SA-MP/server/menupool.cpp

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#include "main.h"
CMenuPool::CMenuPool()
{
for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++)
{
field_200[byteMenuID] = 0;
field_0[byteMenuID] = 0;
}
for (PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++)
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{
field_400[playerId] = 255;
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}
}
CMenuPool::~CMenuPool()
{
for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++)
{
if (field_0[byteMenuID])
{
delete field_0[byteMenuID];
field_0[byteMenuID] = NULL;
}
}
}