SA-MP/bot/net/netgame.h

108 lines
2.7 KiB
C
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#pragma once
#define GAMESTATE_NONE 0 // used for debugging modes and such
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#define GAMESTATE_CONNECTING 1
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#define GAMESTATE_CONNECTED 2
#define GAMESTATE_AWAIT_JOIN 3
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#define GAMESTATE_RESTARTING 5
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//----------------------------------------------------
class CNetGame // size: 910 bytes
{
private:
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RakClientInterface *m_pRakClient;
CPlayerPool *m_pPlayerPool;
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CVehiclePool *m_pVehiclePool;
int m_iGameState;
BOOL m_bLanMode;
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void UpdateNetwork();
// Packet handlers
void Packet_AimSync(Packet *p);
void Packet_PassengerSync(Packet *p);
void Packet_ConnectionSucceeded(Packet *p);
void Packet_RSAPublicKeyMismatch(Packet* packet);
void Packet_ConnectionBanned(Packet* packet);
void Packet_ConnectionRequestAccepted(Packet* packet);
void Packet_NoFreeIncomingConnections(Packet* packet);
void Packet_DisconnectionNotification(Packet* packet);
void Packet_ConnectionLost(Packet* packet);
void Packet_InvalidPassword(Packet* packet);
void Packet_ModifiedPacket(Packet* packet);
void Packet_ConnectAttemptFailed(Packet* packet);
void Packet_TrailerSync(Packet *p);
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public:
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int m_iSpawnsAvailable;
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bool m_bShowPlayerMarkers;
int m_iPlayerMarkersMode;
bool m_bTirePopping;
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BYTE m_byteWorldTime;
BYTE m_byteWorldMinute;
BYTE m_byteWeather;
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char _gap21[16];
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BYTE m_byteFriendlyFire;
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bool m_bAllowWeapons;
bool m_bNameTagLOS;
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float m_fGravity;
int m_iDeathDropMoney;
BYTE m_byteHoldTime;
bool m_bInstagib;
bool m_bZoneNames;
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bool m_bLimitGlobalChatRadius;
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bool m_bUseCJWalk;
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float m_fGlobalChatRadius;
float m_fNameTagDrawDistance;
bool m_bDisableEnterExits;
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DWORD m_dwMapIcon[100];
int field_1DA;
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int field_1DE;
int field_1E2;
char _gap1E6[12];
int field_1F2;
char _gap1F6[4];
int field_1FA;
int field_1FE;
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char m_szHostName[256];
char m_szHostOrIp[128];
int m_iPort;
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CGameMode* m_pGameMode;
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CScriptTimers* m_pScriptTimers;
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public:
CNetGame();
~CNetGame();
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int GetGameState() { return m_iGameState; };
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void SetGameState(int iGameState) { m_iGameState = iGameState; };
void SetLanMode(BOOL bMode) { m_bLanMode = bMode; };
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CPlayerPool * GetPlayerPool() { return m_pPlayerPool; };
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RakClientInterface * GetRakClient() { return m_pRakClient; };
CGameMode * GetBotMode() { return m_pGameMode; };
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void Init(PCHAR szHostOrIp,int iPort,PCHAR szPlayerName,PCHAR szPass,PCHAR szNpcMode);
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void Process();
void ResetVehiclePool();
void ResetPlayerPool();
void ShutdownForGameModeRestart();
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BOOL IsPlayerAdded(PLAYERID playerId);
void SetMyZAngle(float fAngle);
void SetPlayerAdded(PLAYERID playerId, BOOL a2);
void SetVehicleAdded(VEHICLEID VehicleID, BOOL a2);
void StopRecordingPlayback();
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};
//----------------------------------------------------