SA-MP/saco/net/netrpc.cpp

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#include "../main.h"
// TODO: these RPCs
void Unk22(RPCParameters *rpcParams) {}
void Unk24(RPCParameters *rpcParams) {}
void Unk3A(RPCParameters *rpcParams) {}
void Unk3B(RPCParameters *rpcParams) {}
void Unk3D(RPCParameters *rpcParams) {}
void SetCheckpoint(RPCParameters *rpcParams) {}
void DisableCheckpoint(RPCParameters *rpcParams) {}
void SetRaceCheckpoint(RPCParameters *rpcParams) {}
void DisableRaceCheckpoint(RPCParameters *rpcParams) {}
void UpdateScoresPingsIPs(RPCParameters *rpcParams) {}
void SvrStats(RPCParameters *rpcParams) {}
void GameModeRestart(RPCParameters *rpcParams) {}
void ConnectionRejected(RPCParameters *rpcParams) {}
void ClientMessage(RPCParameters *rpcParams) {}
void WorldTime(RPCParameters *rpcParams) {}
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void Pickup(RPCParameters *rpcParams) {}
void DestroyPickup(RPCParameters *rpcParams) {}
void DestroyWeaponPickup(RPCParameters *rpcParams) {}
void ScmEvent(RPCParameters *rpcParams) {}
void Weather(RPCParameters *rpcParams) {}
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void SetTimeEx(RPCParameters *rpcParams) {}
void ToggleClock(RPCParameters *rpcParams) {}
void Unk3C(RPCParameters *rpcParams) {}
void WorldPlayerAdd(RPCParameters *rpcParams) {}
void WorldPlayerDeath(RPCParameters *rpcParams) {}
void WorldPlayerRemove(RPCParameters *rpcParams) {}
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void WorldVehicleAdd(RPCParameters *rpcParams) {}
void WorldVehicleRemove(RPCParameters *rpcParams) {}
void DamageVehicle(RPCParameters *rpcParams) {}
void Unk18(RPCParameters *rpcParams) {}
void EnterVehicle(RPCParameters *rpcParams) {}
void ExitVehicle(RPCParameters *rpcParams) {}
void ServerJoin(RPCParameters *rpcParams) {}
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void ServerQuit(RPCParameters *rpcParams) {}
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void InitGame(RPCParameters *rpcParams) {}
void Chat(RPCParameters *rpcParams) {}
void RequestClass(RPCParameters *rpcParams) {}
void RequestSpawn(RPCParameters *rpcParams) {}
void EditAttachedObject(RPCParameters *rpcParams) {}
void EditObject(RPCParameters *rpcParams) {}
void SelectObject(RPCParameters *rpcParams) {}
void Unk1C(RPCParameters *rpcParams) {}
void UnkAA(RPCParameters *rpcParams) {}
void ClientCheck(RPCParameters *rpcParams) {}
void UnkAB(RPCParameters *rpcParams) {}
void UnkAC(RPCParameters *rpcParams) {}
//----------------------------------------------------
void RegisterRPCs(RakClientInterface * pRakClient)
{
REGISTER_STATIC_RPC(pRakClient,Unk22);
REGISTER_STATIC_RPC(pRakClient,Unk24);
REGISTER_STATIC_RPC(pRakClient,Unk3A);
REGISTER_STATIC_RPC(pRakClient,Unk3B);
REGISTER_STATIC_RPC(pRakClient,Unk3D);
REGISTER_STATIC_RPC(pRakClient,SetCheckpoint);
REGISTER_STATIC_RPC(pRakClient,DisableCheckpoint);
REGISTER_STATIC_RPC(pRakClient,SetRaceCheckpoint);
REGISTER_STATIC_RPC(pRakClient,DisableRaceCheckpoint);
REGISTER_STATIC_RPC(pRakClient,UpdateScoresPingsIPs);
REGISTER_STATIC_RPC(pRakClient,SvrStats);
REGISTER_STATIC_RPC(pRakClient,GameModeRestart);
REGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
REGISTER_STATIC_RPC(pRakClient,ClientMessage);
REGISTER_STATIC_RPC(pRakClient,WorldTime);
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REGISTER_STATIC_RPC(pRakClient,Pickup);
REGISTER_STATIC_RPC(pRakClient,DestroyPickup);
REGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
REGISTER_STATIC_RPC(pRakClient,ScmEvent);
REGISTER_STATIC_RPC(pRakClient,Weather);
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REGISTER_STATIC_RPC(pRakClient,SetTimeEx);
REGISTER_STATIC_RPC(pRakClient,ToggleClock);
REGISTER_STATIC_RPC(pRakClient,Unk3C);
REGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
REGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
REGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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REGISTER_STATIC_RPC(pRakClient,WorldVehicleAdd);
REGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
REGISTER_STATIC_RPC(pRakClient,DamageVehicle);
REGISTER_STATIC_RPC(pRakClient,Unk18);
REGISTER_STATIC_RPC(pRakClient,EnterVehicle);
REGISTER_STATIC_RPC(pRakClient,ExitVehicle);
REGISTER_STATIC_RPC(pRakClient,ServerJoin);
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REGISTER_STATIC_RPC(pRakClient,ServerQuit);
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REGISTER_STATIC_RPC(pRakClient,InitGame);
REGISTER_STATIC_RPC(pRakClient,Chat);
REGISTER_STATIC_RPC(pRakClient,RequestClass);
REGISTER_STATIC_RPC(pRakClient,RequestSpawn);
REGISTER_STATIC_RPC(pRakClient,EditAttachedObject);
REGISTER_STATIC_RPC(pRakClient,EditObject);
REGISTER_STATIC_RPC(pRakClient,SelectObject);
REGISTER_STATIC_RPC(pRakClient,Unk1C);
REGISTER_STATIC_RPC(pRakClient,UnkAA);
REGISTER_STATIC_RPC(pRakClient,ClientCheck);
REGISTER_STATIC_RPC(pRakClient,UnkAB);
REGISTER_STATIC_RPC(pRakClient,UnkAC);
}
//----------------------------------------------------
void UnRegisterRPCs(RakClientInterface * pRakClient)
{
UNREGISTER_STATIC_RPC(pRakClient,Unk3C);
UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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UNREGISTER_STATIC_RPC(pRakClient,WorldVehicleAdd);
UNREGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
UNREGISTER_STATIC_RPC(pRakClient,Unk18);
UNREGISTER_STATIC_RPC(pRakClient,RequestClass);
UNREGISTER_STATIC_RPC(pRakClient,RequestSpawn);
UNREGISTER_STATIC_RPC(pRakClient,DamageVehicle);
UNREGISTER_STATIC_RPC(pRakClient,EnterVehicle);
UNREGISTER_STATIC_RPC(pRakClient,ExitVehicle);
UNREGISTER_STATIC_RPC(pRakClient,Unk22);
UNREGISTER_STATIC_RPC(pRakClient,Unk24);
UNREGISTER_STATIC_RPC(pRakClient,Unk3A);
UNREGISTER_STATIC_RPC(pRakClient,Unk3B);
UNREGISTER_STATIC_RPC(pRakClient,Unk3D);
UNREGISTER_STATIC_RPC(pRakClient,ServerJoin);
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UNREGISTER_STATIC_RPC(pRakClient,ServerQuit);
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UNREGISTER_STATIC_RPC(pRakClient,InitGame);
UNREGISTER_STATIC_RPC(pRakClient,Chat);
UNREGISTER_STATIC_RPC(pRakClient,SetCheckpoint);
UNREGISTER_STATIC_RPC(pRakClient,DisableCheckpoint);
UNREGISTER_STATIC_RPC(pRakClient,SetRaceCheckpoint);
UNREGISTER_STATIC_RPC(pRakClient,DisableRaceCheckpoint);
UNREGISTER_STATIC_RPC(pRakClient,UpdateScoresPingsIPs);
UNREGISTER_STATIC_RPC(pRakClient,SvrStats);
UNREGISTER_STATIC_RPC(pRakClient,GameModeRestart);
UNREGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
UNREGISTER_STATIC_RPC(pRakClient,ClientMessage);
UNREGISTER_STATIC_RPC(pRakClient,WorldTime);
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UNREGISTER_STATIC_RPC(pRakClient,Pickup);
UNREGISTER_STATIC_RPC(pRakClient,DestroyPickup);
UNREGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
UNREGISTER_STATIC_RPC(pRakClient,ScmEvent);
UNREGISTER_STATIC_RPC(pRakClient,Weather);
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UNREGISTER_STATIC_RPC(pRakClient,SetTimeEx);
UNREGISTER_STATIC_RPC(pRakClient,ToggleClock);
UNREGISTER_STATIC_RPC(pRakClient,EditAttachedObject);
UNREGISTER_STATIC_RPC(pRakClient,EditObject);
UNREGISTER_STATIC_RPC(pRakClient,SelectObject);
UNREGISTER_STATIC_RPC(pRakClient,Unk1C);
UNREGISTER_STATIC_RPC(pRakClient,UnkAA);
UNREGISTER_STATIC_RPC(pRakClient,ClientCheck);
UNREGISTER_STATIC_RPC(pRakClient,UnkAB);
UNREGISTER_STATIC_RPC(pRakClient,UnkAC);
}
//----------------------------------------------------