18:49:21 +08:00
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2024-02-07 23:50:57 +08:00
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2023-11-15 18:49:21 +08:00
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void CGame::sub_100A0110()
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{
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// TODO: CGame::sub_100A0110() .text:100A0110
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}
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void CGame::sub_100A0210()
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{
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// TODO: CGame::sub_100A0210() .text:100A0210
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}
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void CGame::sub_100A0250()
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{
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// TODO: CGame::sub_100A0250() .text:100A0250
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}
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void CGame::sub_100A02E0()
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{
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// TODO: CGame::sub_100A02E0() .text:100A02E0 (unused)
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}
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void CGame::sub_100A0310()
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{
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// TODO: CGame::sub_100A0310() .text:100A0310 (unused)
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}
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void CGame::sub_100A0330()
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{
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// TODO: CGame::sub_100A0330() .text:100A0330
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}
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void CGame::sub_100A03D0()
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{
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// TODO: CGame::sub_100A03D0() .text:100A03D0 (unused)
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}
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void CGame::sub_100A03E0()
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{
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// TODO: CGame::sub_100A03E0() .text:100A03E0 (unused)
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}
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void CGame::sub_100A0400()
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{
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// TODO: CGame::sub_100A0400() .text:100A0400
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}
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void CGame::sub_100A05D0()
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{
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// TODO: CGame::sub_100A05D0() .text:100A05D0
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}
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void CGame::sub_100A06F0()
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{
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// TODO: CGame::sub_100A06F0() .text:100A06F0
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}
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void CGame::sub_100A1C10()
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{
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// TODO: CGame::sub_100A1C10() .text:100A1C10
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}
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2024-02-01 00:11:46 +08:00
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2024-02-16 22:16:57 +08:00
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//-----------------------------------------------------------
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// Return TRUE if the world has been loaded.
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BOOL CGame::IsGameLoaded()
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{
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if(!(*(PBYTE)ADDR_GAME_STARTED)) return TRUE;
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return FALSE;
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}
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2024-02-18 21:46:45 +08:00
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//-----------------------------------------------------------
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void CGame::RequestModel(int iModelID, int iLoadingStream)
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{
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/*
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_asm push iLoadingStream
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_asm push iModelID
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_asm mov edx, 0x4087E0
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_asm call edx
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_asm pop edx
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_asm pop edx*/
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ScriptCommand(&request_model,iModelID);
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}
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//-----------------------------------------------------------
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void CGame::LoadRequestedModels()
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{
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/*
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_asm push 0
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_asm mov edx, 0x40EA10
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_asm call edx
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_asm add esp, 4*/
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ScriptCommand(&load_requested_models);
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}
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//-----------------------------------------------------------
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BOOL CGame::IsModelLoaded(int iModelID)
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{
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if(iModelID > 20000 || iModelID < 0) return TRUE;
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return ScriptCommand(&is_model_available,iModelID);
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}
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//-----------------------------------------------------------
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void CGame::SetWorldWeather(int iWeatherID)
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{
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*(DWORD*)(0xC81318) = iWeatherID;
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if(!field_69) {
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*(DWORD*)(0xC8131C) = iWeatherID;
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*(DWORD*)(0xC81320) = iWeatherID;
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}
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}
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//-----------------------------------------------------------
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int CGame::GetWorldWeather()
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{
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return *(int*)0xC81318;
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}
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//-----------------------------------------------------------
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BYTE CGame::IsHudEnabled()
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{
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return *(BYTE*)ADDR_ENABLE_HUD;
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}
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//-----------------------------------------------------------
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void CGame::SetFrameLimiterOn(BOOL bLimiter)
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{
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}
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//-----------------------------------------------------------
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BOOL CGame::IsFrameLimiterEnabled()
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{
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if(*(PBYTE)0xBA6794) return TRUE;
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return FALSE;
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}
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//-----------------------------------------------------------
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void CGame::EnableFrameLimiter()
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{
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*(BYTE*)0xBA6794 = 1;
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}
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//-----------------------------------------------------------
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void CGame::SetFrameLimit(DWORD dwLimit)
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{
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field_5D = dwLimit;
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UnFuck(0xC1704C,4);
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*(DWORD*)0xC1704C = 200;
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}
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//-----------------------------------------------------------
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void CGame::SetMaxStats()
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{
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// driving stat
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_asm mov eax, 0x4399D0
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_asm call eax
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// weapon stats
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_asm mov eax, 0x439940
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_asm call eax
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UnFuck(0x55A070,1);
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*(BYTE*)0x55A070 = 0xC3;
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}
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//-----------------------------------------------------------
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void CGame::DisableTrainTraffic()
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{
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ScriptCommand(&enable_train_traffic,0);
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}
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//-----------------------------------------------------------
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void CGame::RefreshStreamingAt(float x, float y)
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{
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ScriptCommand(&refresh_streaming_at,x,y);
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}
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//-----------------------------------------------------------
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void CGame::RequestAnimation(char *szAnimFile)
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{
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ScriptCommand(&request_animation, szAnimFile);
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}
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//-----------------------------------------------------------
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int CGame::IsAnimationLoaded(char *szAnimFile)
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{
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return ScriptCommand(&is_animation_loaded,szAnimFile);
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}
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//-----------------------------------------------------------
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void CGame::ReleaseAnimation(char *szAnimFile)
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{
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if (IsAnimationLoaded(szAnimFile))
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ScriptCommand(&release_animation,szAnimFile);
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}
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//-----------------------------------------------------------
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void CGame::ToggleRadar(int iToggle)
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{
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*(PBYTE)0xBAA3FB = (BYTE)!iToggle;
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}
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2024-02-16 22:16:57 +08:00
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//-----------------------------------------------------------
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2024-02-27 23:37:45 +08:00
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void sub_0(PCHAR szString)
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|
|
|
{
|
|
|
|
while(*szString) {
|
|
|
|
if(*szString >= 1 && *szString < ' ' && *szString != '\n') {
|
|
|
|
*szString = ' ';
|
|
|
|
}
|
|
|
|
szString++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGame::DisplayGameText(char *szStr,int iTime,int iSize)
|
|
|
|
{
|
|
|
|
if(iSize > 200) return;
|
|
|
|
|
|
|
|
ScriptCommand(&text_clear_all);
|
|
|
|
|
|
|
|
memset(szGameTextMessage,0,sizeof(szGameTextMessage)); // not a typo
|
|
|
|
strncpy(szGameTextMessage,szStr,512);
|
|
|
|
|
|
|
|
sub_0(szGameTextMessage);
|
|
|
|
|
|
|
|
_asm push iSize
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|
|
|
_asm push iTime
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|
|
|
_asm push szGameTextMessage
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|
|
|
_asm mov eax, 0x69F2B0
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|
|
_asm call eax
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|
|
|
_asm add esp, 12
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|
|
}
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|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
void CGame::DisableRaceCheckpoint()
|
|
|
|
{
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|
|
|
if (m_dwRaceCheckpointHandle)
|
|
|
|
{
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|
|
|
ScriptCommand(&destroy_racing_checkpoint, m_dwRaceCheckpointHandle);
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|
m_dwRaceCheckpointHandle = NULL;
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|
|
}
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|
|
m_bRaceCheckpointsEnabled = false;
|
|
|
|
}
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|
|
|
|
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|
//-----------------------------------------------------------
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|
2024-02-21 18:54:22 +08:00
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|
DWORD CGame::CreateRadarMarkerIcon(int iMarkerType, float fX, float fY, float fZ, DWORD dwColor, int iStyle)
|
|
|
|
{
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|
|
|
DWORD dwMarkerID=0;
|
|
|
|
switch(iStyle) {
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|
|
|
case MAPICON_LOCAL:
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|
|
ScriptCommand(&create_radar_marker_without_sphere, fX, fY, fZ, iMarkerType, &dwMarkerID);
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|
break;
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|
case MAPICON_GLOBAL:
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|
|
ScriptCommand(&create_marker_at, fX, fY, fZ, iMarkerType, &dwMarkerID);
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|
|
|
break;
|
|
|
|
case MAPICON_LOCAL_CHECKPOINT:
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|
|
|
ScriptCommand(&create_radar_marker_icon, fX, fY, fZ, iMarkerType, &dwMarkerID);
|
|
|
|
break;
|
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|
|
case MAPICON_GLOBAL_CHECKPOINT:
|
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|
|
ScriptCommand(&create_icon_marker_sphere, fX, fY, fZ, iMarkerType, &dwMarkerID);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if(iMarkerType == 0) {
|
|
|
|
if(dwColor >= 1004) {
|
|
|
|
ScriptCommand(&set_marker_color, dwMarkerID, dwColor);
|
|
|
|
ScriptCommand(&show_on_radar, dwMarkerID, 3);
|
|
|
|
} else {
|
|
|
|
ScriptCommand(&set_marker_color, dwMarkerID, dwColor);
|
|
|
|
ScriptCommand(&show_on_radar, dwMarkerID, 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return dwMarkerID;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
2024-02-21 18:58:07 +08:00
|
|
|
void CGame::DisableMarker(DWORD dwMarkerID)
|
|
|
|
{
|
|
|
|
ScriptCommand(&disable_marker, dwMarkerID);
|
|
|
|
}
|
|
|
|
|
2024-02-27 23:37:45 +08:00
|
|
|
//-----------------------------------------------------------
|
|
|
|
// Get the current active interior
|
|
|
|
|
|
|
|
BYTE CGame::GetActiveInterior()
|
|
|
|
{
|
|
|
|
DWORD dwRet;
|
|
|
|
ScriptCommand(&get_active_interior,&dwRet);
|
|
|
|
return (BYTE)dwRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
extern float fFarClip;
|
|
|
|
|
|
|
|
void CGame::UpdateFarClippingPlane()
|
|
|
|
{
|
|
|
|
PED_TYPE *pPlayerPed = GamePool_FindPlayerPed();
|
|
|
|
|
|
|
|
if(pPlayerPed) {
|
|
|
|
if(GetActiveInterior() == 0) {
|
|
|
|
fFarClip = 1250.0f - (pPlayerPed->entity.mat->pos.Z + pPlayerPed->entity.mat->pos.Z);
|
|
|
|
if(fFarClip < 700.0f) {
|
|
|
|
fFarClip = 700.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
fFarClip = 400.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
fFarClip = 1250.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
void CGame::AddToLocalMoney(int iAmount)
|
|
|
|
{
|
|
|
|
ScriptCommand(&add_to_player_money,0,iAmount);
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
int CGame::GetLocalMoney()
|
|
|
|
{
|
|
|
|
return *(int *)0xB7CE50;
|
|
|
|
}
|
|
|
|
|
2024-02-21 18:58:07 +08:00
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
2024-02-19 21:08:29 +08:00
|
|
|
const PCHAR CGame::GetWeaponName(int iWeaponID)
|
|
|
|
{
|
|
|
|
switch(iWeaponID) {
|
|
|
|
case WEAPON_BRASSKNUCKLE:
|
|
|
|
return "Brass Knuckles";
|
|
|
|
case WEAPON_GOLFCLUB:
|
|
|
|
return "Golf Club";
|
|
|
|
case WEAPON_NITESTICK:
|
|
|
|
return "Nite Stick";
|
|
|
|
case WEAPON_KNIFE:
|
|
|
|
return "Knife";
|
|
|
|
case WEAPON_BAT:
|
|
|
|
return "Baseball Bat";
|
|
|
|
case WEAPON_SHOVEL:
|
|
|
|
return "Shovel";
|
|
|
|
case WEAPON_POOLSTICK:
|
|
|
|
return "Pool Cue";
|
|
|
|
case WEAPON_KATANA:
|
|
|
|
return "Katana";
|
|
|
|
case WEAPON_CHAINSAW:
|
|
|
|
return "Chainsaw";
|
|
|
|
case WEAPON_DILDO:
|
|
|
|
return "Dildo";
|
|
|
|
case WEAPON_DILDO2:
|
|
|
|
return "Dildo";
|
|
|
|
case WEAPON_VIBRATOR:
|
|
|
|
return "Vibrator";
|
|
|
|
case WEAPON_VIBRATOR2:
|
|
|
|
return "Vibrator";
|
|
|
|
case WEAPON_FLOWER:
|
|
|
|
return "Flowers";
|
|
|
|
case WEAPON_CANE:
|
|
|
|
return "Cane";
|
|
|
|
case WEAPON_GRENADE:
|
|
|
|
return "Grenade";
|
|
|
|
case WEAPON_TEARGAS:
|
|
|
|
return "Teargas";
|
|
|
|
case WEAPON_MOLTOV:
|
|
|
|
return "Molotov";
|
|
|
|
case WEAPON_COLT45:
|
|
|
|
return "Colt 45";
|
|
|
|
case WEAPON_SILENCED:
|
|
|
|
return "Silenced Pistol";
|
|
|
|
case WEAPON_DEAGLE:
|
|
|
|
return "Desert Eagle";
|
|
|
|
case WEAPON_SHOTGUN:
|
|
|
|
return "Shotgun";
|
|
|
|
case WEAPON_SAWEDOFF:
|
|
|
|
return "Sawn-off Shotgun";
|
|
|
|
case WEAPON_SHOTGSPA: // wtf?
|
|
|
|
return "Combat Shotgun";
|
|
|
|
case WEAPON_UZI:
|
|
|
|
return "UZI";
|
|
|
|
case WEAPON_MP5:
|
|
|
|
return "MP5";
|
|
|
|
case WEAPON_AK47:
|
|
|
|
return "AK47";
|
|
|
|
case WEAPON_M4:
|
|
|
|
return "M4";
|
|
|
|
case WEAPON_TEC9:
|
|
|
|
return "TEC9";
|
|
|
|
case WEAPON_RIFLE:
|
|
|
|
return "Rifle";
|
|
|
|
case WEAPON_SNIPER:
|
|
|
|
return "Sniper Rifle";
|
|
|
|
case WEAPON_ROCKETLAUNCHER:
|
|
|
|
return "Rocket Launcher";
|
|
|
|
case WEAPON_HEATSEEKER:
|
|
|
|
return "Heat Seaker";
|
|
|
|
case WEAPON_FLAMETHROWER:
|
|
|
|
return "Flamethrower";
|
|
|
|
case WEAPON_MINIGUN:
|
|
|
|
return "Minigun";
|
|
|
|
case WEAPON_SATCHEL:
|
|
|
|
return "Satchel Explosives";
|
|
|
|
case WEAPON_BOMB:
|
|
|
|
return "Bomb";
|
|
|
|
case WEAPON_SPRAYCAN:
|
|
|
|
return "Spray Can";
|
|
|
|
case WEAPON_FIREEXTINGUISHER:
|
|
|
|
return "Fire Extinguisher";
|
|
|
|
case WEAPON_CAMERA:
|
|
|
|
return "Camera";
|
|
|
|
case WEAPON_PARACHUTE:
|
|
|
|
return "Parachute";
|
|
|
|
case WEAPON_VEHICLE:
|
|
|
|
return "Vehicle";
|
|
|
|
case WEAPON_DROWN:
|
|
|
|
return "Drowned";
|
|
|
|
case WEAPON_COLLISION:
|
|
|
|
return "Splat";
|
|
|
|
}
|
|
|
|
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
2024-02-01 00:11:46 +08:00
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
DWORD CGame::GetD3DDevice()
|
|
|
|
{
|
|
|
|
DWORD pdwD3DDev=0;
|
|
|
|
|
|
|
|
if(iGtaVersion == GTASA_VERSION_USA10) {
|
|
|
|
_asm mov edx, ADDR_RENDERWARE_GETD3D_USA10
|
|
|
|
_asm call edx
|
|
|
|
_asm mov pdwD3DDev, eax
|
|
|
|
}
|
|
|
|
else if (iGtaVersion == GTASA_VERSION_EU10) {
|
|
|
|
_asm mov edx, ADDR_RENDERWARE_GETD3D_EU10
|
|
|
|
_asm call edx
|
|
|
|
_asm mov pdwD3DDev, eax
|
|
|
|
}
|
|
|
|
|
|
|
|
return pdwD3DDev;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
2024-02-10 22:57:18 +08:00
|
|
|
// DOESN'T CURRENTLY WORK
|
|
|
|
|
|
|
|
void CGame::RestartEverything()
|
|
|
|
{
|
|
|
|
//*(PBYTE)ADDR_MENU = 1;
|
|
|
|
*(PBYTE)ADDR_MENU2 = 1;
|
|
|
|
*(PBYTE)ADDR_MENU3 = 1;
|
|
|
|
|
|
|
|
//(PBYTE)ADDR_GAME_STARTED = 0;
|
|
|
|
//*(PBYTE)ADDR_MENU = 1;
|
|
|
|
|
|
|
|
OutputDebugString("ShutDownForRestart");
|
|
|
|
_asm mov edx, 0x53C550 ; internal_CGame_ShutDownForRestart
|
|
|
|
_asm call edx
|
|
|
|
|
|
|
|
OutputDebugString("Timers stopped");
|
|
|
|
_asm mov edx, 0x561AA0 ; internal_CTimer_Stop
|
|
|
|
_asm call edx
|
|
|
|
|
|
|
|
OutputDebugString("ReInitialise");
|
|
|
|
_asm mov edx, 0x53C680 ; internal_CGame_InitialiseWhenRestarting
|
|
|
|
_asm call edx
|
|
|
|
|
|
|
|
*(PBYTE)ADDR_GAME_STARTED = 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
DWORD CGame::GetWeaponInfo(int iWeapon, int iUnk)
|
|
|
|
{
|
|
|
|
DWORD dwRet;
|
|
|
|
|
|
|
|
_asm push iUnk
|
|
|
|
_asm push iWeapon
|
|
|
|
_asm mov edx, 0x743C60
|
|
|
|
_asm call edx
|
|
|
|
_asm pop ecx
|
|
|
|
_asm pop ecx
|
|
|
|
_asm mov dwRet, eax
|
|
|
|
|
|
|
|
return dwRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
|
|
|
void CGame::SetGravity(float fGravity)
|
|
|
|
{
|
|
|
|
UnFuck(0x863984, 4);
|
|
|
|
*(float*)0x863984 = fGravity;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ---------------------------------------------------
|
|
|
|
|
|
|
|
void CGame::SetWantedLevel(BYTE byteLevel)
|
|
|
|
{
|
|
|
|
*(BYTE*)0x58DB60 = byteLevel;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
void CGame::SetGameTextCount(WORD wCount)
|
|
|
|
{
|
|
|
|
*(WORD*)0xA44B68 = wCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|
|
|
|
void CGame::DrawGangZone(float fPos[], DWORD dwColor)
|
|
|
|
{
|
|
|
|
((DrawZone_t)0x5853D0)(fPos, &dwColor, *(BYTE*)ADDR_MENU);
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
|