SA-MP/bot/scrtimers.cpp

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#include "main.h"
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extern CNetGame* pNetGame;
//----------------------------------------------------------------------------------
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CScriptTimers::CScriptTimers()
{
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m_dwTimerCount = 0;
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}
//----------------------------------------------------------------------------------
CScriptTimers::~CScriptTimers()
{
DwordTimerMap::iterator itor;
for (itor = m_Timers.begin(); itor != m_Timers.end(); itor++)
{
FreeMem(itor->second);
SAFE_DELETE(itor->second);
}
m_Timers.clear();
}
//----------------------------------------------------------------------------------
void CScriptTimers::FreeMem(ScriptTimer_s* Timer)
{
if (Timer->cellParams != NULL)
{
free(Timer->cellParams);
Timer->cellParams = NULL;
}
}
//----------------------------------------------------------------------------------
// Kills only the timers found in one mode
void CScriptTimers::DeleteForMode(AMX* pEndedAMX)
{
bool bRestart = false;
DwordTimerMap::iterator itor;
for (itor = m_Timers.begin(); itor != m_Timers.end(); bRestart?(itor=m_Timers.begin()):(itor++))
{
bRestart = false;
if (itor->second->pAMX == pEndedAMX)
{
FreeMem(itor->second);
SAFE_DELETE(itor->second);
m_Timers.erase(itor);
// Can't continue iteration if a node is deleted, start iteration from start again.
bRestart = true;
}
}
}
//----------------------------------------------------------------------------------
DWORD CScriptTimers::New(char* szScriptFunc, int iInterval, BOOL bRepeating, AMX* pAMX)
{
m_dwTimerCount++;
ScriptTimer_s* NewTimer = new ScriptTimer_s;
strncpy(NewTimer->szScriptFunc, szScriptFunc, 255);
NewTimer->iTotalTime = iInterval;
NewTimer->iRemainingTime = iInterval;
NewTimer->bRepeating = bRepeating;
NewTimer->iParamCount = 0;
NewTimer->bKilled = false;
NewTimer->pAMX = pAMX;
NewTimer->cellParams = NULL;
m_Timers.insert(DwordTimerMap::value_type(m_dwTimerCount, NewTimer));
return m_dwTimerCount;
}
//----------------------------------------------------------------------------------
void CScriptTimers::Delete(DWORD dwTimerId)
{
DwordTimerMap::iterator itor;
itor = m_Timers.find(dwTimerId);
if (itor != m_Timers.end())
{
FreeMem(itor->second);
SAFE_DELETE(itor->second);
m_Timers.erase(itor);
}
}
//----------------------------------------------------------------------------------
void CScriptTimers::Kill(DWORD dwTimerId)
{
DwordTimerMap::iterator itor;
itor = m_Timers.find(dwTimerId);
if (itor != m_Timers.end())
{
itor->second->iRemainingTime = 0;
itor->second->bKilled = true;
itor->second->bRepeating = false;
}
}
//-----------------------------------------------------------
void CScriptTimers::Process(int iElapsedTime)
{
DwordTimerMap::iterator itor;
CGameMode *pGameMode;
for (itor = m_Timers.begin(); itor != m_Timers.end(); itor++)
{
itor->second->iRemainingTime -= iElapsedTime;
if (itor->second->iRemainingTime <= 0)
{
DwordTimerMap::iterator itor_tmp = ++itor; itor--;
if (!itor->second->bKilled)
{
pGameMode = pNetGame->GetBotMode();
if (pGameMode)
{
int idx;
AMX* amx = itor->second->pAMX;
if (amx && !amx_FindPublic(amx, itor->second->szScriptFunc, &idx))
{
cell ret;
int count = itor->second->iParamCount;
int i = 0;
if (count > 0)
{
cell* pars = (cell*)itor->second->cellParams;
while (i < count)
{
amx_Push(amx, pars[i]);
i++; // Go forwards to maintain push order
}
}
amx_Exec(amx, &ret, idx);
}
}
}
if (itor->second->bRepeating)
{
itor->second->iRemainingTime = itor->second->iTotalTime;
}
else
{
// Release parameter memory
FreeMem(itor->second);
Delete(itor->first);
}
itor = itor_tmp;
}
if (itor == m_Timers.end()) break;
}
}
//----------------------------------------------------------------------------------
// EOF