mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2024-12-22 22:47:30 +08:00
1207 lines
37 KiB
C++
1207 lines
37 KiB
C++
#include "SDK/SDK.hpp"
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#include <thread>
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#include <algorithm>
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#include "Cheat.h"
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#include <MinHook.h>
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#include <IncludeFile.h>
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typedef void (*PostRender_t)(SDK::UObject* pObject, SDK::UCanvas* pCanvas);
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PostRender_t origin_renderer;
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typedef void(__stdcall* fnProcessEvent)(SDK::UObject* Object, SDK::UFunction* Function, void* Params);
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fnProcessEvent fnProcessEventOrigin;
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fnProcessEvent fnProcessEventTarget;
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std::vector<ByteData> Datas;
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CWINGui::GifData* GifBackground;
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std::wstring stringToWideString(const std::string& str)
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{
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std::wstring wstr(str.length(), L' ');
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std::copy(str.begin(), str.end(), wstr.begin());
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return wstr;
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}
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void ConsoleExit() {
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HWND ConsoleHandle = GetConsoleWindow();
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FreeConsole();
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SendMessage(ConsoleHandle, WM_CLOSE, 0, 0);
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}
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namespace FunctionPtrsProcessEvent {
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enum FunctionDefs
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{
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Lobby_PlayerController_COC_KickedFromLobby,
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MP_PlayerController_COC_KickedFromLobby,
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W_Kicked_C_Tick,
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Lobby_PlayerController_CReceiveBeginPlay,
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BPCharacter_Demo_C_SpawnEquipItem_SERVER,
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APlayerController_ServerChangeName,
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AMP_PlayerController_C_ReceiveEndPlay,
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Lobby_PlayerController_C_ReceiveEndPlay
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};
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void* FunctionHooks[8];
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const size_t FunctionHookSize = sizeof(FunctionHooks) / 8;
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void NullObjects() {
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for (size_t i = 0; i < FunctionHookSize; i++)
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{
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FunctionHooks[i] = nullptr;
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}
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}
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};
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void ProcessEventHook(SDK::UObject* Obj, SDK::UFunction* Function, void* Parms) {
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using namespace FunctionPtrsProcessEvent;
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auto execF = Function;
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#pragma region FindPointers
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if (!FunctionPtrsProcessEvent::FunctionHooks[Lobby_PlayerController_COC_KickedFromLobby]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::ALobby_PlayerController_C::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("Lobby_PlayerController_C", "OC_KickedFromLobby");
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if (Func)
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{
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FunctionPtrsProcessEvent::FunctionHooks[0] = Func;
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}
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}
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}
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}
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if (!FunctionPtrsProcessEvent::FunctionHooks[MP_PlayerController_COC_KickedFromLobby]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::AMP_PlayerController_C::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("MP_PlayerController_C", "OC_KickedFromLobby");
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if (Func)
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{
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FunctionPtrsProcessEvent::FunctionHooks[1] = Func;
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}
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}
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}
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}
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if (!FunctionPtrsProcessEvent::FunctionHooks[W_Kicked_C_Tick]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::UW_Kicked_C::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("W_Kicked_C", "Tick");
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if (Func)
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{
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FunctionPtrsProcessEvent::FunctionHooks[2] = Func;
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}
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}
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}
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}
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if (!FunctionPtrsProcessEvent::FunctionHooks[Lobby_PlayerController_CReceiveBeginPlay]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::ALobby_PlayerController_C::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("Lobby_PlayerController_C", "ReceiveBeginPlay");
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if (Func)
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{
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FunctionPtrsProcessEvent::FunctionHooks[3] = Func;
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}
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}
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}
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}
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if (!FunctionPtrsProcessEvent::FunctionHooks[BPCharacter_Demo_C_SpawnEquipItem_SERVER]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::ABPCharacter_Demo_C::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("BPCharacter_Demo_C", "SpawnEquipItem_SERVER");
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if (Func)
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{
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FunctionPtrsProcessEvent::FunctionHooks[4] = Func;
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}
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}
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}
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}
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static std::vector < std::pair<SDK::APlayerController*, std::vector<std::wstring>> > PlayerNameChanges;
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if (!FunctionPtrsProcessEvent::FunctionHooks[APlayerController_ServerChangeName]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::APlayerController::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("PlayerController", "ServerChangeName");
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if (Func)
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{
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PlayerNameChanges.clear();
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FunctionPtrsProcessEvent::FunctionHooks[5] = Func;
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}
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}
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}
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}
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if (!FunctionPtrsProcessEvent::FunctionHooks[AMP_PlayerController_C_ReceiveEndPlay]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::ABPCharacter_Demo_C::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("MP_PlayerController_C", "ReceiveEndPlay");
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if (Func)
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{
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FunctionPtrsProcessEvent::FunctionHooks[6] = Func;
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}
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}
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}
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}
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if (!FunctionPtrsProcessEvent::FunctionHooks[Lobby_PlayerController_C_ReceiveEndPlay]) {
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static ULONGLONG TickCount_ = 0;
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auto Tick = GetTickCount64();
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if (Tick >= TickCount_) {
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TickCount_ = Tick + 100;
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auto Class_ = SDK::ALobby_PlayerController_C::StaticClass();
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if (Class_)
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{
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auto Func = Class_->GetFunction("Lobby_PlayerController_C", "ReceiveEndPlay");
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if (Func)
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{
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FunctionPtrsProcessEvent::FunctionHooks[7] = Func;
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}
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}
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}
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}
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#pragma endregion
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if (execF == FunctionHooks[Lobby_PlayerController_COC_KickedFromLobby] || execF == FunctionHooks[MP_PlayerController_COC_KickedFromLobby]) {
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Cheat::MainRun(nullptr);
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if (Obj == Cheat::PlayerController) {
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SDK::ABP_BasePlayerController_C* plyCC = (SDK::ABP_BasePlayerController_C*)Obj;
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Cheat::Message("You were kicked by Host!");
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return;
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}
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}
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if (execF == FunctionHooks[Lobby_PlayerController_CReceiveBeginPlay]) {
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Cheat::MainRun(nullptr);
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if (Obj != Cheat::PlayerController) {
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SDK::ALobby_PlayerController_C* Controller = (SDK::ALobby_PlayerController_C*)Obj;
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if (Controller->PlayerState)
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Cheat::Message(std::string("Player " + Controller->PlayerState->PlayerNamePrivate.ToString() + "joined your Game!"));
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}
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else
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{
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}
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}
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if (execF == FunctionHooks[W_Kicked_C_Tick]) {
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auto obj_ = (SDK::UW_Kicked_C*)Obj;
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auto params_ = (SDK::Params::UW_Kicked_C_Tick_Params*)Parms;
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auto mssg = Cheat::TextLib->Conv_StringToText(SDK::FString(L"Host the Broke ass fella kicked you lmao"));
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obj_->TextBlock_Message->SetText(mssg);
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}
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if (execF == FunctionHooks[BPCharacter_Demo_C_SpawnEquipItem_SERVER]) {
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auto CallingPawn = (SDK::ABPCharacter_Demo_C*)Obj;
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auto params_ = (SDK::Params::ABPCharacter_Demo_C_SpawnEquipItem_SERVER_Params*)Parms;
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bool IsLocalHost = false;
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bool IsLocalPlayer = false;
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SDK::AMP_GameMode_C* GameMode = nullptr;
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if (CallingPawn->Controller) {
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auto world = Cheat::Engine->GameViewport->World;
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IsLocalHost = true;
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GameMode = (SDK::AMP_GameMode_C*)world->AuthorityGameMode;
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if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) {
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IsLocalPlayer = (CallingPawn->Controller == LocalPlayer->PlayerController);
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}
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}
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if (!IsLocalPlayer) {
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if (auto ItemClass = params_->ItemClass; ItemClass) {
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if (!ItemClass->IsA(SDK::ABP_Item_C::StaticClass())) {
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if (IsLocalHost) {
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Cheat::MessageW(L"Non Item was passed to SpawnEquipItem, kicking that bad Cheater!");
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GameMode->KickPlayer(CallingPawn->PlayerState, CallingPawn->GetOwner(), (SDK::AMP_PlayerController_C*)CallingPawn->Controller, true, true);
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}
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}
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}
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else
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{
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if (IsLocalHost) {
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Cheat::MessageW(L"Nullpointer was passed to SpawnEquipItem, kicking that bad Cheater!");
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GameMode->KickPlayer(CallingPawn->PlayerState, CallingPawn->GetOwner(), (SDK::AMP_PlayerController_C*)CallingPawn->Controller, true, true);
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}
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}
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}
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}
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if (execF == FunctionHooks[APlayerController_ServerChangeName]) {
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auto CallingController = (SDK::APlayerController*)Obj;
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auto paramsServerChangeName = (SDK::Params::APlayerController_ServerChangeName_Params*)Parms;
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std::wstring NewName = paramsServerChangeName->S.ToWString();
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auto world = Cheat::Engine->GameViewport->World;
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bool IsLocalHost = false;
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if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) {
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IsLocalHost = (CallingController == LocalPlayer->PlayerController);
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}
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if (!IsLocalHost) {
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for (size_t i = 0; i < PlayerNameChanges.size(); i++)
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{
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if (PlayerNameChanges[i].first == CallingController) {
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if (PlayerNameChanges[i].second.size() > 1) {
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Cheat::MessageW(std::format(L"Player {} tried to Change Name too soon again. Maybe Player is using a Name Changer", PlayerStuff::Player::SanitizeWString(CallingController->PlayerState->PlayerNamePrivate.ToWString())));
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return;
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}
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else
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{
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PlayerNameChanges[i].second.push_back(NewName);
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break;
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}
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}
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}
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}
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}
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if (execF == FunctionHooks[AMP_PlayerController_C_ReceiveEndPlay]) {
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auto CallingController = (SDK::AMP_PlayerController_C*)Obj;
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for (size_t i = 0; i < PlayerNameChanges.size(); i++)
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{
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if (PlayerNameChanges[i].first == CallingController) {
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PlayerNameChanges.erase(PlayerNameChanges.begin() + i);
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break;
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}
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}
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}
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if (execF == FunctionHooks[Lobby_PlayerController_C_ReceiveEndPlay]) {
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auto CallingController = (SDK::ALobby_PlayerController_C*)Obj;
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for (size_t i = 0; i < PlayerNameChanges.size(); i++)
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{
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if (PlayerNameChanges[i].first == CallingController) {
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PlayerNameChanges.erase(PlayerNameChanges.begin() + i);
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break;
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}
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}
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}
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return fnProcessEventOrigin(Obj, Function, Parms);
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}
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SDK::UTexture2D* ImageTexture = nullptr;
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void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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if (Canvas) {
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//init menu
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static Cheat::UsefullFuncs::RGBA RGBShit = { 0, 0, 0, 255 };
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static SDK::FLinearColor RGBLinear = SDK::FLinearColor(Cheat::UsefullFuncs::RGBATOFLinear(RGBShit.R, RGBShit.G, RGBShit.B, RGBShit.A));
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Cheat::UsefullFuncs::Rainbowify(&RGBShit);
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RGBLinear = SDK::FLinearColor(Cheat::UsefullFuncs::RGBATOFLinear(RGBShit.R, RGBShit.G, RGBShit.B, RGBShit.A));
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if (Settings::ShowWatermark) {
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Cheat::DrawTextRGBWithFString(Canvas, SDK::FString(L"Made by Senpai42"), SDK::FVector2D(10, 10), RGBLinear, false, 1.1f);
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}
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ULONGLONG CountCurrent = GetTickCount64();
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static std::wstring FlyText = L" ";
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static bool UseSteamID = false;
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static ULONGLONG CountUpdateText = 0;
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if (CountCurrent >= CountUpdateText) {
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CountUpdateText = CountCurrent + 200;
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if (!Settings::VelocityFly)
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FlyText = L"(ClientSided)";
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else
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FlyText = L"(ServerSided)";
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UseSteamID = Backend::HostSteamID_Clean != "";
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}
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CWINGui::SetupCanvas(Canvas);
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Cheat::MainRun(Canvas);
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ZeroGUI::Input::Handle();
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if (Settings::SpectatorList) {
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const int SpectatorListPositionY = 60.0f;
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const int Distance = 12.0f;
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int Size = 0;
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Cheat::DrawTextRGBWithFString(Canvas, SDK::FString(L"Spectator List:"), SDK::FVector2D(10, SpectatorListPositionY), SDK::FLinearColor(0.0f, 1.0f, 0.0f, 1.0f), false, 1.1f);
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for (size_t i = 0; i < PlayerStuff::PlayerList.size(); i++)
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{
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if (PlayerStuff::PlayerList[i].IsSpectatingLocalPlayer(Cheat::PlayerController)) {
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Cheat::DrawTextRGBWithFString(Canvas, SDK::FString(PlayerStuff::PlayerList[i].Sanitizedname.c_str()), SDK::FVector2D(26 , SpectatorListPositionY + 21.0f + (Distance * Size)), SDK::FLinearColor(0.0f, 1.0f, 0.0f, 1.0f), false, 1.1f);
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Size++;
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}
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}
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}
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static SDK::FVector2D WindowSize = { 500.0f, 555.0f };
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if (CWINGui::Window("Escape The Backrooms Internal", &Settings::WindowPos, WindowSize, Settings::Open, GifBackground))
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{
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static int tab = 1;
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if (CWINGui::ButtonTab(L"Game Shit", SDK::FVector2D{ 110, 35 }, tab == 0)) { tab = 0; WindowSize = { 500.0f, 640.0f }; }
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if (CWINGui::ButtonTab(L"World Visuals", SDK::FVector2D{ 110, 35 }, tab == 1)) { tab = 1; WindowSize = { 500.0f, 555.0f }; }
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if (CWINGui::ButtonTab(L"Miscellaneous", SDK::FVector2D{ 110, 35 }, tab == 2)) { tab = 2; WindowSize = { 500.0f, 680.0f }; }
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if (CWINGui::ButtonTab(L"Item Spawner", SDK::FVector2D{ 110, 35 }, tab == 3)) { tab = 3; WindowSize = { 500.0f, 620.0f }; }
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if (CWINGui::ButtonTab(L"Level Miscs", SDK::FVector2D{ 110, 35 }, tab == 4)) { tab = 4; WindowSize = { 500.0f, 555.0f }; }
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if (CWINGui::ButtonTab(L"Host Info", SDK::FVector2D{ 110, 35 }, tab == 5)) { tab = 5; WindowSize = { 500.0f, 555.0f }; }
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#ifdef Gatekeep
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if (CWINGui::ButtonTab(L"Chat Spoofer", SDK::FVector2D{ 110, 35 }, tab == 6)) { tab = 6; WindowSize = { 540.0f, 625.0f }; }
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#endif
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if (CWINGui::ButtonTab(L"Level Loader", SDK::FVector2D{ 110, 35 }, tab == 7)) { tab = 7; WindowSize = { 740.0f, 575.0f }; }
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if (CWINGui::ButtonTab(L"Players", SDK::FVector2D{ 110, 35 }, tab == 8)) { tab = 8; WindowSize = { 600.0f, 555.0f }; }
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if (CWINGui::ButtonTab(L"Hosting Options", SDK::FVector2D{ 110, 35 }, tab == 10)) { tab = 10; WindowSize = { 600.0f, 555.0f }; }
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CWINGui::NextColumn(140.0f);
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CWINGui::Text(L"");
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switch (tab)
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{
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case 0:
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CWINGui::Checkbox(L"Peace Mode (Removes any Entity)", &Settings::PeacefullMode);
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CWINGui::Checkbox(L"No Cameras", &Settings::NoCams);
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CWINGui::Checkbox(L"NoClip (Client Sided)", &Settings::Noclip);
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CWINGui::Checkbox(std::wstring(LR"(Player "Fly" (Press Space))" + FlyText).c_str(), &Settings::PlayerFly);
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CWINGui::Checkbox(LR"(Velocity Fly)", &Settings::VelocityFly);
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CWINGui::SliderFloat(L"Flyspeed", &Settings::PlayerFlySpeedY, 0.01f, 1000.0f);
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if (CWINGui::Button(L"Hide Doors", SDK::FVector2D{ 110, 35 })) {
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Settings::ActorEvent = true;
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Settings::HideWalls = true;
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}
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//if (CWINGui::Button(L"Force Admin", SDK::FVector2D{ 110, 35 })) {
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// Settings::ForceAdmin = true;
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//}
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if (CWINGui::Button(L"TP to Exit", SDK::FVector2D{ 110, 35 })) {
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Settings::TpToExit = true;
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}
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if (CWINGui::Button(L"Killysf", SDK::FVector2D{ 110, 35 })) {
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Settings::Kys = true;
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}
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if (CWINGui::Button(L"Bring Tapes", SDK::FVector2D{ 110, 35 })) {
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Settings::BringAllItems = true;
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}
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#ifdef DEBUG
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|
if (CWINGui::Button(L"Unposses Pawn", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::UnpossePawns = true;
|
|
}
|
|
#endif
|
|
if (CWINGui::Button(L"Trigger all trigger", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::InteractEvent = true;
|
|
}
|
|
if (CWINGui::Button(L"Drop many Items", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LagGame = true;
|
|
}
|
|
if (CWINGui::Button(L"Clear Items", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::ClearItems = true;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
if (CWINGui::Button(L"Test Print", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::TestEvent_PrintSteamIDS = true;
|
|
}
|
|
#endif // DEBUG
|
|
|
|
if (CWINGui::Button(L"Alloc Console", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::wtf_ = true;
|
|
/*auto arrayAudio = Cheat::AudioData(std::vector<int8>{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
|
|
Cheat::PlayerController->SRV_SendVoiceData((SDK::TArray<int8>)arrayAudio, false, false);*/
|
|
}
|
|
//if (CWINGui::Button(L"Force Ownself", SDK::FVector2D{ 110, 35 })) {
|
|
// Settings::OwnSelf = true;
|
|
//}
|
|
break;
|
|
case 1:
|
|
//CWINGui::Checkbox(L"Main Switch", &Settings::Esp);
|
|
CWINGui::Checkbox(L"Spectator List", &Settings::SpectatorList);
|
|
CWINGui::Checkbox(L"Enemy Esp", &Settings::EnemyEsp);
|
|
CWINGui::Checkbox(L"Player Esp", &Settings::PlayerEsp);
|
|
CWINGui::Checkbox(L"Item Esp", &Settings::ItemEsp);
|
|
CWINGui::Checkbox(L"Interactables Esp", &Settings::InteractablesEsp);
|
|
CWINGui::Checkbox(L"Boat Esp", &Settings::BoatEsp);
|
|
CWINGui::Checkbox(L"Actor Esp", &Settings::ActorEsp);
|
|
CWINGui::Checkbox(L"Flashlight RGB", &Settings::RGBFlashlight);
|
|
CWINGui::Checkbox(L"Enviroment RGB", &Settings::EnviromentRGB);
|
|
break;
|
|
|
|
case 2:
|
|
CWINGui::Checkbox(L"Unlock Playercounter (100 Players)", RGBLinear, &Settings::UnlockPlayers);
|
|
CWINGui::Checkbox(L"Watermark", &Settings::ShowWatermark);
|
|
CWINGui::Checkbox(L"Boat Fly", &Settings::BoatFly);
|
|
CWINGui::Checkbox(L"Boat Speedhack", &Settings::BoatSpeedhack);
|
|
CWINGui::Checkbox(L"RapidFire", &Settings::Rapidfire);
|
|
CWINGui::Checkbox(L"Infinite Stamina", &Settings::InfiniteStamina);
|
|
CWINGui::Checkbox(L"Infinite Sanity", &Settings::InfiniteSanity);
|
|
CWINGui::Checkbox(L"Easy Balance", &Settings::NoStumble);
|
|
CWINGui::Checkbox(L"GodMode (Host Only)(Works only on some Enemies)", &Settings::Godmode);
|
|
CWINGui::Checkbox(L"Speedhack", &Settings::SpeedHack);
|
|
CWINGui::Checkbox(L"Interactables always on", &Settings::InteractAll);
|
|
CWINGui::Checkbox(L"NameChanger", &Settings::NameChanger);
|
|
/*CWINGui::Checkbox(L"NameChanger Random", &Settings::RandomName);*/
|
|
CWINGui::Checkbox(L"Spawner", &Settings::Spawner);
|
|
CWINGui::Checkbox(L"Fov Changer", &Settings::FovChanger);
|
|
CWINGui::SliderFloat(L"Fov", &Settings::Fov, 10.0f, 200.0f);
|
|
CWINGui::SliderFloat(L"Speed", &Settings::Speed, 100, 10000);
|
|
CWINGui::SliderFloat(L"Boat Speed", &Settings::BoatSpeed, 100, 10000);
|
|
|
|
//{
|
|
// static bool hasfinishedConsole = false;
|
|
// static std::wstring outputConsole = L"";
|
|
// if (CWINGui::Button(L"Test bypass CurseFilter", SDK::FVector2D{ 125, 35 })) {
|
|
|
|
//
|
|
|
|
// std::thread(Cheat::GetInputW, "Enter a Something: ", std::ref(outputConsole), std::ref(hasfinishedConsole)).detach();
|
|
// }
|
|
|
|
// if (hasfinishedConsole) {
|
|
// hasfinishedConsole = false;
|
|
|
|
// auto value = Algorithm_(outputConsole);
|
|
|
|
// Cheat::MessageW(value);
|
|
// }
|
|
//}
|
|
|
|
if (Settings::NameChanger)
|
|
{
|
|
static bool hasfinishedConsole = false;
|
|
static bool hasfinishedConsoleBefore = true;
|
|
static std::wstring outputConsole = L"";
|
|
|
|
if (hasfinishedConsole) {
|
|
hasfinishedConsole = false;
|
|
hasfinishedConsoleBefore = true;
|
|
|
|
Settings::SetName_NameChanger(outputConsole);
|
|
}
|
|
|
|
if ( CWINGui::Button(L"Set Name (Console)", SDK::FVector2D{ 125, 35 }) ){
|
|
|
|
if (hasfinishedConsoleBefore) {
|
|
hasfinishedConsoleBefore = false;
|
|
|
|
outputConsole = L"";
|
|
|
|
std::thread(Cheat::GetInputW, "Enter a Name: ", std::ref(outputConsole), std::ref(hasfinishedConsole)).detach();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
break;
|
|
case 3:
|
|
CWINGui::Text(L"Item Spawner:");
|
|
/*CWINGui::Checkbox(L"Silent Spawner", &Settings::SilentItemSpawner);*/
|
|
if (CWINGui::Button(L"Give Diving Helmet", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::DivingHelmet;
|
|
}
|
|
if (CWINGui::Button(L"Give Camera", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Camera;
|
|
}
|
|
if (CWINGui::Button(L"Give Glowstick", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Glowstick;
|
|
}
|
|
if (CWINGui::Button(L"Give Thermometer", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Thermometer;
|
|
}
|
|
if (CWINGui::Button(L"Give WalkieTalkie", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::WalkiTalkie;
|
|
}
|
|
if (CWINGui::Button(L"Give Almondextract ", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::AlmondExtract;
|
|
}
|
|
if (CWINGui::Button(L"Give Firework ", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Firework;
|
|
}
|
|
if (CWINGui::Button(L"Give Ticket ", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Ticket;
|
|
}
|
|
if (CWINGui::Button(L"Give Rope", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Rope;
|
|
}
|
|
CWINGui::NextColumn(290.0f);
|
|
CWINGui::Text(L"");
|
|
if (CWINGui::Button(L"Give Flashlight", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Flashlight;
|
|
}
|
|
if (CWINGui::Button(L"Give Flaregun", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Flaregun;
|
|
}
|
|
if (CWINGui::Button(L"Give Almondwater", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Almondwater;
|
|
}
|
|
if (CWINGui::Button(L"Give Chainsaw", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Chainsaw;
|
|
}
|
|
if (CWINGui::Button(L"Give Bugspray", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Bugspray;
|
|
}
|
|
if (CWINGui::Button(L"Give Lidarscanner", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Lidar;
|
|
}
|
|
if (CWINGui::Button(L"Give Crowbar", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Crowbar;
|
|
}
|
|
if (CWINGui::Button(L"Give Juice", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Speedwateridk;
|
|
}
|
|
if (CWINGui::Button(L"Give Painwater >.< ", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Pain;
|
|
}
|
|
if (CWINGui::Button(L"Give Jelly", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::SpawnItem = true;
|
|
Settings::ItemToSpawn = Settings::Items::Jelly;
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
case 4:
|
|
CWINGui::Text(stringToWideString(Backend::LevelName).c_str());
|
|
/*CWINGui::Text(L"Coming soon, since this shit takes Time!");*/
|
|
Backend::RunLevelBackend();
|
|
break;
|
|
|
|
case 5:
|
|
CWINGui::Text(stringToWideString(UseSteamID ? "Host SteamID: " + Backend::HostSteamID_Clean : "No Host Detected!").c_str());
|
|
|
|
|
|
if (CWINGui::Button(L"Open Profile", SDK::FVector2D{ 125, 35 })) {
|
|
|
|
if (Backend::HostSteamID_Clean != "")
|
|
system(std::string(std::string("start ") + R"(https://steamcommunity.com/profiles/)" + Backend::HostSteamID_Clean + R"(/)").c_str());
|
|
else
|
|
{
|
|
Cheat::Message("Can't Open Steam Profile since no Host has been Detected!", FOREGROUND_RED);
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
case 6:
|
|
|
|
CWINGui::Text(std::wstring(L"Spoofed as Player: " + (Settings::PlayerPicked != -1 ? PlayerStuff::PlayerList[Settings::PlayerPicked].name : std::wstring(L"None")) ).c_str());
|
|
|
|
{
|
|
CWINGui::NextColumn(140.0f + (190 / 2));
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
if (CWINGui::Button(L"Change Name Back", SDK::FVector2D{ 125, 35 })) {
|
|
Settings::PlayerPicked = -1;
|
|
Settings::ChangeNameEvent = true;
|
|
}
|
|
|
|
CWINGui::NextColumn(140.0f);
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
}
|
|
|
|
|
|
{
|
|
static bool hasfinishedChatSpoof = false;
|
|
static bool hasfinishedChatSpoofBefore = true;
|
|
static std::wstring outputConsoleChatSpoof = L"";
|
|
|
|
|
|
if (hasfinishedChatSpoof) {
|
|
hasfinishedChatSpoof = false;
|
|
hasfinishedChatSpoofBefore = true;
|
|
|
|
Settings::MessageSpoof = outputConsoleChatSpoof;
|
|
Settings::SpoofChatEvent = true;
|
|
}
|
|
|
|
|
|
for (size_t i = 0; i < PlayerStuff::PlayerList.size(); i++)
|
|
{
|
|
if (i % 10 == 0 && i >= 10) {
|
|
int Row = i / 10;
|
|
|
|
CWINGui::NextColumn(140.0f + (190 * Row));
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
}
|
|
|
|
if (CWINGui::Button(std::wstring(PlayerStuff::PlayerList[i].name).c_str(), SDK::FVector2D{ 180, 25 }))
|
|
{
|
|
Settings::PlayerPicked = i;
|
|
Settings::NameOfVictim = PlayerStuff::PlayerList[i].name;
|
|
|
|
if (hasfinishedChatSpoofBefore) {
|
|
hasfinishedChatSpoofBefore = false;
|
|
|
|
outputConsoleChatSpoof = L"";
|
|
|
|
std::thread(Cheat::GetInputW, "Enter a Message: ", std::ref(outputConsoleChatSpoof), std::ref(hasfinishedChatSpoof)).detach();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
case 7:
|
|
CWINGui::Text(L"Level Loader 1.0");
|
|
if (CWINGui::Button(L"Main Menu", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"MainMenuMap";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level 0", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level0";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"GarageLevel 1", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"TopFloor";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Garage Level 2", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"MiddleFloor";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Garage Level 3", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"GarageLevel2";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Garage Level 4", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"BottomFloor";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Hub Level", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"TheHub";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Pipe Level", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Pipes";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Electrical Station", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"ElectricalStation";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Office", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Office";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
CWINGui::NextColumn(260.0f);
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
if (CWINGui::Button(L"Hotel 1", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Hotel";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Hotel 2", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Floor3";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Boiler Room", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"BoilerRoom";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level Fun", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"LevelFun";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Poolrooms 1", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Poolrooms";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level !!!!", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"LevelRun";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"TheEnd", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"TheEnd";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"InfiniteStairs", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level922";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level94", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level94";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"ClownKingdom", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"AnimatedKingdom";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
CWINGui::NextColumn(380.0f);
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
if (CWINGui::Button(L"LightsOut", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"LightsOut";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"OceanMap", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"OceanMap";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"CaveLevel", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"CaveLevel";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level05", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level05";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level9", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level9";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"AbandonedBase", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"AbandonedBase";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level10", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level10";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level3999", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level3999";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level07", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level07";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Snackrooms", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Snackrooms";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
CWINGui::NextColumn(500.0f);
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
if (CWINGui::Button(L"Level !!!!2", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"LevelDash";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Level188 Exp", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level188_Expanded";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Poolrooms Exp", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Poolrooms_Expanded";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Poolrooms_Sub 1", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"WaterPark_Level01_P";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Poolrooms_Sub 2", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"WaterPark_Level02_P";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Poolrooms_Sub 3", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"WaterPark_Level03_P";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"LevelFun Exp", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"LevelFun_Expanded";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"LevelFun_Sub 1", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Zone1_Modified";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"LevelFun_Sub 2", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Zone4";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"LevelFun_Sub 3", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Zone3_Baked";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
CWINGui::NextColumn(620.0f);
|
|
CWINGui::Text(L"");
|
|
CWINGui::Text(L"");
|
|
if (CWINGui::Button(L"LevelFun_Sub 4", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Zone2_Modified";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"School Level", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"Level52";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
if (CWINGui::Button(L"Final Level", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::LevelToLoad = L"TunnelLevel";
|
|
Settings::LoadLevel_ = true;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
|
|
for (size_t i = 0; i < PlayerStuff::PlayerList.size(); i++)
|
|
{
|
|
if (i % 10 == 0 && i >= 10) {
|
|
int Row = i / 10;
|
|
|
|
CWINGui::NextColumn(140.0f + (220 * Row));
|
|
CWINGui::Text(L"");
|
|
}
|
|
|
|
|
|
auto player = PlayerStuff::PlayerList[i];
|
|
|
|
if (CWINGui::Button(std::wstring(L"Name: " + player.Sanitizedname + L", ID: " + std::to_wstring(player.PlayerID)).c_str(), SDK::FVector2D{ 210, 35 })) {
|
|
Settings::PlayerPicked_S = i;
|
|
tab = 9;
|
|
|
|
WindowSize = { 740.0f, 575.0f };
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 9:
|
|
if (Settings::PlayerPicked_S != -1)
|
|
{
|
|
auto player = PlayerStuff::PlayerList[Settings::PlayerPicked_S];
|
|
CWINGui::Text(std::format(L"Name: {}, Pos: x {}, z {}, y {}, HasController: {}", player.Sanitizedname, player.Location[0], player.Location[1], player.Location[2], player.hasPlayerController ? L"true" : L"false").c_str());
|
|
CWINGui::Text(std::format(L"Is Alive: {}", player.Alive ? L"true" : L"false").c_str());
|
|
|
|
{
|
|
auto size_ = player.Inventory_.size();
|
|
|
|
std::wstring output = size_ == 0 ? L"Empty!" : L"";
|
|
|
|
|
|
for (size_t i = 0; i < size_; i++)
|
|
{
|
|
|
|
output += L"Item: " + Cheat::UsefullFuncs::stringToWideString(player.Inventory_[i].ToString()) + (i != size_ - 1 ? L"," : L"");
|
|
}
|
|
|
|
CWINGui::Text(std::wstring(L"Current ItemSlot: " + player.CurrentSlot + L" ").c_str());
|
|
CWINGui::Text(std::wstring(L"Steam ID: " + player.SteamID + ( player.SteamID == Cheat::UsefullFuncs::stringToWideString(Backend::HostSteamID) ? L"(Host SteamID)" : L"") + L" ").c_str());
|
|
CWINGui::Text(std::wstring(L"SpectatorName: " + player.SpectatorName).c_str());
|
|
CWINGui::Text(std::wstring(L"Inventory: {" + output + L" }").c_str());
|
|
}
|
|
|
|
if (CWINGui::Button(L"Teleport Player", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::Event_PlayerID = player.PlayerID;
|
|
Settings::TeleportEventPlayer = true;
|
|
}
|
|
if (CWINGui::Button(L"Teleport to Player", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::Event_PlayerID = player.PlayerID;
|
|
Settings::TeleportToEventPlayer = true;
|
|
}
|
|
if (CWINGui::Button(L"Respawn Player", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::Event_PlayerID = player.PlayerID;
|
|
Settings::EventRespawnPlayer = true;
|
|
}
|
|
|
|
if (CWINGui::Button(L"Use item as Player", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::Event_PlayerID = player.PlayerID;
|
|
Settings::UseItemEventPlayer = true;
|
|
}
|
|
|
|
if (CWINGui::Button(L"Collect Player info", SDK::FVector2D{ 110, 35 })) {
|
|
Settings::Event_PlayerID = player.PlayerID;
|
|
Settings::EventCollectDataPlayer = true;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
WindowSize = { 600.0f, 555.0f };
|
|
tab = 8;
|
|
break;
|
|
}
|
|
|
|
if (CWINGui::Button(std::wstring(L"Go Back").c_str(), SDK::FVector2D{ 110, 35 })) {
|
|
tab = 8;
|
|
WindowSize = { 600.0f, 555.0f };
|
|
}
|
|
break;
|
|
|
|
|
|
case 10:
|
|
CWINGui::Checkbox(L"Players Noclip through Players", &Settings::Host_CollisionPlayers);
|
|
CWINGui::Checkbox(L"Fun Mode", &Settings::Host_FunMode);
|
|
|
|
break;
|
|
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CWINGui::Draw_Cursor(Settings::Open); //draw ugly ass cursor
|
|
//CWINGui::DrawHeart(CWINGui::CursorPos(), 10.0f, { 1.0f, 0.0f, 0.0f, 1.0f });
|
|
CWINGui::Render(); //render thing
|
|
|
|
|
|
|
|
if (GetAsyncKeyState(VK_INSERT) & 1)Settings::Open = !Settings::Open;
|
|
|
|
if (GetAsyncKeyState(VK_DELETE) & 1) {
|
|
SDK::UWorld* World = SDK::UWorld::GetWorld();
|
|
auto GameInstance = World->OwningGameInstance;
|
|
auto LocalPlayer = GameInstance->LocalPlayers[0];
|
|
auto ViewportClient = LocalPlayer->ViewportClient;
|
|
auto vTable = *(void***)(ViewportClient);
|
|
auto vTableWorld = *(void***)(World);
|
|
Functions::ChangePointer((uintptr_t)vTable, Offsets::PostRenderIdx, (uintptr_t)origin_renderer);
|
|
|
|
MH_DisableHook(MH_ALL_HOOKS);
|
|
|
|
MH_RemoveHook(fnProcessEventTarget);
|
|
|
|
Backend::NewLevelEvent.UnregisterHandlers();
|
|
//Functions::ChangePointer((uintptr_t)vTableWorld, Offsets::ProcessEventIdx, (uintptr_t)fnProcessEventOrigin);
|
|
|
|
|
|
MH_Uninitialize();
|
|
|
|
|
|
std::cout << "[*] Unhooked Renderfunc\n[*] Freeing Console!\n";
|
|
ConsoleExit();
|
|
|
|
|
|
delete GifBackground;
|
|
}
|
|
|
|
}
|
|
|
|
return origin_renderer(object, Canvas);
|
|
}
|
|
|
|
void MainThread() {
|
|
|
|
if (!Cheat::Ini()) {
|
|
Cheat::Message("Cheat needs to be Updated. Im up to Updating probly already ;)", FOREGROUND_GREEN);
|
|
return;
|
|
}
|
|
|
|
SDK::UWorld* World = SDK::UWorld::GetWorld();
|
|
auto GameInstance = World->OwningGameInstance;
|
|
auto LocalPlayer = GameInstance->LocalPlayers[0];
|
|
auto ViewportClient = LocalPlayer->ViewportClient;
|
|
|
|
// swapping table
|
|
auto vTable = *(void***)(ViewportClient);
|
|
auto vTableWorld = *(void***)(World);
|
|
|
|
origin_renderer = (PostRender_t)Functions::ChangePointer((uintptr_t)vTable, Offsets::PostRenderIdx, (uintptr_t)MainRender);
|
|
//fnProcessEventOrigin = (fnProcessEvent)Functions::ChangePointer((uintptr_t)vTableWorld, Offsets::ProcessEventIdx, (uintptr_t)ProcessEventHook);
|
|
|
|
MH_Initialize();
|
|
|
|
Backend::NewLevelEvent.RegisterHandler(std::bind(FunctionPtrsProcessEvent::NullObjects));
|
|
|
|
fnProcessEventTarget = (fnProcessEvent)(uintptr_t(GetModuleHandle(0)) + Offsets::ProcessEvent);
|
|
|
|
MH_CreateHook(reinterpret_cast<LPVOID*>(fnProcessEventTarget), &ProcessEventHook, reinterpret_cast<LPVOID*>(&fnProcessEventOrigin));
|
|
|
|
MH_EnableHook(reinterpret_cast<LPVOID*>(fnProcessEventTarget));
|
|
|
|
|
|
if (!origin_renderer || !fnProcessEventOrigin) {
|
|
auto renderError = !origin_renderer ? "PostRender" : "";
|
|
std::string spacing = renderError != "" ? "," : "";
|
|
auto processeventError = !fnProcessEventOrigin ? std::string(spacing + "ProcessEvent").c_str() : "";
|
|
|
|
std::cout << "Failed to get: " << renderError << processeventError << "" << "!\n";
|
|
ConsoleExit();
|
|
}
|
|
else
|
|
{
|
|
Datas = GetBytes();
|
|
|
|
std::vector<SDK::UTexture2D*> TexturesCopy;
|
|
|
|
for (size_t i = 0; i < Datas.size(); i++)
|
|
{
|
|
std::vector<byte> ByteData(Datas[i].ByteSize); std::memcpy(ByteData.data(), Datas[i].DataPointer, Datas[i].ByteSize);
|
|
|
|
TexturesCopy.push_back(CWINGui::LoadTexture(ByteData));
|
|
}
|
|
|
|
GifBackground = new CWINGui::GifData(TexturesCopy, 50);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
BOOL APIENTRY DllMain( HMODULE hModule,
|
|
DWORD ul_reason_for_call,
|
|
LPVOID lpReserved
|
|
)
|
|
{
|
|
switch (ul_reason_for_call)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
AllocConsole();
|
|
FILE* fileptr;
|
|
freopen_s(&fileptr, "CONOUT$", "w", stdout);
|
|
freopen_s(&fileptr, "CONOUT$", "w", stderr);
|
|
freopen_s(&fileptr, "CONIN$", "r", stdin);
|
|
MainThread();
|
|
case DLL_THREAD_ATTACH:
|
|
case DLL_THREAD_DETACH:
|
|
case DLL_PROCESS_DETACH:
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|