EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/ProceduralMeshComponent_structs.hpp
2024-04-20 14:19:09 +02:00

66 lines
4.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EProcMeshSliceCapOption : uint8
{
NoCap = 0,
CreateNewSectionForCap = 1,
UseLastSectionForCap = 2,
EProcMeshSliceCapOption_MAX = 3,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// ScriptStruct ProceduralMeshComponent.ProcMeshTangent
struct FProcMeshTangent
{
public:
struct FVector TangentX; // 0x0(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFlipTangentY; // 0xC(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6CC[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x4C (0x4C - 0x0)
// ScriptStruct ProceduralMeshComponent.ProcMeshVertex
struct FProcMeshVertex
{
public:
struct FVector Position; // 0x0(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0xC(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FProcMeshTangent Tangent; // 0x18(0x10)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FColor Color; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV0; // 0x2C(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV1; // 0x34(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV2; // 0x3C(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV3; // 0x44(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x40 (0x40 - 0x0)
// ScriptStruct ProceduralMeshComponent.ProcMeshSection
struct FProcMeshSection
{
public:
TArray<struct FProcMeshVertex> ProcVertexBuffer; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<uint32> ProcIndexBuffer; // 0x10(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FBox SectionLocalBox; // 0x20(0x1C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bEnableCollision; // 0x3C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSectionVisible; // 0x3D(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6CE[0x2]; // Fixing Size Of Struct [ Dumper-7 ]
};
}