mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-01-05 17:13:23 +08:00
66 lines
4.4 KiB
C++
66 lines
4.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class EProcMeshSliceCapOption : uint8
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{
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NoCap = 0,
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CreateNewSectionForCap = 1,
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UseLastSectionForCap = 2,
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EProcMeshSliceCapOption_MAX = 3,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// ScriptStruct ProceduralMeshComponent.ProcMeshTangent
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struct FProcMeshTangent
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{
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public:
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struct FVector TangentX; // 0x0(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFlipTangentY; // 0xC(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_6CC[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x4C (0x4C - 0x0)
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// ScriptStruct ProceduralMeshComponent.ProcMeshVertex
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struct FProcMeshVertex
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{
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public:
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struct FVector Position; // 0x0(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Normal; // 0xC(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FProcMeshTangent Tangent; // 0x18(0x10)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FColor Color; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector2D UV0; // 0x2C(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector2D UV1; // 0x34(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector2D UV2; // 0x3C(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector2D UV3; // 0x44(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x40 (0x40 - 0x0)
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// ScriptStruct ProceduralMeshComponent.ProcMeshSection
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struct FProcMeshSection
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{
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public:
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TArray<struct FProcMeshVertex> ProcVertexBuffer; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<uint32> ProcIndexBuffer; // 0x10(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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struct FBox SectionLocalBox; // 0x20(0x1C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool bEnableCollision; // 0x3C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSectionVisible; // 0x3D(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_6CE[0x2]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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}
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