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56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
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/// \file
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/// \brief \b [Internal] Memory pool for InternalPacket*
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __INTERNAL_PACKET_POOL
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#define __INTERNAL_PACKET_POOL
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#include "DS_Queue.h"
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#include "InternalPacket.h"
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/// Handles of a pool of InternalPacket pointers. This is only here for efficiency.
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/// \sa InternalPacket.h
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class InternalPacketPool
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{
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public:
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/// Constructor
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InternalPacketPool();
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/// Destructor
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~InternalPacketPool();
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/// Get an InternalPacket pointer. Will either allocate a new one or return one from the pool
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/// \return An InternalPacket pointer.
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InternalPacket* GetPointer( void )
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{if ( pool.Size() )
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return pool.Pop();
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return new InternalPacket;}
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/// Return an InternalPacket pointer to the pool.
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/// \param[in] p A pointer to an InternalPacket you no longer need.
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void ReleasePointer( InternalPacket *p );
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// Delete all InternalPacket pointers in the pool.
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void ClearPool( void );
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private:
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/// Queue of internal packets
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DataStructures::Queue<InternalPacket*> pool;
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};
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#endif
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