mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2024-12-23 06:57:32 +08:00
168 lines
4.7 KiB
C++
168 lines
4.7 KiB
C++
#pragma once
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#include <iostream>
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#include <filesystem>
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#include <string>
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#include <vector>
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#include <fstream>
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#include <functional>
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struct ConfigSystemInternalSettings {
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//Adjust Values how ever is needed!
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int MaxTypeSize = 25; //The Max Byte Size of an Type that can be added and used
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int MaxFieldCount = 70; //The Max amount of Fields that get Loaded
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std::string ConfigPath = R"(C:/EscapeInternal)"; //The Directory that stores the Safefiles and reads them from
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std::string ExtensionConfig = "escp"; //the extension of the file we wanna make. (if you wanna ignore some values or some
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};
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//for debugging Purposes obviously
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#define Debug false
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//if your scared of fucking something up make this to true
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#define IdkMode false
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inline std::vector < std::pair<void*, int> > FieldRefs;
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//
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//#if Debug == true
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//using EventHandler = std::function<void(std::string Error)>;
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//EventHandler PrintOutError_Config;
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//#endif
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struct ByteType {
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size_t Size = 0;
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std::vector<unsigned char> Data;
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ByteType(ConfigSystemInternalSettings* configSettings, std::vector<unsigned char> Data, size_t& Index);
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template <typename T>
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static std::vector<unsigned char> TypeToByteType_Char(T type) {
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const int size_ = sizeof(size_t);
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auto Size_ = sizeof(T);
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auto Data_ = std::vector<unsigned char>(size_ + Size_);
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std::memcpy(Data_.data(), &Size_, size_);
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std::memcpy((void*)((uintptr_t)Data_.data() + size_), &type, Size_);
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return Data_;
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}
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template <typename T>
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T GetType() {
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T typeOut = T();
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auto TypeSize = sizeof(T);
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if (Size >= TypeSize && Size <= TypeSize)
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std::memcpy(&typeOut, Data.data(), Size);
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return typeOut;
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}
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};
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struct Field_Config {
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size_t FieldSize = 0;
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std::vector<unsigned char> Data;
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int ID = -1;
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Field_Config(ConfigSystemInternalSettings* configSettings, std::vector<unsigned char> Data, size_t& Index);
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std::vector<char> ToCharType(ConfigSystemInternalSettings* configSettings);
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};
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struct FieldOwning {
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size_t TypeSize = 0;
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void* PtrToOwningField = nullptr;
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Field_Config* OwningConfigField = nullptr;
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int ID = -1;
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FieldOwning(size_t TypeSize, void* FieldPtr, int ID) {
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this->TypeSize = TypeSize;
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this->ID = ID;
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this->PtrToOwningField = FieldPtr;
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}
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std::vector<unsigned char> FieldToChars();
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};
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class ConfigSystem
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{
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private:
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std::vector<Field_Config> Fields;
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std::vector<std::filesystem::directory_entry> Configs;
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std::vector<FieldOwning> FieldReferences;
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std::string LastPath = "";
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std::string LastConfigName = "";
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std::vector<std::string> LastErrors;
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bool failed = false;
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ConfigSystemInternalSettings* ConfigSettingsInternal = nullptr;
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bool InternalConfigSystem(std::string ConfigName, std::string Path);
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bool IsFieldExisting(int ID);
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void FailConfig(std::string Reason, bool FailConfigSystem = false);
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public:
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ConfigSystem(std::string ConfigName);
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ConfigSystem(std::string ConfigName, std::string Path);
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~ConfigSystem() {
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delete ConfigSettingsInternal;
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}
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std::vector<std::string> GetLastErrors();
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//See if the Config System has failed anywhere
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constexpr bool hasConfigFailed() const { return failed; };
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//Call when switching Configs
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bool ActivateConfig(std::string ConfigName, std::string Path);
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bool WriteToFields();
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void WriteToConfigFile();
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void WriteToConfigFile(int ID);
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void ResizeField(size_t Size, int ID);
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std::wstring GetCurrentConfigNameW();
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std::string GetCurrentConfigName();
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//Settings shit
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std::string GetSettingsPath() { return this->ConfigSettingsInternal->ConfigPath; };
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std::string GetSettingsExtension() { return this->ConfigSettingsInternal->ExtensionConfig;};
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int GetSettingsMaxTypeSize() { return this->ConfigSettingsInternal->MaxTypeSize; };
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int GetSettingsMaxFieldCount() { return this->ConfigSettingsInternal->MaxFieldCount; };
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void SetSettingsPath(std::string Path) { this->ConfigSettingsInternal->ConfigPath = Path; };
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void SetSettingsExtension(std::string Extension) { this->ConfigSettingsInternal->ExtensionConfig = Extension; };
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void SetSettingsMaxTypeSize(int MaxTypeSize) { this->ConfigSettingsInternal->MaxTypeSize = MaxTypeSize; };
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void SetSettingsMaxFieldCount(int MaxFieldCount) { this->ConfigSettingsInternal->MaxFieldCount = MaxFieldCount; };
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//void* FindConfigField
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//Adding Fields with the Same ID will result in weird behaviour
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template <typename T>
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void AddField(T* type, int ID) {
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#if Babymode == true
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for (auto& RefField : FieldReferences)
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{
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if (RefField.ID == ID)
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{
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#if Debug == true
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std::cout << "AddField failed! An Field with the Same ID was already Added. ID: " << ID << "\n";
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#endif
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return;
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}
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}
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#endif
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FieldOwning in(sizeof(T), type, ID);
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for (auto& field : Fields) {
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if (field.ID == ID) {
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in.OwningConfigField = &field;
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break;
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}
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}
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FieldReferences.push_back(in);
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}
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}; |