EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/Config.h
2024-07-21 02:31:06 +02:00

168 lines
4.7 KiB
C++

#pragma once
#include <iostream>
#include <filesystem>
#include <string>
#include <vector>
#include <fstream>
#include <functional>
struct ConfigSystemInternalSettings {
//Adjust Values how ever is needed!
int MaxTypeSize = 25; //The Max Byte Size of an Type that can be added and used
int MaxFieldCount = 70; //The Max amount of Fields that get Loaded
std::string ConfigPath = R"(C:/EscapeInternal)"; //The Directory that stores the Safefiles and reads them from
std::string ExtensionConfig = "escp"; //the extension of the file we wanna make. (if you wanna ignore some values or some
};
//for debugging Purposes obviously
#define Debug false
//if your scared of fucking something up make this to true
#define IdkMode false
inline std::vector < std::pair<void*, int> > FieldRefs;
//
//#if Debug == true
//using EventHandler = std::function<void(std::string Error)>;
//EventHandler PrintOutError_Config;
//#endif
struct ByteType {
size_t Size = 0;
std::vector<unsigned char> Data;
ByteType(ConfigSystemInternalSettings* configSettings, std::vector<unsigned char> Data, size_t& Index);
template <typename T>
static std::vector<unsigned char> TypeToByteType_Char(T type) {
const int size_ = sizeof(size_t);
auto Size_ = sizeof(T);
auto Data_ = std::vector<unsigned char>(size_ + Size_);
std::memcpy(Data_.data(), &Size_, size_);
std::memcpy((void*)((uintptr_t)Data_.data() + size_), &type, Size_);
return Data_;
}
template <typename T>
T GetType() {
T typeOut = T();
auto TypeSize = sizeof(T);
if (Size >= TypeSize && Size <= TypeSize)
std::memcpy(&typeOut, Data.data(), Size);
return typeOut;
}
};
struct Field_Config {
size_t FieldSize = 0;
std::vector<unsigned char> Data;
int ID = -1;
Field_Config(ConfigSystemInternalSettings* configSettings, std::vector<unsigned char> Data, size_t& Index);
std::vector<char> ToCharType(ConfigSystemInternalSettings* configSettings);
};
struct FieldOwning {
size_t TypeSize = 0;
void* PtrToOwningField = nullptr;
Field_Config* OwningConfigField = nullptr;
int ID = -1;
FieldOwning(size_t TypeSize, void* FieldPtr, int ID) {
this->TypeSize = TypeSize;
this->ID = ID;
this->PtrToOwningField = FieldPtr;
}
std::vector<unsigned char> FieldToChars();
};
class ConfigSystem
{
private:
std::vector<Field_Config> Fields;
std::vector<std::filesystem::directory_entry> Configs;
std::vector<FieldOwning> FieldReferences;
std::string LastPath = "";
std::string LastConfigName = "";
std::vector<std::string> LastErrors;
bool failed = false;
ConfigSystemInternalSettings* ConfigSettingsInternal = nullptr;
bool InternalConfigSystem(std::string ConfigName, std::string Path);
bool IsFieldExisting(int ID);
void FailConfig(std::string Reason, bool FailConfigSystem = false);
public:
ConfigSystem(std::string ConfigName);
ConfigSystem(std::string ConfigName, std::string Path);
~ConfigSystem() {
delete ConfigSettingsInternal;
}
std::vector<std::string> GetLastErrors();
//See if the Config System has failed anywhere
constexpr bool hasConfigFailed() const { return failed; };
//Call when switching Configs
bool ActivateConfig(std::string ConfigName, std::string Path);
bool WriteToFields();
void WriteToConfigFile();
void WriteToConfigFile(int ID);
void ResizeField(size_t Size, int ID);
std::wstring GetCurrentConfigNameW();
std::string GetCurrentConfigName();
//Settings shit
std::string GetSettingsPath() { return this->ConfigSettingsInternal->ConfigPath; };
std::string GetSettingsExtension() { return this->ConfigSettingsInternal->ExtensionConfig;};
int GetSettingsMaxTypeSize() { return this->ConfigSettingsInternal->MaxTypeSize; };
int GetSettingsMaxFieldCount() { return this->ConfigSettingsInternal->MaxFieldCount; };
void SetSettingsPath(std::string Path) { this->ConfigSettingsInternal->ConfigPath = Path; };
void SetSettingsExtension(std::string Extension) { this->ConfigSettingsInternal->ExtensionConfig = Extension; };
void SetSettingsMaxTypeSize(int MaxTypeSize) { this->ConfigSettingsInternal->MaxTypeSize = MaxTypeSize; };
void SetSettingsMaxFieldCount(int MaxFieldCount) { this->ConfigSettingsInternal->MaxFieldCount = MaxFieldCount; };
//void* FindConfigField
//Adding Fields with the Same ID will result in weird behaviour
template <typename T>
void AddField(T* type, int ID) {
#if Babymode == true
for (auto& RefField : FieldReferences)
{
if (RefField.ID == ID)
{
#if Debug == true
std::cout << "AddField failed! An Field with the Same ID was already Added. ID: " << ID << "\n";
#endif
return;
}
}
#endif
FieldOwning in(sizeof(T), type, ID);
for (auto& field : Fields) {
if (field.ID == ID) {
in.OwningConfigField = &field;
break;
}
}
FieldReferences.push_back(in);
}
};