2023-10-31 21:31:16 +08:00
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2024-01-05 23:34:53 +08:00
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#pragma once
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2023-10-31 21:31:16 +08:00
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class CPlayerPool // size: 41035
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{
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private:
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2024-03-14 23:24:26 +08:00
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BOOL m_bPlayerSlotState[MAX_PLAYERS];
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2024-01-05 23:34:53 +08:00
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char _gapFA0[2];
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CHAR m_szLocalPlayerName[MAX_PLAYER_NAME+1];
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char gapFBB[25000];
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2023-10-31 21:31:16 +08:00
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int field_7163;
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int field_7167[1000];
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int field_8107;
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int field_810B[1000];
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char gap90AB[4000];
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public:
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2024-06-01 18:30:44 +08:00
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// Process All CPlayers
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BOOL Process();
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2023-11-18 00:00:52 +08:00
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2024-01-05 23:34:53 +08:00
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void SetLocalPlayerName(PCHAR szName) { strcpy(m_szLocalPlayerName,szName); };
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2023-11-18 00:00:52 +08:00
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2023-10-31 21:31:16 +08:00
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CPlayerPool();
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2024-03-14 23:24:26 +08:00
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~CPlayerPool();
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BOOL Delete(PLAYERID playerId, BYTE byteReason);
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2023-10-31 21:31:16 +08:00
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};
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