SA-MP/saco/spawnscreen.h

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#pragma once
//----------------------------------------------------
class CSpawnScreen
{
private:
BOOL m_bEnabled;
CHAR *m_szSpawnText;
CFontRender *m_pFont;
IDirect3DDevice9 *m_pD3DDevice;
IDirect3DTexture9 *m_pTexture;
IDirect3DStateBlock9 *m_pStateBlockSaved;
IDirect3DStateBlock9 *m_pStateBlockDraw;
ID3DXSprite *m_mySprite;
public:
void Draw();
void RestoreDeviceObjects();
void DeleteDeviceObjects();
void SetSpawnText(CHAR* szSpawnText);
CSpawnScreen(IDirect3DDevice9 *pD3DDevice);
~CSpawnScreen();
};
//----------------------------------------------------
// EOF