SA-MP/server/gamemodes.h

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#ifndef SAMPSRV_GAMEMODES_H
#define SAMPSRV_GAMEMODES_H
class CGameMode // size: WL 110
{
private:
char gap0[104];
char field_68;
char field_69;
char gap6A[4];
public:
CGameMode();
~CGameMode();
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bool Load(char* pFileName);
void Unload();
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};
#endif