SA-MP/bot/gamemodes.h

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#ifndef SAMPNPC_GAMEMODES_H
#define SAMPNPC_GAMEMODES_H
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extern char szGameModeFileName[256];
//----------------------------------------------------------------------------------
class CGameMode
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{
private:
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AMX m_amx;
bool m_bInitialised;
bool m_bSleeping;
float m_fSleepTime;
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public:
CGameMode();
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~CGameMode();
char* GetFileName() { return &szGameModeFileName[0]; };
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bool Load(char* pFileName);
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void Unload();
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void Frame(float fElapsedTime);
int CallPublic(char* szFuncName);
int OnNPCConnect(cell myplayerid);
int OnNPCDisconnect(char *szReason);
int OnNPCSpawn();
int OnNPCEnterVehicle(cell vehicleid, cell seatid);
int OnNPCExitVehicle();
int OnClientMessage(cell color, unsigned char * szText);
int OnPlayerDeath(cell playerid);
int OnPlayerText(cell playerid, unsigned char * szText);
int OnPlayerStreamIn(cell playerid);
int OnPlayerStreamOut(cell playerid);
int OnVehicleStreamIn(cell vehicleid);
int OnVehicleStreamOut(cell vehicleid);
int OnRecordingPlaybackEnd();
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};
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//----------------------------------------------------------------------------------
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#endif