SA-MP/raknet/SystemAddressList.cpp

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#include "SystemAddressList.h"
#include "Rand.h"
#include "RakAssert.h"
#include "BitStream.h"
#include <stdio.h>
SystemAddressList::SystemAddressList()
{
}
SystemAddressList::SystemAddressList(PlayerID system)
{
systemList.Insert(system);
}
void SystemAddressList::AddSystem(PlayerID system)
{
systemList.Insert(system);
}
void SystemAddressList::RandomizeOrder(void)
{
unsigned index, size, randIndex;
PlayerID temp;
size = systemList.Size();
for (index=0; index < size; index++)
{
randIndex=index + (randomMT() % (size-index));
if (randIndex!=index)
{
temp=systemList[index];
systemList[index]=systemList[randIndex];
systemList[randIndex]=temp;
}
}
}
void SystemAddressList::Serialize(RakNet::BitStream *out)
{
out->Write((unsigned short) systemList.Size());
unsigned index;
for (index=0; index < systemList.Size(); index++)
out->Write(systemList[index]);
}
bool SystemAddressList::Deserialize(RakNet::BitStream *in)
{
unsigned short systemListSize;
PlayerID systemAddress;
unsigned index;
if (in->Read(systemListSize)==false)
{
RakAssert(0);
return false;
}
systemList.Clear();
for (index=0; index < systemListSize; index++)
{
if (in->Read(systemAddress)==false)
{
RakAssert(0);
systemList.Clear();
return false;
}
systemList.Insert(systemAddress);
}
return true;
}
void SystemAddressList::RemoveSystem(PlayerID system)
{
unsigned i;
for (i=0; i < systemList.Size(); i++)
{
if (systemList[i]==system)
{
systemList.Del(i);
return;
}
}
}
DataStructures::List<PlayerID> * SystemAddressList::GetList(void)
{
return &systemList;
}
bool SystemAddressList::Save(const char *filename)
{
RakNet::BitStream temp;
Serialize(&temp);
FILE *fp = fopen(filename, "wb");
if (fp)
{
fwrite(temp.GetData(), temp.GetNumberOfBytesUsed(), 1, fp);
fclose(fp);
return true;
}
return false;
}
bool SystemAddressList::Load(const char *filename)
{
FILE *fp = NULL;
unsigned long fileSize;
if ( ( fp = fopen( filename, "rb" ) ) == 0 )
return false;
fseek( fp, 0, SEEK_END );
fileSize = ftell( fp );
fseek( fp, 0, SEEK_SET );
if (fileSize==0)
{
fclose(fp);
return false;
}
unsigned char *filedata = new unsigned char [fileSize];
fread(filedata, fileSize, 1, fp);
fclose(fp);
RakNet::BitStream bs(filedata, fileSize, false);
Deserialize(&bs);
delete [] filedata;
return true;
}
unsigned SystemAddressList::Size(void) const
{
return systemList.Size();
}
PlayerID& SystemAddressList::operator[] ( const unsigned int position ) const
{
return systemList[position];
}
void SystemAddressList::Clear(void)
{
systemList.Clear();
}