SA-MP/saco/net/netplayer.cpp

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#include "../main.h"
//----------------------------------------------------
CNetPlayer::CNetPlayer(PCHAR szPlayerName, BOOL bIsNPC)
{
m_bIsNPC = bIsNPC;
field_C = 0;
field_4 = 0;
m_PlayerName = szPlayerName;
m_pRemotePlayer = new CRemotePlayer();
}
//----------------------------------------------------
CNetPlayer::~CNetPlayer()
{
SAFE_DELETE(m_pRemotePlayer);
}
//----------------------------------------------------