SA-MP/saco/game/game.cpp

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692 B
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#include "../main.h"
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#include "keystuff.h"
#include "aimstuff.h"
char *szGameTextMessage;
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int unnamed_10150340[210];
CGame::CGame()
{
// TODO: CGame::CGame()
m_pGameAudio = new CAudio();
m_pGameCamera = new CCamera();
field_8 = 0;
field_4D = 0;
field_29 = 0;
field_31 = 0;
field_61 = 0;
field_65 = 0;
field_69 = 0;
field_6D = 0;
memset(unnamed_10150340, 0, sizeof(unnamed_10150340));
memset(field_6E, 0, sizeof(field_6E));
field_55 = 0;
field_59 = 1;
field_5D = 90;
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}
void CGame::InitGame()
{
// Create a buffer for game text.
szGameTextMessage = (char*)calloc(1,513);
// Init the keystate stuff.
GameKeyStatesInit();
// Init the aim stuff.
GameAimSyncInit();
}