SA-MP/saco/game/camera.h

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#pragma once
#include "game.h" // Main runtime interface base structs.
//-----------------------------------------------------------
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class CCamera // size: 8
{
public:
CEntity *field_0;
MATRIX4X4 *m_matPos;
public:
void SetBehindPlayer();
void SetPosition(float fX, float fY, float fZ, float fRotationX, float fRotationY, float fRotationZ); // tested
void LookAtPoint(float fX, float fY, float fZ, int iType);
void Restore();
void Fade(int iInOut);
void GetMatrix(PMATRIX4X4 Matrix);
void SetMatrix(MATRIX4X4 Matrix);
void Attach(int unk1, int unk2, int unk3);
void InterpolatePosition(VECTOR *vecFrom, VECTOR *vecTo, int iTime, BYTE byteCut);
void InterpolateLookAt(VECTOR *vecFrom, VECTOR *vecTo, int iTime, BYTE byteCut);
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void FUNC_1009D660(CEntity *pEntity);
void FUNC_1009D6B0();
float GetDistanceFromPoint(VECTOR *vecPos);
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CCamera() {
m_matPos = (MATRIX4X4 *)ADDR_CAMERA;
field_0 = NULL;
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}
};