2024-01-19 23:19:26 +08:00
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#include "main.h"
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2024-01-30 22:02:40 +08:00
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void AMXPrintError(CGameMode* pGameMode, AMX *amx, int error);
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2024-01-30 21:58:10 +08:00
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char szGameModeFileName[256];
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//----------------------------------------------------------------------------------
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2024-01-19 23:19:26 +08:00
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CGameMode::CGameMode()
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{
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2024-01-30 21:58:10 +08:00
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m_bInitialised = false;
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m_bSleeping = false;
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}
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//----------------------------------------------------------------------------------
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CGameMode::~CGameMode()
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{
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Unload();
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2024-01-19 23:19:26 +08:00
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}
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2024-01-30 21:58:10 +08:00
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//----------------------------------------------------------------------------------
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void CGameMode::Unload()
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{
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// TODO: CGameMode::Unload
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}
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//----------------------------------------------------------------------------------
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2024-01-30 22:02:40 +08:00
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void CGameMode::Frame(float fElapsedTime)
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{
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if (!m_bInitialised)
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return;
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if (!m_bSleeping)
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return;
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if (m_fSleepTime > 0.0f)
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{
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m_fSleepTime -= fElapsedTime;
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}
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else
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{
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cell ret;
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int err = amx_Exec(&m_amx, &ret, AMX_EXEC_CONT);
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if (err == AMX_ERR_SLEEP)
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{
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m_bSleeping = true;
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m_fSleepTime = ((float)ret / 1000.0f);
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}
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else
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{
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m_bSleeping = false;
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AMXPrintError(this, &m_amx, err);
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}
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}
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}
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//----------------------------------------------------------------------------------
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2024-01-30 22:04:49 +08:00
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int CGameMode::CallPublic(char* szFuncName)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, szFuncName, &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCConnect(myplayerid);
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int CGameMode::OnNPCConnect(cell myplayerid)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCConnect", &idx))
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{
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amx_Push(&m_amx, myplayerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCDisconnect(reason[]);
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int CGameMode::OnNPCDisconnect(char *szReason)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnNPCDisconnect", &idx))
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{
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cell amx_addr, *phys_addr;
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amx_PushString(&m_amx, &amx_addr, &phys_addr, szReason, 0, 0);
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amx_Exec(&m_amx, &ret, idx);
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amx_Release(&m_amx, amx_addr);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCSpawn();
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int CGameMode::OnNPCSpawn()
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCSpawn", &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCEnterVehicle(vehicleid, seatid);
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int CGameMode::OnNPCEnterVehicle(cell vehicleid, cell seatid)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCEnterVehicle", &idx))
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{
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amx_Push(&m_amx, seatid);
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amx_Push(&m_amx, vehicleid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCExitVehicle();
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int CGameMode::OnNPCExitVehicle()
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCExitVehicle", &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnClientMessage(color, text[]);
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int CGameMode::OnClientMessage(cell color, char *szText)
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{
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int idx;
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cell ret = 1;
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int orig_strlen = strlen(szText) + 1;
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if (!amx_FindPublic(&m_amx, "OnClientMessage", &idx))
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{
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cell amx_addr, *phys_addr;
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amx_PushString(&m_amx, &amx_addr, &phys_addr, szText, 0, 0);
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amx_Push(&m_amx, color);
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amx_Exec(&m_amx, &ret, idx);
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amx_GetString(szText, phys_addr, 0, orig_strlen);
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amx_Release(&m_amx, amx_addr);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerDeath(playerid);
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int CGameMode::OnPlayerDeath(cell playerid)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnPlayerDeath", &idx))
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{
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerText(playerid, text[]);
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int CGameMode::OnPlayerText(cell playerid, unsigned char * szText)
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{
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int idx;
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cell ret = 1; // DEFAULT TO 1!
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int orig_strlen = strlen((char*)szText) + 1;
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if (!amx_FindPublic(&m_amx, "OnPlayerText", &idx))
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{
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cell amx_addr, *phys_addr;
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amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0);
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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amx_GetString((char*)szText, phys_addr, 0, orig_strlen);
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amx_Release(&m_amx, amx_addr);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerStreamIn(playerid);
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int CGameMode::OnPlayerStreamIn(cell playerid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnPlayerStreamIn", &idx))
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{
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerStreamOut(playerid);
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int CGameMode::OnPlayerStreamOut(cell playerid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnPlayerStreamOut", &idx))
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{
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnVehicleStreamIn(vehicleid);
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int CGameMode::OnVehicleStreamIn(cell vehicleid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnVehicleStreamIn", &idx))
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{
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amx_Push(&m_amx, vehicleid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnVehicleStreamOut(vehicleid);
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int CGameMode::OnVehicleStreamOut(cell vehicleid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnVehicleStreamOut", &idx))
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{
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amx_Push(&m_amx, vehicleid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnRecordingPlaybackEnd();
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int CGameMode::OnRecordingPlaybackEnd()
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnRecordingPlaybackEnd", &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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