SA-MP/saco/game/audio.h

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#pragma once
//-----------------------------------------------------------
class CAudio
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{
private:
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int field_0;
bool field_4;
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public:
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CAudio() {
field_0 = 0;
field_4 = false;
}
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void sub_100A21D0();
int GetRadioStation();
void StartRadio(int iStation);
void StopRadio();
float GetRadioVolume();
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void StopOutdoorAmbienceTrack();
void SetOutdoorAmbienceTrack(int iTrack);
void PlaySound(int iSound, float fX, float fY, float fZ);
bool IsOutdoorAmbienceTrackDisabled();
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};
//-----------------------------------------------------------