SA-MP/saco/game/scripting.h

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#pragma once
#define MAX_SCRIPT_VARS 16 // Size of our variable saving array
// Super Simplified SA Version
struct GAME_SCRIPT_THREAD // 0xE0 bytes total.
{
BYTE _gap0[224];
};
struct SCRIPT_COMMAND // Params
{ // i = integer
WORD OpCode; // f = float
char Params[MAX_SCRIPT_VARS]; // v = variable
}; // s = string