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80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
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//-----------------------------------------------------------------------------
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// File: D3DFont.h
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//
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// Desc: Texture-based font class
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef D3DFONT_H
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#define D3DFONT_H
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#include <tchar.h>
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#include <D3D9.h>
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// Font creation flags
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#define D3DFONT_BOLD 0x0001
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#define D3DFONT_ITALIC 0x0002
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#define D3DFONT_ZENABLE 0x0004
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// Font rendering flags
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#define D3DFONT_CENTERED_X 0x0001
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#define D3DFONT_CENTERED_Y 0x0002
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#define D3DFONT_TWOSIDED 0x0004
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#define D3DFONT_FILTERED 0x0008
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//-----------------------------------------------------------------------------
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// Name: class CD3DFont
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// Desc: Texture-based font class for doing text in a 3D scene.
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//-----------------------------------------------------------------------------
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class CD3DFont
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{
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TCHAR m_strFontName[80]; // Font properties
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DWORD m_dwFontHeight;
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DWORD m_dwFontFlags;
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LPDIRECT3DDEVICE9 m_pd3dDevice; // A D3DDevice used for rendering
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LPDIRECT3DTEXTURE9 m_pTexture; // The d3d texture for this font
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LPDIRECT3DVERTEXBUFFER9 m_pVB; // VertexBuffer for rendering text
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DWORD m_dwTexWidth; // Texture dimensions
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DWORD m_dwTexHeight;
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FLOAT m_fTextScale;
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FLOAT m_fTexCoords[256-32][4];
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DWORD m_dwSpacing; // Character pixel spacing per side
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// Stateblocks for setting and restoring render states
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LPDIRECT3DSTATEBLOCK9 m_pStateBlockSaved;
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LPDIRECT3DSTATEBLOCK9 m_pStateBlockDrawText;
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public:
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// 2D and 3D text drawing functions
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HRESULT DrawText( FLOAT x, FLOAT y, DWORD dwColor,
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const TCHAR* strText, DWORD dwFlags=0L );
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HRESULT DrawTextScaled( FLOAT x, FLOAT y, FLOAT z,
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FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
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const TCHAR* strText, DWORD dwFlags=0L );
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HRESULT Render3DText( const TCHAR* strText, DWORD dwFlags=0L );
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// Function to get extent of text
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HRESULT GetTextExtent( const TCHAR* strText, SIZE* pSize );
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// Initializing and destroying device-dependent objects
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HRESULT InitDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
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HRESULT RestoreDeviceObjects();
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HRESULT InvalidateDeviceObjects();
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HRESULT DeleteDeviceObjects();
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// Constructor / destructor
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CD3DFont( const TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags=0L );
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~CD3DFont();
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};
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#endif
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