mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
382 lines
13 KiB
C++
382 lines
13 KiB
C++
|
#include "NatPunchthrough.h"
|
||
|
#include "GetTime.h"
|
||
|
#include "RakPeerInterface.h"
|
||
|
#include "BitStream.h"
|
||
|
#include "PacketEnumerations.h"
|
||
|
#include "RakAssert.h"
|
||
|
|
||
|
//#include <stdio.h>
|
||
|
|
||
|
// Number is arbitrary, but you want a long enough interval to get a good sample, but short enough not to annoy the user.
|
||
|
static const int PING_INTERVAL=100;
|
||
|
// Fill up the ping buffer
|
||
|
static const int PING_COUNT=PING_TIMES_ARRAY_SIZE;
|
||
|
// What multiple to multiply the ping by to figure out how long to wait before sending the start time.
|
||
|
// Should be slightly larger than the ping so the last ping arrives
|
||
|
static const float SEND_TIMESTAMP_DELAY_PING_MULTIPLE=1.5f;
|
||
|
// What multiple to multiply the ping by to figure out when to send the NAT punchthrough request
|
||
|
// Should be large enough to make sure both systems get the message in the future, even if it needs to be resent due to packetloss.
|
||
|
// Too large is bad because the user has to wait and it makes it more likely our estimated ping is wrong
|
||
|
static const float SEND_PUNCHTHROUGH_DELAY_PING_MULTIPLE=5.0f;
|
||
|
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( push )
|
||
|
#endif
|
||
|
|
||
|
|
||
|
NatPunchthrough::NatPunchthrough()
|
||
|
{
|
||
|
allowFacilitation=true;
|
||
|
rakPeer=0;
|
||
|
}
|
||
|
NatPunchthrough::~NatPunchthrough()
|
||
|
{
|
||
|
Clear();
|
||
|
}
|
||
|
void NatPunchthrough::FacilitateConnections(bool allow)
|
||
|
{
|
||
|
allowFacilitation=allow;
|
||
|
}
|
||
|
bool NatPunchthrough::Connect(const char* host, unsigned short remotePort, char* passwordData, int passwordDataLength, PlayerID facilitator)
|
||
|
{
|
||
|
PlayerID playerId;
|
||
|
rakPeer->IPToPlayerID(host, remotePort, &playerId);
|
||
|
return Connect(playerId, passwordData, passwordDataLength, facilitator);
|
||
|
}
|
||
|
bool NatPunchthrough::Connect(PlayerID receiver, char* passwordData, int passwordDataLength, PlayerID facilitator)
|
||
|
{
|
||
|
if (rakPeer->GetIndexFromPlayerID(facilitator)==-1)
|
||
|
return false;
|
||
|
|
||
|
RakNet::BitStream outBitstream;
|
||
|
outBitstream.Write((unsigned char) ID_NAT_PUNCHTHROUGH_REQUEST);
|
||
|
outBitstream.Write(receiver);
|
||
|
|
||
|
// Remember this connection request
|
||
|
NatPunchthrough::ConnectionRequest *connectionRequest = new NatPunchthrough::ConnectionRequest;
|
||
|
connectionRequest->receiver=receiver;
|
||
|
connectionRequest->facilitator=facilitator;
|
||
|
if (passwordDataLength)
|
||
|
{
|
||
|
connectionRequest->passwordData = new char [passwordDataLength];
|
||
|
memcpy(connectionRequest->passwordData, passwordData, passwordDataLength);
|
||
|
}
|
||
|
else
|
||
|
connectionRequest->passwordData = 0;
|
||
|
connectionRequest->sender=UNASSIGNED_PLAYER_ID;
|
||
|
connectionRequest->passwordDataLength=passwordDataLength;
|
||
|
connectionRequest->facilitator=facilitator;
|
||
|
connectionRequest->nextActionTime=0;
|
||
|
connectionRequest->facilitatingConnection=false;
|
||
|
connectionRequest->timeoutTime=RakNet::GetTime()+30000;
|
||
|
connectionRequest->pingCount=0;
|
||
|
connectionRequestList.Insert(connectionRequest);
|
||
|
|
||
|
rakPeer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE, 0, facilitator, false);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
void NatPunchthrough::Clear(void)
|
||
|
{
|
||
|
unsigned i;
|
||
|
for (i=0; i < connectionRequestList.Size(); i++)
|
||
|
{
|
||
|
delete [] connectionRequestList[i]->passwordData;
|
||
|
delete connectionRequestList[i];
|
||
|
}
|
||
|
connectionRequestList.Clear();
|
||
|
}
|
||
|
void NatPunchthrough::OnAttach(RakPeerInterface *peer)
|
||
|
{
|
||
|
rakPeer=peer;
|
||
|
}
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
|
||
|
#endif
|
||
|
void NatPunchthrough::Update(RakPeerInterface *peer)
|
||
|
{
|
||
|
if (connectionRequestList.Size())
|
||
|
{
|
||
|
RakNetTime time = RakNet::GetTime();
|
||
|
RakNet::BitStream outBitstream;
|
||
|
unsigned i;
|
||
|
i=0;
|
||
|
while (i < connectionRequestList.Size())
|
||
|
{
|
||
|
// Remove old connection requests that get no answer
|
||
|
if (connectionRequestList[i]->timeoutTime < time)
|
||
|
{
|
||
|
delete [] connectionRequestList[i]->passwordData;
|
||
|
delete connectionRequestList[i];
|
||
|
connectionRequestList.RemoveAtIndex(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// If we are a facilitator, do pings
|
||
|
if (connectionRequestList[i]->facilitatingConnection)
|
||
|
{
|
||
|
if (time >= connectionRequestList[i]->nextActionTime )
|
||
|
{
|
||
|
if (connectionRequestList[i]->pingCount < PING_COUNT)
|
||
|
{
|
||
|
// Ping
|
||
|
connectionRequestList[i]->pingCount++;
|
||
|
rakPeer->Ping(connectionRequestList[i]->receiver);
|
||
|
rakPeer->Ping(connectionRequestList[i]->sender);
|
||
|
connectionRequestList[i]->nextActionTime=time+PING_INTERVAL;
|
||
|
}
|
||
|
else if (connectionRequestList[i]->pingCount == PING_COUNT)
|
||
|
{
|
||
|
// Done pinging. Wait till the next stage
|
||
|
int receiverPing, senderPing;
|
||
|
receiverPing=rakPeer->GetAveragePing(connectionRequestList[i]->receiver);
|
||
|
senderPing=rakPeer->GetAveragePing(connectionRequestList[i]->sender);
|
||
|
if (receiverPing > senderPing)
|
||
|
connectionRequestList[i]->nextActionTime=(RakNetTime)(receiverPing*SEND_TIMESTAMP_DELAY_PING_MULTIPLE);
|
||
|
else
|
||
|
connectionRequestList[i]->nextActionTime=(RakNetTime)(senderPing*SEND_TIMESTAMP_DELAY_PING_MULTIPLE);
|
||
|
connectionRequestList[i]->pingCount++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Send the timestamped message to both systems so they send datagrams to each other simultaneously
|
||
|
int receiverPing, senderPing;
|
||
|
RakNetTime delayTime;
|
||
|
receiverPing=rakPeer->GetAveragePing(connectionRequestList[i]->receiver);
|
||
|
senderPing=rakPeer->GetAveragePing(connectionRequestList[i]->sender);
|
||
|
if (receiverPing > senderPing)
|
||
|
delayTime=(RakNetTime)(receiverPing*SEND_PUNCHTHROUGH_DELAY_PING_MULTIPLE);
|
||
|
else
|
||
|
delayTime=(RakNetTime)(senderPing*SEND_PUNCHTHROUGH_DELAY_PING_MULTIPLE);
|
||
|
|
||
|
outBitstream.Reset();
|
||
|
outBitstream.Write((MessageID)ID_TIMESTAMP);
|
||
|
outBitstream.Write(time+delayTime);
|
||
|
outBitstream.Write((MessageID)ID_NAT_CONNECT_AT_TIME);
|
||
|
rakPeer->Send(&outBitstream, SYSTEM_PRIORITY, RELIABLE, 0, connectionRequestList[i]->sender, false);
|
||
|
|
||
|
outBitstream.Reset();
|
||
|
outBitstream.Write((MessageID)ID_TIMESTAMP);
|
||
|
outBitstream.Write(time+delayTime);
|
||
|
outBitstream.Write((MessageID)ID_NAT_SEND_OFFLINE_MESSAGE_AT_TIME);
|
||
|
outBitstream.Write(connectionRequestList[i]->sender);
|
||
|
rakPeer->Send(&outBitstream, SYSTEM_PRIORITY, RELIABLE, 0, connectionRequestList[i]->receiver, false);
|
||
|
|
||
|
delete [] connectionRequestList[i]->passwordData;
|
||
|
delete connectionRequestList[i];
|
||
|
connectionRequestList.RemoveAtIndex(i);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Else not a facilitator. If nextActionTime is non-zero, connect or send the offline message
|
||
|
else if (connectionRequestList[i]->nextActionTime && time >= connectionRequestList[i]->nextActionTime)
|
||
|
{
|
||
|
if (connectionRequestList[i]->receiver!=UNASSIGNED_PLAYER_ID)
|
||
|
{
|
||
|
// Connect to this system.
|
||
|
rakPeer->Connect(rakPeer->PlayerIDToDottedIP(connectionRequestList[i]->receiver), connectionRequestList[i]->receiver.port, connectionRequestList[i]->passwordData, connectionRequestList[i]->passwordDataLength);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
RakAssert(connectionRequestList[i]->sender!=UNASSIGNED_PLAYER_ID);
|
||
|
|
||
|
// Send offline message to this system, hopefully at the exact same time that system tries to connect to us.
|
||
|
rakPeer->Ping(rakPeer->PlayerIDToDottedIP(connectionRequestList[i]->sender), connectionRequestList[i]->sender.port, false);
|
||
|
}
|
||
|
|
||
|
delete [] connectionRequestList[i]->passwordData;
|
||
|
delete connectionRequestList[i];
|
||
|
connectionRequestList.RemoveAtIndex(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
PluginReceiveResult NatPunchthrough::OnReceive(RakPeerInterface *peer, Packet *packet)
|
||
|
{
|
||
|
unsigned char packetId;
|
||
|
if (packet->length>sizeof(MessageID)+sizeof(RakNetTime) && packet->data[0]==ID_TIMESTAMP)
|
||
|
packetId=packet->data[sizeof(MessageID)+sizeof(RakNetTime)];
|
||
|
else
|
||
|
packetId=packet->data[0];
|
||
|
|
||
|
switch (packetId)
|
||
|
{
|
||
|
case ID_NAT_PUNCHTHROUGH_REQUEST:
|
||
|
OnPunchthroughRequest(peer, packet);
|
||
|
return RR_STOP_PROCESSING_AND_DEALLOCATE; // Absorb
|
||
|
case ID_NAT_TARGET_CONNECTION_LOST:
|
||
|
case ID_NAT_TARGET_NOT_CONNECTED:
|
||
|
// Sender only
|
||
|
return RemoveRequestByFacilitator(packet->playerId);
|
||
|
case ID_NAT_CONNECT_AT_TIME:
|
||
|
OnConnectAtTime(peer, packet);
|
||
|
return RR_STOP_PROCESSING_AND_DEALLOCATE; // Absorb
|
||
|
case ID_NAT_SEND_OFFLINE_MESSAGE_AT_TIME:
|
||
|
OnSendOfflineMessageAtTime(peer, packet);
|
||
|
return RR_STOP_PROCESSING_AND_DEALLOCATE; // Absorb
|
||
|
case ID_DISCONNECTION_NOTIFICATION:
|
||
|
case ID_CONNECTION_LOST:
|
||
|
OnCloseConnection(peer, packet->playerId);
|
||
|
return RR_CONTINUE_PROCESSING;
|
||
|
}
|
||
|
|
||
|
return RR_CONTINUE_PROCESSING;
|
||
|
}
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
|
||
|
#endif
|
||
|
void NatPunchthrough::OnCloseConnection(RakPeerInterface *peer, PlayerID playerId)
|
||
|
{
|
||
|
if (allowFacilitation==false)
|
||
|
return;
|
||
|
|
||
|
// If in ping mode, send ID_NAT_TARGET_CONNECTION_LOST
|
||
|
if (connectionRequestList.Size())
|
||
|
{
|
||
|
unsigned i;
|
||
|
i=0;
|
||
|
while (i < connectionRequestList.Size())
|
||
|
{
|
||
|
if (connectionRequestList[i]->facilitatingConnection &&
|
||
|
(connectionRequestList[i]->receiver==playerId ||
|
||
|
connectionRequestList[i]->sender==playerId))
|
||
|
{
|
||
|
// This field is not used by the facilitator.
|
||
|
RakAssert(connectionRequestList[i]->passwordData==0);
|
||
|
|
||
|
if (connectionRequestList[i]->sender==playerId)
|
||
|
{
|
||
|
RakNet::BitStream outBitstream;
|
||
|
outBitstream.Write((unsigned char)ID_NAT_TARGET_CONNECTION_LOST);
|
||
|
outBitstream.Write(connectionRequestList[i]->receiver);
|
||
|
rakPeer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE, 0, connectionRequestList[i]->sender, false);
|
||
|
}
|
||
|
|
||
|
delete [] connectionRequestList[i]->passwordData;
|
||
|
delete connectionRequestList[i];
|
||
|
connectionRequestList.RemoveAtIndex(i);
|
||
|
}
|
||
|
else
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
|
||
|
#endif
|
||
|
void NatPunchthrough::OnDisconnect(RakPeerInterface *peer)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
PluginReceiveResult NatPunchthrough::RemoveRequestByFacilitator(PlayerID playerId)
|
||
|
{
|
||
|
unsigned i;
|
||
|
i=0;
|
||
|
while (i < connectionRequestList.Size())
|
||
|
{
|
||
|
if (connectionRequestList[i]->facilitator==playerId)
|
||
|
{
|
||
|
delete [] connectionRequestList[i]->passwordData;
|
||
|
delete connectionRequestList[i];
|
||
|
connectionRequestList.RemoveAtIndex(i);
|
||
|
return RR_CONTINUE_PROCESSING;
|
||
|
}
|
||
|
else
|
||
|
i++;
|
||
|
}
|
||
|
return RR_STOP_PROCESSING_AND_DEALLOCATE;
|
||
|
}
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
|
||
|
#endif
|
||
|
void NatPunchthrough::OnPunchthroughRequest(RakPeerInterface *peer, Packet *packet)
|
||
|
{
|
||
|
if (allowFacilitation==false)
|
||
|
return;
|
||
|
|
||
|
PlayerID target;
|
||
|
RakNet::BitStream inBitstream(packet->data, packet->length, false);
|
||
|
RakNet::BitStream outBitstream;
|
||
|
inBitstream.IgnoreBits(8);
|
||
|
if (inBitstream.Read(target)==false)
|
||
|
return;
|
||
|
if (rakPeer->GetIndexFromPlayerID(target)==-1)
|
||
|
{
|
||
|
outBitstream.Write((unsigned char)ID_NAT_TARGET_NOT_CONNECTED);
|
||
|
outBitstream.Write(target);
|
||
|
rakPeer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE, 0, packet->playerId, false);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Remember this connection request
|
||
|
NatPunchthrough::ConnectionRequest *connectionRequest = new NatPunchthrough::ConnectionRequest;
|
||
|
connectionRequest->receiver=target;
|
||
|
connectionRequest->facilitator=UNASSIGNED_PLAYER_ID;
|
||
|
connectionRequest->passwordData = 0;
|
||
|
connectionRequest->sender=packet->playerId;
|
||
|
connectionRequest->passwordDataLength=0;
|
||
|
connectionRequest->facilitatingConnection=true;
|
||
|
connectionRequest->nextActionTime=RakNet::GetTime()+PING_INTERVAL;
|
||
|
connectionRequest->pingCount=1;
|
||
|
connectionRequest->timeoutTime=RakNet::GetTime()+30000;
|
||
|
connectionRequestList.Insert(connectionRequest);
|
||
|
|
||
|
rakPeer->Ping(connectionRequest->receiver);
|
||
|
rakPeer->Ping(connectionRequest->sender);
|
||
|
}
|
||
|
}
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
|
||
|
#endif
|
||
|
void NatPunchthrough::OnConnectAtTime(RakPeerInterface *peer, Packet *packet)
|
||
|
{
|
||
|
// Find this connection request and set the connection timer.
|
||
|
unsigned i;
|
||
|
for (i=0; i < connectionRequestList.Size(); i++)
|
||
|
{
|
||
|
if (connectionRequestList[i]->nextActionTime==0 &&
|
||
|
connectionRequestList[i]->facilitatingConnection==false &&
|
||
|
connectionRequestList[i]->facilitator==packet->playerId)
|
||
|
{
|
||
|
RakNet::BitStream inBitstream(packet->data, packet->length, false);
|
||
|
inBitstream.IgnoreBits(8);
|
||
|
inBitstream.Read(connectionRequestList[i]->nextActionTime);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
|
||
|
#endif
|
||
|
void NatPunchthrough::OnSendOfflineMessageAtTime(RakPeerInterface *peer, Packet *packet)
|
||
|
{
|
||
|
RakNet::BitStream inBitstream(packet->data, packet->length, false);
|
||
|
RakNetTime nextActionTime;
|
||
|
inBitstream.IgnoreBits(8);
|
||
|
PlayerID sender;
|
||
|
inBitstream.Read(nextActionTime);
|
||
|
inBitstream.IgnoreBits(8);
|
||
|
if (inBitstream.Read(sender)==false)
|
||
|
return;
|
||
|
|
||
|
NatPunchthrough::ConnectionRequest *connectionRequest = new NatPunchthrough::ConnectionRequest;
|
||
|
connectionRequest->receiver=UNASSIGNED_PLAYER_ID;
|
||
|
connectionRequest->facilitator=packet->playerId;
|
||
|
connectionRequest->sender=sender;
|
||
|
connectionRequest->passwordData = 0;
|
||
|
connectionRequest->passwordDataLength=0;
|
||
|
connectionRequest->facilitatingConnection=false;
|
||
|
connectionRequest->nextActionTime=nextActionTime;
|
||
|
connectionRequest->pingCount=0;
|
||
|
connectionRequest->timeoutTime=RakNet::GetTime()+30000;
|
||
|
connectionRequestList.Insert(connectionRequest);
|
||
|
}
|
||
|
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( pop )
|
||
|
#endif
|