2024-04-20 14:19:09 +02:00

260 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass ChatComponent.ChatComponent_C
// (None)
class UClass* UChatComponent_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ChatComponent_C");
return Clss;
}
// ChatComponent_C ChatComponent.Default__ChatComponent_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UChatComponent_C* UChatComponent_C::GetDefaultObj()
{
static class UChatComponent_C* Default = nullptr;
if (!Default)
Default = static_cast<UChatComponent_C*>(UChatComponent_C::StaticClass()->DefaultObject);
return Default;
}
// Function ChatComponent.ChatComponent_C.Clear_Chat
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void UChatComponent_C::Clear_Chat(bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "Clear_Chat");
Params::UChatComponent_C_Clear_Chat_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChatComponent.ChatComponent_C.Focus_Chat
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void UChatComponent_C::Focus_Chat(bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "Focus_Chat");
Params::UChatComponent_C_Focus_Chat_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChatComponent.ChatComponent_C.Create_Chat_Widget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsInGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UWB_Chat_C* CallFunc_Create_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsInViewport_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void UChatComponent_C::Create_Chat_Widget(bool IsInGame, class UWB_Chat_C* CallFunc_Create_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsInViewport_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "Create_Chat_Widget");
Params::UChatComponent_C_Create_Chat_Widget_Params Parms{};
Parms.IsInGame = IsInGame;
Parms.CallFunc_Create_ReturnValue = CallFunc_Create_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsInViewport_ReturnValue = CallFunc_IsInViewport_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChatComponent.ChatComponent_C.OC_Setup_Chat_Widget
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsInGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UChatComponent_C::OC_Setup_Chat_Widget(bool IsInGame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "OC_Setup_Chat_Widget");
Params::UChatComponent_C_OC_Setup_Chat_Widget_Params Parms{};
Parms.IsInGame = IsInGame;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChatComponent.ChatComponent_C.OC_Update_Chat
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FS_ChatMessage Message (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UChatComponent_C::OC_Update_Chat(const struct FS_ChatMessage& Message)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "OC_Update_Chat");
Params::UChatComponent_C_OC_Update_Chat_Params Parms{};
Parms.Message = Message;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChatComponent.ChatComponent_C.SR_Update_Chat
// (Net, NetReliable, NetServer, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FS_ChatMessage Message (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash)
void UChatComponent_C::SR_Update_Chat(struct FS_ChatMessage& Message)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "SR_Update_Chat");
Params::UChatComponent_C_SR_Update_Chat_Params Parms{};
Parms.Message = Message;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChatComponent.ChatComponent_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
// Parameters:
void UChatComponent_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function ChatComponent.ChatComponent_C.ExecuteUbergraph_ChatComponent
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_IsInGame (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FS_ChatMessage K2Node_CustomEvent_Message_1 (HasGetValueTypeHash)
// struct FS_ChatMessage K2Node_CustomEvent_Message (ConstParm, HasGetValueTypeHash)
// class AGameModeBase* CallFunc_GetGameMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ALobby_GM_C* K2Node_DynamicCast_AsLobby_GM (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class AMP_GameMode_C* K2Node_DynamicCast_AsMP_Game_Mode (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ALobby_PlayerController_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AMP_PlayerController_C* CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_InitTextFiltering_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void UChatComponent_C::ExecuteUbergraph_ChatComponent(int32 EntryPoint, int32 Temp_int_Loop_Counter_Variable, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable_1, bool K2Node_CustomEvent_IsInGame, const struct FS_ChatMessage& K2Node_CustomEvent_Message_1, const struct FS_ChatMessage& K2Node_CustomEvent_Message, class AGameModeBase* CallFunc_GetGameMode_ReturnValue, bool CallFunc_IsValid_ReturnValue, class ALobby_GM_C* K2Node_DynamicCast_AsLobby_GM, bool K2Node_DynamicCast_bSuccess, class AMP_GameMode_C* K2Node_DynamicCast_AsMP_Game_Mode, bool K2Node_DynamicCast_bSuccess_1, class ALobby_PlayerController_C* CallFunc_Array_Get_Item, class AMP_PlayerController_C* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_InitTextFiltering_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChatComponent_C", "ExecuteUbergraph_ChatComponent");
Params::UChatComponent_C_ExecuteUbergraph_ChatComponent_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.K2Node_CustomEvent_IsInGame = K2Node_CustomEvent_IsInGame;
Parms.K2Node_CustomEvent_Message_1 = K2Node_CustomEvent_Message_1;
Parms.K2Node_CustomEvent_Message = K2Node_CustomEvent_Message;
Parms.CallFunc_GetGameMode_ReturnValue = CallFunc_GetGameMode_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_DynamicCast_AsLobby_GM = K2Node_DynamicCast_AsLobby_GM;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsMP_Game_Mode = K2Node_DynamicCast_AsMP_Game_Mode;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_InitTextFiltering_ReturnValue = CallFunc_InitTextFiltering_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}