SA-MP/bot/net/netgame.cpp

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#include "../main.h"
#include "../../raknet/SocketDataEncryptor.h"
#include "../mathutils.h"
#include "../unnamed_1.h"
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#define NETGAME_VERSION 4057
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char szGameModeFile[256];
#define PLAYER_STATE_NONE 0
#define PLAYER_STATE_ONFOOT 1
#define PLAYER_STATE_DRIVER 2
#define PLAYER_STATE_PASSENGER 3
#define PLAYER_STATE_WASTED 7
#define PLAYER_STATE_SPAWNED 8
#define PLAYER_STATE_SPECTATING 9
#pragma pack(1)
typedef struct _AIM_SYNC_DATA // size: 31
{
char _gap0[31];
} AIM_SYNC_DATA;
#pragma pack(1)
typedef struct _TRAILER_SYNC_DATA // size: 54
{
char _gap0[54];
} TRAILER_SYNC_DATA;
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INCAR_SYNC_DATA icSync;
PASSENGER_SYNC_DATA unnamed_5[MAX_PLAYERS];
BOOL bPlayerSlotState[MAX_PLAYERS];
BYTE byteState;
ONFOOT_SYNC_DATA ofSync;
ONFOOT_SYNC_DATA unnamed_3[MAX_PLAYERS];
BYTE bytePlayerState[MAX_PLAYERS];
BOOL bVehicleSlotState[MAX_VEHICLES];
INCAR_SYNC_DATA unnamed_4[MAX_PLAYERS];
BYTE byteMySeatID;
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bool bSpawned = false;
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void CNetGame::SetPlayerAdded(PLAYERID playerId, BOOL a2)
{
if(playerId < MAX_PLAYERS)
{
bPlayerSlotState[playerId] = a2;
}
}
void CNetGame::SetVehicleAdded(VEHICLEID VehicleID, BOOL a2)
{
if(VehicleID < MAX_VEHICLES)
{
bVehicleSlotState[VehicleID] = a2;
}
}
void CNetGame::SetPlayerState(PLAYERID playerId, BYTE byteState)
{
if(playerId < MAX_PLAYERS)
{
bytePlayerState[playerId] = byteState;
}
}
BYTE CNetGame::GetPlayerState(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return PLAYER_STATE_NONE;
if(bPlayerSlotState[playerId] == FALSE) return PLAYER_STATE_NONE;
return bytePlayerState[playerId];
}
BOOL CNetGame::GetPlayerPos(PLAYERID playerId, PVECTOR Vector)
{
if(playerId >= MAX_PLAYERS || !bPlayerSlotState[playerId])
return FALSE;
switch(bytePlayerState[playerId])
{
case PLAYER_STATE_ONFOOT:
Vector->X = unnamed_3[playerId].vecPos.X;
Vector->Y = unnamed_3[playerId].vecPos.Y;
Vector->Z = unnamed_3[playerId].vecPos.Z;
return TRUE;
case PLAYER_STATE_DRIVER:
Vector->X = unnamed_4[playerId].vecPos.X;
Vector->Y = unnamed_4[playerId].vecPos.Y;
Vector->Z = unnamed_4[playerId].vecPos.Z;
return TRUE;
case PLAYER_STATE_PASSENGER:
Vector->X = unnamed_5[playerId].vecPos.X;
Vector->Y = unnamed_5[playerId].vecPos.Y;
Vector->Z = unnamed_5[playerId].vecPos.Z;
return TRUE;
}
return FALSE;
}
VEHICLEID CNetGame::GetPlayerVehicleID(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return INVALID_VEHICLE_ID;
if(bPlayerSlotState[playerId] == FALSE) return INVALID_VEHICLE_ID;
if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
{
return unnamed_4[playerId].VehicleID;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_PASSENGER)
{
return unnamed_5[playerId].VehicleID;
}
else
{
return INVALID_VEHICLE_ID;
}
}
BYTE CNetGame::GetPlayerArmedWeapon(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return 0;
if(bPlayerSlotState[playerId] == FALSE) return 0;
if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
{
return unnamed_3[playerId].byteCurrentWeapon;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
{
return unnamed_4[playerId].byteCurrentWeapon;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_PASSENGER)
{
return unnamed_5[playerId].byteCurrentWeapon;
}
else
{
return 0;
}
}
BYTE CNetGame::GetPlayerHealth(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return 0;
if(bPlayerSlotState[playerId] == FALSE) return 0;
if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
{
return unnamed_3[playerId].byteHealth;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
{
return unnamed_4[playerId].bytePlayerHealth;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_PASSENGER)
{
return unnamed_5[playerId].bytePlayerHealth;
}
else
{
return 0;
}
}
BYTE CNetGame::GetPlayerArmour(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return 0;
if(bPlayerSlotState[playerId] == FALSE) return 0;
if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
{
return unnamed_3[playerId].byteArmour;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
{
return unnamed_4[playerId].bytePlayerArmour;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_PASSENGER)
{
return unnamed_5[playerId].bytePlayerArmour;
}
else
{
return 0;
}
}
BOOL CNetGame::GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys)
{
if(playerId >= MAX_PLAYERS) return FALSE;
if(bPlayerSlotState[playerId] == FALSE) return FALSE;
if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
{
*udAnalog = unnamed_3[playerId].udAnalog;
*lrAnalog = unnamed_3[playerId].lrAnalog;
*wKeys = unnamed_3[playerId].wKeys;
return TRUE;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
{
*udAnalog = unnamed_4[playerId].udAnalog;
*lrAnalog = unnamed_4[playerId].lrAnalog;
*wKeys = unnamed_4[playerId].wKeys;
return TRUE;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_PASSENGER)
{
*udAnalog = unnamed_5[playerId].udAnalog;
*lrAnalog = unnamed_5[playerId].lrAnalog;
*wKeys = unnamed_5[playerId].wKeys;
return TRUE;
}
else
{
return FALSE;
}
}
float CNetGame::GetPlayerFacingAngle(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return 0.0f;
if(bPlayerSlotState[playerId] == FALSE) return 0.0f;
MATRIX4X4 mat;
if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
{
QuaternionToMatrix(&unnamed_3[playerId].quatRotation, &mat);
float fZAngle = atan2(-mat.up.X, mat.up.Y) * 180.0f/PI;
// Bound it to [0, 360)
if ( fZAngle < 0.0f )
fZAngle += 360.0f;
else if ( fZAngle >= 360.0f )
fZAngle -= 360.0f;
return fZAngle;
}
else if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
{
QuaternionToMatrix(&unnamed_4[playerId].quatRotation, &mat);
float fZAngle = atan2(-mat.up.X, mat.up.Y) * 180.0f/PI;
// Bound it to [0, 360)
if ( fZAngle < 0.0f )
fZAngle += 360.0f;
else if ( fZAngle >= 360.0f )
fZAngle -= 360.0f;
return fZAngle;
}
else
{
return 0.0f;
}
}
BYTE CNetGame::GetPlayerSpecialAction(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return SPECIAL_ACTION_NONE;
if(bPlayerSlotState[playerId] == FALSE) return SPECIAL_ACTION_NONE;
if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
{
return unnamed_3[playerId].byteSpecialAction;
}
return SPECIAL_ACTION_NONE;
}
//----------------------------------------------------
// MATCH
BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return FALSE;
return bPlayerSlotState[playerId] != FALSE;
}
//----------------------------------------------------
BOOL CNetGame::IsVehicleAdded(VEHICLEID VehicleID)
{
if(VehicleID >= MAX_VEHICLES) return FALSE;
return bVehicleSlotState[VehicleID] != FALSE;
}
//----------------------------------------------------
float CNetGame::GetDistanceFromMeToPoint(PVECTOR vecPos)
{
VECTOR vecMyPos;
if(GetMyPos(&vecMyPos))
{
float fX = vecMyPos.X - vecPos->X;
float fY = vecMyPos.Y - vecPos->Y;
float fZ = vecMyPos.Z - vecPos->Z;
return (float)sqrt(fX * fX + fY * fY + fZ * fZ);
}
else
{
return 0.0f;
}
}
//----------------------------------------------------
PVECTOR CNetGame::GetMyPos(PVECTOR Vector)
{
if(byteState == PLAYER_STATE_ONFOOT)
{
Vector->X = ofSync.vecPos.X;
Vector->Y = ofSync.vecPos.Y;
Vector->Z = ofSync.vecPos.Z;
return Vector;
}
else if(byteState == PLAYER_STATE_DRIVER)
{
Vector->X = icSync.vecPos.X;
Vector->Y = icSync.vecPos.Y;
Vector->Z = icSync.vecPos.Z;
return Vector;
}
else
{
return NULL;
}
}
//----------------------------------------------------
void CNetGame::SetMyPos(PVECTOR Vector)
{
if(byteState == PLAYER_STATE_ONFOOT)
{
ofSync.vecPos.X = Vector->X;
ofSync.vecPos.Y = Vector->Y;
ofSync.vecPos.Z = Vector->Z;
}
else if (byteState == PLAYER_STATE_DRIVER)
{
icSync.vecPos.X = Vector->X;
icSync.vecPos.Y = Vector->Y;
icSync.vecPos.Z = Vector->Z;
}
}
//----------------------------------------------------
float CNetGame::GetMyZAngle()
{
MATRIX4X4 mat;
if(byteState == PLAYER_STATE_ONFOOT)
{
QuaternionToMatrix(&ofSync.quatRotation, &mat);
float fZAngle = atan2(-mat.up.X, mat.up.Y) * 180.0f / PI;
// Bound it to [0, 360)
if ( fZAngle < 0.0f )
fZAngle += 360.0f;
else if ( fZAngle >= 360.0f )
fZAngle -= 360.0f;
return fZAngle;
}
else if(byteState == PLAYER_STATE_DRIVER)
{
QuaternionToMatrix(&icSync.quatRotation, &mat);
float fZAngle = atan2(-mat.up.X, mat.up.Y) * 180.0f/PI;
// Bound it to [0, 360)
if ( fZAngle < 0.0f )
fZAngle += 360.0f;
else if ( fZAngle >= 360.0f )
fZAngle -= 360.0f;
return fZAngle;
}
return 0.0f;
}
//----------------------------------------------------
// MATCH
void CNetGame::SetMyZAngle(float fAngle)
{
//logprintf("CNetGame::SetMyZAngle(%f)", fAngle);
float fRadians = fAngle * 0.017453292f; // (PI/180.0f)
MATRIX4X4 mat;
memset(&mat,0,sizeof(MATRIX4X4));
mat.right.Z = 0.0f;
mat.up.Z = 0.0f;
mat.at.X = 0.0f;
mat.at.Y = 0.0f;
mat.at.Z = 1.0f;
float fCos = cos(fRadians);
float fSin = sin(fRadians);
mat.right.X = fCos;
mat.right.Y = fSin;
mat.up.X = -fSin;
mat.up.Y = fCos;
MatrixToQuaternion(&mat, &ofSync.quatRotation);
}
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//----------------------------------------------------
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// TODO: length assert has to be at line 397
// what the fuck is on top of the netgame.cpp that makes GetPacketID is at line 397 ????
BYTE GetPacketID(Packet *p)
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{
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if (p==0) return 255;
if ((unsigned char)p->data[0] == ID_TIMESTAMP) {
assert(p->length > sizeof(unsigned char) + sizeof(unsigned long));
return (unsigned char) p->data[sizeof(unsigned char) + sizeof(unsigned long)];
}
else {
return (unsigned char) p->data[0];
}
}
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//----------------------------------------------------
CNetGame::CNetGame()
{
// nothing
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}
//----------------------------------------------------
CNetGame::~CNetGame()
{
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m_pRakClient->Disconnect(0);
UnRegisterRPCs(m_pRakClient);
UnRegisterScriptRPCs(m_pRakClient); // Unregister server-side scripting RPCs.
RakNetworkFactory::DestroyRakClientInterface(m_pRakClient);
SAFE_DELETE(m_pGameMode);
SAFE_DELETE(m_pScriptTimers);
SAFE_DELETE(m_pPlayerPool);
SAFE_DELETE(m_pVehiclePool);
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}
//----------------------------------------------------
void CNetGame::ShutdownForGameModeRestart()
{
m_byteWorldTime = 12;
m_byteWorldMinute = 0;
m_byteWeather = 10;
m_byteHoldTime = 1;
m_bUseCJWalk = FALSE;
m_fGravity = (float)0.008000000;
m_iDeathDropMoney = 0;
m_iGameState = GAMESTATE_RESTARTING;
// Process the pool one last time
m_pPlayerPool->Process();
ResetVehiclePool();
StopRecordingPlayback();
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
memset(&icSync,0,sizeof(INCAR_SYNC_DATA));
memset(unnamed_3,0,sizeof(unnamed_3));
memset(unnamed_4,0,sizeof(unnamed_4));
memset(unnamed_5,0,sizeof(unnamed_5));
memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
m_bZoneNames = FALSE;
}
//----------------------------------------------------
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void CNetGame::Init(PCHAR szHostOrIp, int iPort,
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PCHAR szPlayerName, PCHAR szPass,
PCHAR szNpcMode)
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{
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strcpy(m_szHostName, "San Andreas Multiplayer");
strncpy(m_szHostOrIp, szHostOrIp, sizeof(m_szHostOrIp));
m_iPort = iPort;
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m_pGameMode = new CGameMode();
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m_pScriptTimers = new CScriptTimers();
// Setup player pool
m_pPlayerPool = new CPlayerPool();
m_pPlayerPool->SetLocalPlayerName(szPlayerName);
m_pVehiclePool = new CVehiclePool();
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m_pRakClient = RakNetworkFactory::GetRakClientInterface();
SocketDataEncryptor::SetKey(iPort);
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RegisterRPCs(m_pRakClient);
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RegisterScriptRPCs(m_pRakClient); // Register server-side scripting RPCs.
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sprintf(szGameModeFile, "npcmodes/%s.amx", szNpcMode);
if (!m_pGameMode->Load(szGameModeFile))
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{
//logprintf("NPC: I can't load %s so I'm quiting.", szGameModeFile);
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exit(1);
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}
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m_pRakClient->SetPassword(szPass);
m_pRakClient->Connect(szHostOrIp,iPort,0,0,10);
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m_iGameState = GAMESTATE_CONNECTING;
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//logprintf("NPC(%s): connecting to %s:%d...",szPlayerName,szHostOrIp,iPort);
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m_iSpawnsAvailable = 0;
m_byteWorldTime = 12;
m_byteWorldMinute = 0;
m_byteWeather = 10;
m_fGravity = (float)0.008000000;
m_iDeathDropMoney = 0;
m_bLanMode = FALSE;
m_byteHoldTime = 1;
m_bUseCJWalk = FALSE;
int i;
for (i = 0; i < 100; i++) m_dwMapIcon[i] = NULL;
m_byteFriendlyFire = 1;
m_bZoneNames = FALSE;
m_bInstagib = FALSE;
memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(&icSync,0,sizeof(INCAR_SYNC_DATA));
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memset(unnamed_3,0,sizeof(unnamed_3));
memset(unnamed_4,0,sizeof(unnamed_4));
memset(unnamed_5,0,sizeof(unnamed_5));
memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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field_1DE = 0;
field_1E2 = 0;
field_1F2 = GetTickCount();
byteState = PLAYER_STATE_NONE;
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field_1FA = -1;
field_1FE = -1;
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srand(0);
}
//----------------------------------------------------
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#ifdef WIN32
#pragma comment(lib, "winmm.lib")
float GetElapsedTime()
{
static BOOL bTimerInit = false;
static BOOL bUsingOPF = false;
static LONGLONG nTicksPerSec = 0;
if (!bTimerInit)
{
bTimerInit = true;
LARGE_INTEGER qwTicksPerSec;
bUsingOPF = QueryPerformanceFrequency(&qwTicksPerSec);
if (bUsingOPF) nTicksPerSec = qwTicksPerSec.QuadPart;
}
if (bUsingOPF)
{
LARGE_INTEGER qwTime;
QueryPerformanceCounter(&qwTime);
static LONGLONG llLastTime = qwTime.QuadPart;
double fElapsedTime = (double)(qwTime.QuadPart - llLastTime) / (double) nTicksPerSec;
llLastTime = qwTime.QuadPart;
return (float)fElapsedTime;
} else {
double fTime = timeGetTime() * 0.001;
static double fLastTime = fTime;
double fElapsedTime = (double)(fTime - fLastTime);
fLastTime = fTime;
return (float)fElapsedTime;
}
}
#else
float GetElapsedTime()
{
static timeval lasttv;
timeval tv;
float fRet;
gettimeofday(&tv, NULL);
if (!timerisset(&lasttv)) memcpy(&lasttv, &tv, sizeof(timeval));
fRet = (float)((tv.tv_sec - lasttv.tv_sec) * 1000000) + (tv.tv_usec - lasttv.tv_usec);
fRet /= 1000000.0f;
memcpy(&lasttv,&tv,sizeof(timeval));
return fRet;
}
#endif // WIN32
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//----------------------------------------------------
void CNetGame::Process()
{
float fElapsedTime = GetElapsedTime();
UpdateNetwork();
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// TODO: CNetGame::Process (W: 00418370 L: 080AD6A4)
/*
if ( this->field_C == 2 )
{
if ( this->field_386 )
sub_80A969E(this->field_386, v2);
if ( this->field_38A )
sub_80B8610(this->field_38A, (signed __int64)(v2 * 1000.0));
if ( byte_810A708 )
{
if ( this->field_1DE )
{
sub_80ADFDE(this);
}
else
{
sub_80AD770(this);
byte_80E16B7 = 1;
}
}
}*/
}
//----------------------------------------------------
// UPDATE NETWORK
//----------------------------------------------------
void CNetGame::UpdateNetwork()
{
Packet* pkt=NULL;
unsigned char packetIdentifier;
while((pkt = m_pRakClient->Receive()))
{
packetIdentifier = GetPacketID(pkt);
switch(packetIdentifier)
{
case ID_UNK_12:
Packet_Unk12(pkt);
break;
case ID_RSA_PUBLIC_KEY_MISMATCH:
Packet_RSAPublicKeyMismatch(pkt);
break;
case ID_CONNECTION_BANNED:
Packet_ConnectionBanned(pkt);
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
Packet_NoFreeIncomingConnections(pkt);
break;
case ID_DISCONNECTION_NOTIFICATION:
Packet_DisconnectionNotification(pkt);
break;
case ID_CONNECTION_LOST:
Packet_ConnectionLost(pkt);
break;
case ID_INVALID_PASSWORD:
Packet_InvalidPassword(pkt);
break;
case ID_MODIFIED_PACKET:
Packet_ModifiedPacket(pkt);
break;
case ID_CONNECTION_ATTEMPT_FAILED:
Packet_ConnectAttemptFailed(pkt);
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
Packet_ConnectionSucceeded(pkt);
break;
case ID_PLAYER_SYNC:
Packet_PlayerSync(pkt);
break;
case ID_VEHICLE_SYNC:
Packet_VehicleSync(pkt);
break;
case ID_PASSENGER_SYNC:
Packet_PassengerSync(pkt);
break;
case ID_AIM_SYNC:
Packet_AimSync(pkt);
break;
case ID_TRAILER_SYNC:
Packet_TrailerSync(pkt);
break;
}
m_pRakClient->DeallocatePacket(pkt);
}
}
//----------------------------------------------------
// PACKET HANDLERS INTERNAL
//----------------------------------------------------
void CNetGame::Packet_PlayerSync(Packet *p)
{
RakNet::BitStream bsPlayerSync((PCHAR)p->data, p->length, false);
ONFOOT_SYNC_DATA ofSync;
BYTE bytePacketID=0;
PLAYERID playerId=0;
bool bHasLR,bHasUD;
bool bHasSurfingInfo;
bool bUnk;
if(GetGameState() != GAMESTATE_CONNECTED) return;
memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
bsPlayerSync.Read(bytePacketID);
bsPlayerSync.Read(playerId);
// LEFT/RIGHT KEYS
bsPlayerSync.Read(bHasLR);
if(bHasLR) bsPlayerSync.Read(ofSync.lrAnalog);
// UP/DOWN KEYS
bsPlayerSync.Read(bHasUD);
if(bHasUD) bsPlayerSync.Read(ofSync.udAnalog);
// GENERAL KEYS
bsPlayerSync.Read(ofSync.wKeys);
// VECTOR POS
bsPlayerSync.Read((char*)&ofSync.vecPos,sizeof(VECTOR));
// ROTATION
bsPlayerSync.ReadNormQuat(ofSync.quatRotation.W,ofSync.quatRotation.X,ofSync.quatRotation.Y,ofSync.quatRotation.Z);
// HEALTH/ARMOUR (COMPRESSED INTO 1 BYTE)
BYTE byteHealthArmour;
BYTE byteArmTemp=0,byteHlTemp=0;
bsPlayerSync.Read(byteHealthArmour);
byteArmTemp = (byteHealthArmour & 0x0F);
byteHlTemp = (byteHealthArmour >> 4);
if(byteArmTemp == 0xF) ofSync.byteArmour = 100;
else if(byteArmTemp == 0) ofSync.byteArmour = 0;
else ofSync.byteArmour = byteArmTemp * 7;
if(byteHlTemp == 0xF) ofSync.byteHealth = 100;
else if(byteHlTemp == 0) ofSync.byteHealth = 0;
else ofSync.byteHealth = byteHlTemp * 7;
// CURRENT WEAPON
BYTE byteCurrentWeapon=0;
bsPlayerSync.Read(byteCurrentWeapon);
ofSync.byteCurrentWeapon = byteCurrentWeapon;
// Special Action
bsPlayerSync.Read(ofSync.byteSpecialAction);
// READ MOVESPEED VECTORS
bsPlayerSync.ReadVector(ofSync.vecMoveSpeed.X,ofSync.vecMoveSpeed.Y,ofSync.vecMoveSpeed.Z);
bsPlayerSync.Read(bHasSurfingInfo);
if(bHasSurfingInfo) {
bsPlayerSync.Read(ofSync.wSurfInfo);
bsPlayerSync.Read((char*)&ofSync.vecSurfOffsets,sizeof(VECTOR));
} else {
ofSync.wSurfInfo = 0xFFFF;
}
bsPlayerSync.Read(bUnk);
if(bUnk) bsPlayerSync.Read(ofSync.field_40);
else ofSync.field_40 = 0;
if(playerId < MAX_PLAYERS)
{
memcpy(&unnamed_3[playerId],&ofSync,sizeof(ONFOOT_SYNC_DATA));
bytePlayerState[playerId] = PLAYER_STATE_ONFOOT;
}
}
//----------------------------------------------------
void CNetGame::Packet_AimSync(Packet *p)
{
RakNet::BitStream bsAimSync((PCHAR)p->data, p->length, false);
AIM_SYNC_DATA aimSync;
BYTE bytePacketID=0;
BYTE bytePlayerID=0;
if(GetGameState() != GAMESTATE_CONNECTED) return;
bsAimSync.Read(bytePacketID);
bsAimSync.Read(bytePlayerID);
bsAimSync.Read((PCHAR)&aimSync,sizeof(AIM_SYNC_DATA));
}
//----------------------------------------------------
void CNetGame::Packet_VehicleSync(Packet *p)
{
RakNet::BitStream bsSync((PCHAR)p->data, p->length, false);
BYTE bytePacketID=0;
PLAYERID playerId=0;
INCAR_SYNC_DATA icSync;
bool bSiren,bLandingGear;
bool bHydra,bTrailer;
if(GetGameState() != GAMESTATE_CONNECTED) return;
memset(&icSync,0,sizeof(INCAR_SYNC_DATA));
bsSync.Read(bytePacketID);
bsSync.Read(playerId);
bsSync.Read(icSync.VehicleID);
// KEYS
bsSync.Read(icSync.lrAnalog);
bsSync.Read(icSync.udAnalog);
bsSync.Read(icSync.wKeys);
// ROLL / DIRECTION / POSITION / MOVE SPEED
bsSync.ReadNormQuat(icSync.quatRotation.W,icSync.quatRotation.X,icSync.quatRotation.Y,icSync.quatRotation.Z);
bsSync.Read((char*)&icSync.vecPos,sizeof(VECTOR));
bsSync.ReadVector(icSync.vecMoveSpeed.X,icSync.vecMoveSpeed.Y,icSync.vecMoveSpeed.Z);
// VEHICLE HEALTH
WORD wTempVehicleHealth;
bsSync.Read(wTempVehicleHealth);
icSync.fCarHealth = (float)wTempVehicleHealth;
// HEALTH/ARMOUR (COMPRESSED INTO 1 BYTE)
BYTE byteHealthArmour;
BYTE byteArmTemp=0,byteHlTemp=0;
bsSync.Read(byteHealthArmour);
byteArmTemp = (byteHealthArmour & 0x0F);
byteHlTemp = (byteHealthArmour >> 4);
if(byteArmTemp == 0xF) icSync.bytePlayerArmour = 100;
else if(byteArmTemp == 0) icSync.bytePlayerArmour = 0;
else icSync.bytePlayerArmour = byteArmTemp * 7;
if(byteHlTemp == 0xF) icSync.bytePlayerHealth = 100;
else if(byteHlTemp == 0) icSync.bytePlayerHealth = 0;
else icSync.bytePlayerHealth = byteHlTemp * 7;
// CURRENT WEAPON
BYTE byteCurrentWeapon=0;
bsSync.Read(byteCurrentWeapon);
icSync.byteCurrentWeapon = byteCurrentWeapon;
// SIREN
bsSync.Read(bSiren);
if(bSiren) icSync.byteSirenOn = 1;
// LANDING GEAR
bsSync.Read(bLandingGear);
if(bLandingGear) icSync.byteLandingGearState = 1;
// HYDRA SPECIAL
bsSync.Read(bHydra);
if(bHydra) bsSync.Read(icSync.dwHydraThrustAngle);
// TRAILER ID
bsSync.Read(bTrailer);
if(bTrailer) bsSync.Read(icSync.TrailerID);
if(playerId < MAX_PLAYERS)
{
memcpy(&unnamed_4[playerId],&icSync,sizeof(INCAR_SYNC_DATA));
bytePlayerState[playerId] = PLAYER_STATE_DRIVER;
}
}
//----------------------------------------------------
void CNetGame::Packet_PassengerSync(Packet *p)
{
RakNet::BitStream bsPassengerSync((PCHAR)p->data, p->length, false);
BYTE bytePacketID=0;
PLAYERID playerId=0;
PASSENGER_SYNC_DATA psSync;
if(GetGameState() != GAMESTATE_CONNECTED) return;
bsPassengerSync.Read(bytePacketID);
bsPassengerSync.Read(playerId);
bsPassengerSync.Read((PCHAR)&psSync,sizeof(PASSENGER_SYNC_DATA));
if (playerId < MAX_PLAYERS)
{
memcpy(&unnamed_5[playerId],&psSync,sizeof(PASSENGER_SYNC_DATA));
bytePlayerState[playerId] = PLAYER_STATE_PASSENGER;
}
}
//----------------------------------------------------
void CNetGame::Packet_TrailerSync(Packet *p)
{
RakNet::BitStream bsTrailerSync((PCHAR)p->data, p->length, false);
if(GetGameState() != GAMESTATE_CONNECTED) return;
BYTE bytePacketID=0;
BYTE bytePlayerID=0;
TRAILER_SYNC_DATA trSync;
bsTrailerSync.Read(bytePacketID);
bsTrailerSync.Read(bytePlayerID);
bsTrailerSync.Read((PCHAR)&trSync, sizeof(TRAILER_SYNC_DATA));
}
//----------------------------------------------------
void CNetGame::Packet_RSAPublicKeyMismatch(Packet* packet)
{
//logprintf("NPC: Failed to initialize encryption.");
exit(1);
}
//----------------------------------------------------
void CNetGame::Packet_ConnectionBanned(Packet* packet)
{
//logprintf("NPC: You're banned from the server.");
exit(1);
}
//----------------------------------------------------
void CNetGame::Packet_ConnectionRequestAccepted(Packet* packet)
{
//logprintf("NPC: Server has accepted the connection.");
}
//----------------------------------------------------
void CNetGame::Packet_NoFreeIncomingConnections(Packet* packet)
{
//logprintf("NPC: The server is full.");
exit(1);
}
//----------------------------------------------------
void CNetGame::Packet_DisconnectionNotification(Packet* packet)
{
//logprintf("NPC: Disconnected.");
m_pRakClient->Disconnect(0);
exit(1);
}
//----------------------------------------------------
void CNetGame::Packet_ConnectionLost(Packet* packet)
{
//logprintf("NPC: Lost connection to the server.");
m_pRakClient->Disconnect(0);
exit(1);
}
//----------------------------------------------------
void CNetGame::Packet_InvalidPassword(Packet* packet)
{
//logprintf("NPC: Wrong server password.");
m_pRakClient->Disconnect(0);
exit(1);
}
//----------------------------------------------------
void CNetGame::Packet_ModifiedPacket(Packet* packet)
{
}
//----------------------------------------------------
// RST
void CNetGame::Packet_ConnectAttemptFailed(Packet* packet)
{
//logprintf("NPC: Connection attempt failed.");
exit(1);
}
//----------------------------------------------------
// Connection Success
void CNetGame::Packet_ConnectionSucceeded(Packet *p)
{
m_iGameState = GAMESTATE_AWAIT_JOIN;
RakNet::BitStream bsReturnParams((PCHAR)p->data, p->length, true);
BYTE bytePacketID=0;
unsigned int binaryAddr=0;
unsigned short port=0;
unsigned short playerId=0;
unsigned int uiChallenge=0;
bsReturnParams.Read(bytePacketID);
bsReturnParams.Read(binaryAddr);
bsReturnParams.Read(port);
bsReturnParams.Read(playerId);
bsReturnParams.Read(uiChallenge);
uiChallenge ^= NETGAME_VERSION;
//logprintf("NPC: Connection Succeeded");
int iVersion = NETGAME_VERSION;
BYTE byteMod = 1;
BYTE byteNameLen = (BYTE)strlen(m_pPlayerPool->GetLocalPlayerName());
RakNet::BitStream bsSend;
bsSend.Write(iVersion);
bsSend.Write(byteMod);
bsSend.Write(byteNameLen);
bsSend.Write(m_pPlayerPool->GetLocalPlayerName(),byteNameLen);
bsSend.Write(uiChallenge);
m_pRakClient->RPC(RPC_NPCJoin,&bsSend,HIGH_PRIORITY,RELIABLE,0,FALSE);
}
//----------------------------------------------------
void CNetGame::Packet_Unk12(Packet *p)
{
RakNet::BitStream bsRecv((PCHAR)p->data, p->length, false);
char szIdent[4];
strcpy(szIdent, "NPC");
BYTE byteIdentLen = strlen(szIdent)+1;
RakNet::BitStream bsSend;
bsSend.Write((BYTE)ID_UNK_12);
bsSend.Write(byteIdentLen);
bsSend.Write(szIdent, byteIdentLen);
m_pRakClient->Send(&bsSend,SYSTEM_PRIORITY,RELIABLE,0);
}
2023-10-22 17:08:53 +08:00
//----------------------------------------------------
void CNetGame::ResetVehiclePool()
{
if(m_pVehiclePool) {
delete m_pVehiclePool;
}
m_pVehiclePool = new CVehiclePool();
}
//----------------------------------------------------
void CNetGame::ResetPlayerPool()
{
if(m_pPlayerPool) {
delete m_pPlayerPool;
}
m_pPlayerPool = new CPlayerPool();
}
//----------------------------------------------------
void CNetGame::SendChat(char *szText)
{
BYTE byteTextLen = strlen(szText);
RakNet::BitStream bsSend;
bsSend.Write(byteTextLen);
bsSend.Write(szText,byteTextLen);
GetRakClient()->RPC(RPC_Chat,&bsSend,HIGH_PRIORITY,RELIABLE,0,false);
}
void CNetGame::SendCommand(char *szCommand)
{
RakNet::BitStream bsParams;
int iStrlen = strlen(szCommand);
bsParams.Write(iStrlen);
bsParams.Write(szCommand, iStrlen);
GetRakClient()->RPC(RPC_ServerCommand,&bsParams,HIGH_PRIORITY,RELIABLE,0,false);
}
DWORD *GLOBAL_7;
ONFOOT_SYNC_DATA *GLOBAL_8;
INCAR_SYNC_DATA *GLOBAL_6;
DWORD GLOBAL_5;
void CNetGame::FUNC_5(FILE *a1, DWORD a2)
{
DWORD i=0;
if(0x43 * (a2 / 0x43) != a2)
{
//logprintf("NPC: Total failure. File doesn't have correct data alignment for driver recording.");
exit(1);
}
GLOBAL_5 = a2 / 0x43;
if(GLOBAL_6)
free(GLOBAL_6);
if(GLOBAL_7)
free(GLOBAL_7);
GLOBAL_6 = (INCAR_SYNC_DATA *)calloc(1, sizeof(INCAR_SYNC_DATA) * GLOBAL_5);
GLOBAL_7 = (DWORD *)calloc(1, sizeof(DWORD) * GLOBAL_5);
while(!feof(a1))
{
fread(&GLOBAL_7[i], 1, sizeof(DWORD), a1);
fread(&GLOBAL_6[i], 1, sizeof(INCAR_SYNC_DATA), a1);
i++;
}
}
void CNetGame::FUNC_6(FILE *a1, DWORD a2)
{
DWORD i=0;
if(0x48 * (a2 / 0x48) != a2)
{
//logprintf("NPC: Total failure. File doesn't have correct data alignment for onfoot recording.");
exit(1);
}
GLOBAL_5 = a2 / 0x48;
if(GLOBAL_8)
free(GLOBAL_8);
if(GLOBAL_7)
free(GLOBAL_7);
GLOBAL_8 = (ONFOOT_SYNC_DATA *)calloc(1, sizeof(ONFOOT_SYNC_DATA) * GLOBAL_5);
GLOBAL_7 = (DWORD *)calloc(1, sizeof(DWORD) * GLOBAL_5);
while(!feof(a1))
{
fread(&GLOBAL_7[i], 1, sizeof(DWORD), a1);
fread(&GLOBAL_8[i], 1, sizeof(ONFOOT_SYNC_DATA), a1);
i++;
}
}
void CNetGame::StartRecordingPlayback(int iPlaybackType, char *szRecordName)
{
DWORD v5 = 0;
if(field_1E2)
{
fclose(field_1E2);
field_1E2 = NULL;
}
char s[MAX_PATH];
sprintf(s, "./npcmodes/recordings/%s.rec", szRecordName);
field_1E2 = fopen(s, "rb");
if(!field_1E2)
{
//logprintf("NPC: Total failure. Can't open recording playback file %s.", s);
exit(1);
}
fseek(field_1E2, 0, SEEK_END);
v5 = ftell(field_1E2);
rewind(field_1E2);
if(v5 == 0)
{
//logprintf("NPC: Total failure. %s is a 0 length file.", s);
exit(1);
}
DWORD v4 = 0;
DWORD v3 = 0;
fread(&v4, 1, sizeof(DWORD), field_1E2);
fread(&v3, 1, sizeof(DWORD), field_1E2);
if(v4 != 1000)
{
//logprintf("NPC: %s is not the correct recording version for this bot.", s);
//logprintf("NPC: Trying to upgrade %s...", s);
fclose(field_1E2);
if(!UpgradeRecordFile(s, v5, iPlaybackType))
{
//logprintf("NPC: Fatal Error. Could not upgrade file. I'm out of options so I'm quiting.");
exit(1);
}
//logprintf("NPC: File %s was upgraded. Please restart the bot.", s);
exit(1);
}
if(iPlaybackType == PLAYER_RECORDING_TYPE_DRIVER)
{
FUNC_5(field_1E2, v5 - 8);
}
else if(iPlaybackType == PLAYER_RECORDING_TYPE_ONFOOT)
{
FUNC_6(field_1E2, v5 - 8);
}
else
{
//logprintf("NPC: Total failure. Unknown recording type specified.");
exit(1);
}
fclose(field_1E2);
field_1E2 = 0;
field_1DA = iPlaybackType;
field_1DE = 1;
field_1EA = GetTickCount();
field_1E6 = 0;
}
void CNetGame::StopRecordingPlayback()
{
field_1DE = 0;
field_1DA = 0;
}
void CNetGame::PauseRecordingPlayback()
{
if(field_1DE == 1 || field_1DE == 2)
field_1FA = 11;
}
void CNetGame::ResumeRecordingPlayback()
{
field_1FE = 9;
field_1DE = 1;
if(field_1FA == -1)
field_1EA += GetTickCount() - field_1F6 + 100;
else
field_1FA = -1;
}