SA-MP/saco/net/menupool.cpp

152 lines
3.8 KiB
C++
Raw Permalink Normal View History

2024-02-12 20:22:51 +08:00
#include "../main.h"
#include "../game/keystuff.h"
2024-02-12 20:22:51 +08:00
CHAR g_szMenuItems[MAX_MENU_ITEMS][MAX_COLUMNS][MAX_MENU_LINE+1] =
{
{"SAMP000", "SAMP100"},
{"SAMP001", "SAMP101"},
{"SAMP002", "SAMP102"},
{"SAMP003", "SAMP103"},
{"SAMP004", "SAMP104"},
{"SAMP005", "SAMP105"},
{"SAMP006", "SAMP106"},
{"SAMP007", "SAMP107"},
{"SAMP008", "SAMP108"},
{"SAMP009", "SAMP109"},
{"SAMP010", "SAMP110"},
{"SAMP011", "SAMP111"},
};
extern CNetGame* pNetGame;
2024-02-12 20:22:51 +08:00
//----------------------------------------------------
CMenuPool::CMenuPool()
{
// loop through and initialize all net players to null and slot states to false
for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++)
{
m_bMenuSlotState[byteMenuID] = FALSE;
m_pMenus[byteMenuID] = NULL;
2024-02-12 20:22:51 +08:00
}
m_byteCurrentMenu = MAX_MENUS;
2024-02-12 20:22:51 +08:00
}
//----------------------------------------------------
CMenuPool::~CMenuPool()
{
if (m_byteCurrentMenu != MAX_MENUS) m_pMenus[m_byteCurrentMenu]->Hide();
for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++)
{
if (m_pMenus[byteMenuID])
{
delete m_pMenus[byteMenuID];
m_pMenus[byteMenuID] = NULL;
}
}
}
//----------------------------------------------------
CMenu* CMenuPool::New(BYTE byteMenuID, float fX, float fY, BYTE byteColumns, float fCol1Width, float fCol2Width, MENU_INT *MenuInteraction)
{
SAFE_DELETE(m_pMenus[byteMenuID]);
m_bMenuSlotState[byteMenuID] = FALSE;
CMenu* pMenu = new CMenu(fX, fY, byteColumns, fCol1Width, fCol2Width, MenuInteraction);
if (pMenu)
{
m_bMenuSlotState[byteMenuID] = TRUE;
m_pMenus[byteMenuID] = pMenu;
return pMenu;
}
return NULL;
}
//----------------------------------------------------
BOOL CMenuPool::Delete(BYTE byteMenuID)
{
if (m_bMenuSlotState[byteMenuID] == FALSE || !m_pMenus[byteMenuID])
{
return FALSE;
}
m_bMenuSlotState[byteMenuID] = FALSE;
delete m_pMenus[byteMenuID];
m_pMenus[byteMenuID] = NULL;
return TRUE;
}
//----------------------------------------------------
void CMenuPool::ShowMenu(BYTE byteMenuID)
{
if (byteMenuID >= MAX_MENUS) return;
if (m_bMenuSlotState[byteMenuID] == FALSE || !m_pMenus[byteMenuID]) return;
if (m_byteCurrentMenu != MAX_MENUS) m_pMenus[m_byteCurrentMenu]->Hide();
m_pMenus[byteMenuID]->Show();
m_byteCurrentMenu = byteMenuID;
m_byteExited = 0;
}
void CMenuPool::HideMenu(BYTE byteMenuID)
{
if (byteMenuID >= MAX_MENUS || m_byteCurrentMenu == MAX_MENUS) return;
if (m_bMenuSlotState[byteMenuID] == FALSE || !m_pMenus[byteMenuID]) return;
m_pMenus[byteMenuID]->Hide();
m_byteCurrentMenu = MAX_MENUS;
}
PCHAR CMenuPool::GetTextPointer(PCHAR szName)
{
if (m_byteCurrentMenu == MAX_MENUS) return NULL;
CMenu* pMenu = m_pMenus[m_byteCurrentMenu];
if (!pMenu) return NULL;
if (!strcmp(szName, "HED")) return pMenu->GetMenuTitle();
if (!strcmp(szName, "RW1")) return pMenu->GetMenuHeader(0);
if (!strcmp(szName, "RW2")) return pMenu->GetMenuHeader(1);
for (BYTE i = 0; i < MAX_MENU_ITEMS; i++)
{
if (!strcmp(szName, g_szMenuItems[i][0] + 4)) return pMenu->GetMenuItem(0, i);
if (!strcmp(szName, g_szMenuItems[i][1] + 4)) return pMenu->GetMenuItem(1, i);
}
return NULL;
}
void CMenuPool::Process()
{
if (m_byteCurrentMenu == MAX_MENUS) return;
GTA_CONTROLSET * pControls = GameGetInternalKeys();
RakClientInterface* pRak = pNetGame->GetRakClient();
if (pControls->wKeys1[16] && !pControls->wKeys2[16]) // Selected an item
{
BYTE row = m_pMenus[m_byteCurrentMenu]->GetSelectedRow();
if (row != 0xFF)
{
m_byteExited = 1;
RakNet::BitStream bsSend;
bsSend.Write(row);
pRak->RPC(RPC_MenuSelect, &bsSend, HIGH_PRIORITY, RELIABLE, 0, FALSE);
}
}
else if (pControls->wKeys1[15] && !pControls->wKeys2[15]) // Exited
{
m_byteExited = 1;
pRak->RPC(RPC_MenuQuit, NULL, HIGH_PRIORITY, RELIABLE, 0, FALSE);
}
else if (m_byteExited)
{
// Delay clearing for one frame to allow SA to make the nice noise
HideMenu(m_byteCurrentMenu);
m_byteExited = 0;
}
}