SA-MP/saco/game/actorped.h

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#pragma once
//-----------------------------------------------------------
class CActorPed : public CEntity
{
public:
// Constructor/Destructor.
CActorPed(int iSkin, float fPosX, float fPosY, float fPosZ, float fRotation = 0.0f);
virtual ~CActorPed();
void Destroy();
PED_TYPE *m_pPed;
DWORD m_dwMarkerID;
DWORD m_dwArrow;
BYTE m_byteCreateMarker;
BYTE m_byteImmune;
};
//-----------------------------------------------------------