SA-MP/server/gamemodes.cpp

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#include "main.h"
CGameMode::CGameMode()
{
field_68 = 0;
field_69 = 0;
}
CGameMode::~CGameMode()
{
Unload();
}
void CGameMode::Unload()
{
// TODO: CGameMode::Unload() W .text:0046D7B0 L .text:080A4DB0
}