SA-MP/server/playerpool.h

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C
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#ifndef SAMPSRV_PLAYERPOOL_H
#define SAMPSRV_PLAYERPOOL_H
// TODO: PLAYER_SPAWN_INFO
typedef struct _PLAYER_SPAWN_INFO // size: 46
{
char _gap0[46];
} PLAYER_SPAWN_INFO;
class CPlayerPool // size: WL 199024
{
private:
int m_iVirtualWorld[MAX_PLAYERS];
int field_FA0;
int field_FA4;
int field_FA8;
int m_iPlayerScore[MAX_PLAYERS];
int m_iPlayerMoney[MAX_PLAYERS];
char gap2EEC[4000];
DWORD field_3E8C[1000];
int field_23A5C[1000];
BOOL m_bPlayerSlotState[MAX_PLAYERS];
int field_2599C[1000];
char gap2693C[41000];
int field_30964;
int field_30968;
int field_3096C;
public:
CPlayerPool();
~CPlayerPool();
BOOL Delete(PLAYERID playerId, BYTE byteReason);
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};
#endif