SA-MP/bot/main.h

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#pragma once
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
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#define SLEEP(x) { Sleep(x); }
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#include <windows.h>
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#include <mmsystem.h>
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#else
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#define SLEEP(x) { usleep(x * 1000); }
#include <unistd.h>
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#endif
#define MAX_SETTINGS_STRING 256
typedef struct _GAME_SETTINGS {
CHAR szConnectPass[MAX_SETTINGS_STRING+1];
CHAR szConnectHost[MAX_SETTINGS_STRING+1];
CHAR szConnectPort[MAX_SETTINGS_STRING+1];
CHAR szNickName[MAX_SETTINGS_STRING+1];
CHAR szModeName[MAX_SETTINGS_STRING+1];
} GAME_SETTINGS;
#include <stdio.h>
#include <stdlib.h>
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#include "scrtimers.h"
#include "npcmode.h"
#include "net/playerpool.h"
#include "net/vehiclepool.h"
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#include "net/netgame.h"
void logprintf(char* format, ...);