mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2024-12-22 14:37:30 +08:00
1891 lines
64 KiB
C++
1891 lines
64 KiB
C++
#pragma once
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#include <Windows.h>
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#include "ZeroInput.h"
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#include "SDK/SDK.hpp"
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wchar_t* s2wc(const char* c)
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{
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const size_t cSize = strlen(c) + 1;
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wchar_t* wc = new wchar_t[cSize];
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mbstowcs(wc, c, cSize);
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return wc;
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}
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namespace CWINGui
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{
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using namespace SDK;
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FLinearColor RGBtoFLC69(float R, float G, float B, float A = 255)
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{
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return { R / 255, G / 255, B / 255, A / 255 };
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}
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namespace Colors
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{
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FLinearColor Text{ 1.0f, 1.0f, 1.0f, 1.0f };
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FLinearColor Text_Shadow{ 0.0f, 0.0f, 0.0f, 0.0f };
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FLinearColor Text_Outline{ 0.0f, 0.0f, 0.0f, 0.30f };
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FLinearColor Window_Background{ 0.009f, 0.009f, 0.009f, 1.0f };
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FLinearColor Window_Header{ 0.10f, 0.15f, 0.84f, 1.0f };
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FLinearColor Button_Idle{ 0.10f, 0.15f, 0.84f, 1.0f };
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FLinearColor Button_Hovered{ 0.15f, 0.20f, 0.89f, 1.0f };
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FLinearColor Button_Active{ 0.20f, 0.25f, 0.94f, 1.0f };
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FLinearColor Checkbox_Idle{ 0.17f, 0.16f, 0.23f, 1.0f };
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FLinearColor Checkbox_Hovered{ 0.22f, 0.30f, 0.72f, 1.0f };
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FLinearColor Checkbox_Enabled{ 0.20f, 0.25f, 0.94f, 1.0f };
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FLinearColor Combobox_Idle{ 0.17f, 0.16f, 0.23f, 1.0f };
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FLinearColor Combobox_Hovered{ 0.17f, 0.16f, 0.23f, 1.0f };
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FLinearColor Combobox_Elements{ 0.239f, 0.42f, 0.82f, 1.0f };
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FLinearColor Slider_Idle{ 0.17f, 0.16f, 0.23f, 1.0f };
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FLinearColor Slider_Hovered{ 0.17f, 0.16f, 0.23f, 1.0f };
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FLinearColor Slider_Progress{ 0.22f, 0.30f, 0.72f, 1.0f };
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FLinearColor Slider_Button{ 0.10f, 0.15f, 0.84f, 1.0f };
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FLinearColor ColorPicker_Background{ 0.006f, 0.006f, 0.006f, 1.0f };
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}
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namespace PostRenderer
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{
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struct DrawList
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{
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int type = -1; //1 = FilledRect, 2 = TextLeft, 3 = TextCenter, 4 = Draw_Line
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FVector2D pos;
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FVector2D size;
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FLinearColor color;
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const wchar_t* name;
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bool outline;
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FVector2D from;
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FVector2D to;
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int thickness;
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};
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DrawList drawlist[128];
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void drawFilledRect(FVector2D pos, float w, float h, FLinearColor color)
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{
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for (int i = 0; i < 128; i++)
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{
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if (drawlist[i].type == -1)
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{
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drawlist[i].type = 1;
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drawlist[i].pos = pos;
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drawlist[i].size = FVector2D{ w, h };
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drawlist[i].color = color;
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return;
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}
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}
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}
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void TextLeft(const wchar_t* name, FVector2D pos, FLinearColor color, bool outline)
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{
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for (int i = 0; i < 128; i++)
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{
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if (drawlist[i].type == -1)
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{
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drawlist[i].type = 2;
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drawlist[i].name = name;
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drawlist[i].pos = pos;
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drawlist[i].outline = outline;
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drawlist[i].color = color;
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return;
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}
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}
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}
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void TextCenter(const wchar_t* name, FVector2D pos, FLinearColor color, bool outline)
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{
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for (int i = 0; i < 128; i++)
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{
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if (drawlist[i].type == -1)
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{
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drawlist[i].type = 3;
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drawlist[i].name = name;
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drawlist[i].pos = pos;
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drawlist[i].outline = outline;
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drawlist[i].color = color;
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return;
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}
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}
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}
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void Draw_Line(FVector2D from, FVector2D to, int thickness, FLinearColor color)
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{
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for (int i = 0; i < 128; i++)
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{
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if (drawlist[i].type == -1)
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{
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drawlist[i].type = 4;
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drawlist[i].from = from;
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drawlist[i].to = to;
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drawlist[i].thickness = thickness;
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drawlist[i].color = color;
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return;
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}
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}
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}
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}
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UCanvas* canvas;
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bool hover_element = false;
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FVector2D menu_pos = FVector2D{ 0, 0 };
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float offset_x = 0.0f;
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float offset_y = 0.0f;
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float DeltaTimeWindow = 0.0f;
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char ChangeWindowSizeState = 0; // 0 = false, 1 = true, 2 = true + custom SizeChange Speed
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float SizeChangeWindowSizeSpeed = 0.0f;
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FVector2D menu_size_target = { 0,0 };
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FVector2D first_element_pos = FVector2D{ 0, 0 };
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FVector2D last_element_pos = FVector2D{ 0, 0 };
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FVector2D last_element_size = FVector2D{ 0, 0 };
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int current_element = -1;
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FVector2D current_element_pos = FVector2D{ 0, 0 };
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FVector2D current_element_size = FVector2D{ 0, 0 };
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int elements_count = 0;
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bool sameLine = false;
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bool pushY = false;
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float pushYvalue = 0.0f;
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void SetupCanvas(UCanvas* _canvas)
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{
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canvas = _canvas;
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DeltaTimeWindow = 0.0f;
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if (GetAsyncKeyState(VK_LBUTTON)) {
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current_element = 0;
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}
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}
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FVector2D CursorPos()
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{
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POINT cursorPos;
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GetCursorPos(&cursorPos);
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return FVector2D{ (float)cursorPos.x, (float)cursorPos.y };
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}
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bool MouseInZone(FVector2D pos, FVector2D size)
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{
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FVector2D cursor_pos = CursorPos();
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if (cursor_pos.X > pos.X && cursor_pos.Y > pos.Y)
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if (cursor_pos.X < pos.X + size.X && cursor_pos.Y < pos.Y + size.Y)
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return true;
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return false;
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}
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void Draw_Cursor(bool toogle)
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{
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if (toogle)
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{
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FVector2D cursorPos = CursorPos();
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canvas->K2_DrawLine(FVector2D{ cursorPos.X, cursorPos.Y }, FVector2D{ cursorPos.X + 35, cursorPos.Y + 10 }, 1, FLinearColor{ 0.30f, 0.30f, 0.80f, 1.0f });
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int x = 35;
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int y = 10;
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while (y != 30) //20 steps
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{
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x -= 1; if (x < 15) x = 15;
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y += 1; if (y > 30) y = 30;
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canvas->K2_DrawLine(FVector2D{ cursorPos.X, cursorPos.Y }, FVector2D{ cursorPos.X + x, cursorPos.Y + y }, 1, FLinearColor{ 0.30f, 0.30f, 0.80f, 1.0f });
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}
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canvas->K2_DrawLine(FVector2D{ cursorPos.X, cursorPos.Y }, FVector2D{ cursorPos.X + 15, cursorPos.Y + 30 }, 1, FLinearColor{ 0.30f, 0.30f, 0.80f, 1.0f });
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canvas->K2_DrawLine(FVector2D{ cursorPos.X + 35, cursorPos.Y + 10 }, FVector2D{ cursorPos.X + 15, cursorPos.Y + 30 }, 1, FLinearColor{ 0.30f, 0.30f, 0.80f, 1.0f });
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}
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}
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void SameLine()
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{
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sameLine = true;
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}
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void PushNextElementY(float y, bool from_last_element = true)
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{
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pushY = true;
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if (from_last_element)
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pushYvalue = last_element_pos.Y + last_element_size.Y + y;
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else
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pushYvalue = y;
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}
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void NextColumn(float x)
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{
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offset_x = x;
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PushNextElementY(first_element_pos.Y, false);
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}
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void ClearFirstPos()
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{
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first_element_pos = FVector2D{ 0, 0 };
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}
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SDK::UFont* Font = nullptr;
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static void DrawText_Canvas(SDK::UCanvas* Canvas, SDK::FString RenderText, SDK::FVector2D ScreenPosition, SDK::FVector2D Scale, SDK::FLinearColor RenderColor, float Kerning, SDK::FLinearColor ShadowColor, SDK::FVector2D ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, SDK::FLinearColor OutlineColor)
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{
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static SDK::UFunction* fn = NULL;
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if (!fn)
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fn = SDK::UObject::FindObject<SDK::UFunction>("Function Engine.Canvas.K2_DrawText");
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if (!Font)
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Font = SDK::UObject::FindObject<SDK::UFont>("Font Roboto.Roboto");
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struct {
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SDK::UObject* RenderFont;
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SDK::FString RenderText;
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SDK::FVector2D ScreenPosition;
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SDK::FVector2D Scale;
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SDK::FLinearColor RenderColor;
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float Kerning;
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SDK::FLinearColor ShadowColor;
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SDK::FVector2D ShadowOffset;
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bool bCentreX;
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bool bCentreY;
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bool bOutlined;
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SDK::FLinearColor OutlineColor;
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}Args;
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Args.RenderFont = Font;
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Args.RenderText = RenderText;
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Args.ScreenPosition = ScreenPosition;
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Args.Scale = Scale;
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Args.RenderColor = RenderColor;
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Args.Kerning = Kerning;
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Args.ShadowColor = ShadowColor;
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Args.ShadowOffset = ShadowOffset;
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Args.bCentreX = bCentreX;
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Args.bCentreY = bCentreY;
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Args.bOutlined = bOutlined;
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Args.OutlineColor = OutlineColor;
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auto flags = fn->FunctionFlags;
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fn->FunctionFlags |= 0x400;
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Canvas->ProcessEvent(fn, &Args);
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fn->FunctionFlags = flags;
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}
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void xDrawTextRGB(const wchar_t* text, float x, float y, FLinearColor color)
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{
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DrawText_Canvas(canvas, text, { x, y }, { 1.1, 1.1 }, color , 0.f, { 0, 0, 0, 1 }, { 0, 0 }, 0, 0, 0, { 0, 0, 0, 1 });
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}
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void yDrawTextRGB(const wchar_t* text, float x, float y, FLinearColor color)
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{
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DrawText_Canvas(canvas, text, { x, y }, { 1.1, 1.1 }, { 1.f,1.f,1.f,1.0f }, 0.f, { 0, 0, 0, 1 }, { 0, 0 }, 1, 0, 0, { 0, 0, 0, 1 });
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}
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void TextLeft(const wchar_t* name, FVector2D pos, FLinearColor color = { 1,1,1,1 }, bool outline = false)
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{
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xDrawTextRGB(name, pos.X, pos.Y, color);
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}
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void TextCenter(const wchar_t* name, FVector2D pos, FLinearColor color, bool outline, bool kekw = 0)
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{
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if (kekw)
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yDrawTextRGB(name, pos.X, pos.Y - 10, color);
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else
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yDrawTextRGB(name, pos.X, pos.Y - 10, { 1.f,1.f,1.f,1.0f });
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}
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void GetColor(FLinearColor* color, float* r, float* g, float* b, float* a)
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{
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*r = color->R;
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*g = color->G;
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*b = color->B;
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*a = color->A;
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}
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UINT32 GetColorUINT(int r, int g, int b, int a)
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{
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UINT32 result = (BYTE(a) << 24) + (BYTE(r) << 16) + (BYTE(g) << 8) + BYTE(b);
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return result;
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}
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void Draw_Line(FVector2D from, FVector2D to, int thickness, FLinearColor color)
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{
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canvas->K2_DrawLine(FVector2D{ from.X, from.Y }, FVector2D{ to.X, to.Y }, thickness, color);
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}
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void drawFilledRect(FVector2D initial_pos, float w, float h, FLinearColor color)
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{
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for (float i = 0.0f; i < h; i += 1.0f)
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canvas->K2_DrawLine(FVector2D{ initial_pos.X, initial_pos.Y + i }, FVector2D{ initial_pos.X + w, initial_pos.Y + i }, 1.0f, color);
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}
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enum Rounding : short {
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LeftCorner = 0x1,
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RightCorner = 0x10,
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LeftCornerDown = 0x100,
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RightCornerDown = 0x1000,
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AllCorners = 0x1111,
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};
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void DrawFilledCircle(FVector2D pos, float r, FLinearColor color)
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{
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float smooth = 0.07f;
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double PI = 3.14159265359;
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int size = (int)(2.0f * PI / smooth) + 1;
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float angle = 0.0f;
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int i = 0;
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for (; angle < 2 * PI; angle += smooth, i++)
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{
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Draw_Line(FVector2D{ pos.X, pos.Y }, FVector2D{ pos.X + cosf(angle) * r, pos.Y + sinf(angle) * r }, 1.0f, color);
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}
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}
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void DrawCircle(FVector2D pos, int radius, int numSides, FLinearColor Color);
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void DrawTriangle(FVector2D origin, FVector2D size, FLinearColor Color) {
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FVector2D Ecke1 = { origin.X - size.X / 2, origin.Y };
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FVector2D Ecke2 = { origin.X + size.X / 2, origin.Y };
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FVector2D Ecke3 = { origin.X, origin.Y + size.Y };
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// Side 1
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Draw_Line(Ecke1, Ecke2, 1.0f, Color);
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// Side 2
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Draw_Line(Ecke1, Ecke3, 1.0f, Color);
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// Side 3
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Draw_Line(Ecke2, Ecke3, 1.0f, Color);
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}
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void DrawHeart(FVector2D originPos, int size, FLinearColor color) {
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FVector2D HeartCirclePos = { originPos.X + size, originPos.Y };
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FVector2D HeartCirclePos1 = { originPos.X - size, originPos.Y };
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FVector2D origintrig = { originPos.X, originPos.Y + size / 2 }; // Adjusted origin for the triangle
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DrawFilledCircle(HeartCirclePos, size, color);
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DrawFilledCircle(HeartCirclePos1, size, color);
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DrawTriangle(origintrig, { static_cast<float>(size * 3.14159265359), static_cast<float>(size * 3.14159265359) }, color);
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}
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void DrawCircle(FVector2D pos, int radius, int numSides, FLinearColor Color)
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{
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float PI = 3.1415927f;
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float Step = PI * 2.0 / numSides;
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int Count = 0;
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FVector2D V[128];
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for (float a = 0; a < PI * 2.0; a += Step) {
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float X1 = radius * cos(a) + pos.X;
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float Y1 = radius * sin(a) + pos.Y;
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float X2 = radius * cos(a + Step) + pos.X;
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float Y2 = radius * sin(a + Step) + pos.Y;
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V[Count].X = X1;
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V[Count].Y = Y1;
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V[Count + 1].X = X2;
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V[Count + 1].Y = Y2;
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//Draw_Line(FVector2D{ pos.X, pos.Y }, FVector2D{ X2, Y2 }, 1.0f, Color); // Points from Centre to ends of circle
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Draw_Line(FVector2D{ V[Count].X, V[Count].Y }, FVector2D{ X2, Y2 }, 1.0f, Color);// Circle Around
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}
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}
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FVector2D dragPos;
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void DrawThunder(FVector2D Size, FVector2D Pos);
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struct GifData {
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std::vector<SDK::UTexture2D*> TextureArray;
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int CurrentIndex;
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ULONGLONG Const_Delay;
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ULONGLONG CurrentTickDelay;
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GifData(std::vector<SDK::UTexture2D*> Array, ULONGLONG AnimationDelay) {
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this->TextureArray = Array;
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this->Const_Delay = AnimationDelay;
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this->CurrentIndex = 0;
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this->CurrentTickDelay = 0;
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}
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SDK::UTexture2D* GetCurrentImage() {
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SDK::UTexture2D* Texture_ = TextureArray[CurrentIndex];
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if (GetTickCount64() >= CurrentTickDelay) {
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CurrentTickDelay = GetTickCount64() + Const_Delay;
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if (CurrentIndex + 1 >= TextureArray.size())
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CurrentIndex = 0;
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else
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CurrentIndex++;
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}
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return Texture_;
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}
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SDK::UTexture2D* GetLastImage() {
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return TextureArray[CurrentIndex];
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}
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};
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void DrawTexture(SDK::UTexture2D* texture, SDK::FVector2D ScreenPos, SDK::FVector2D ScreenSize, float rotation = 0.0f, SDK::FLinearColor color = {1.0f, 1.0f, 1.0f, 1.0f}, SDK::EBlendMode BlendMode = SDK::EBlendMode::BLEND_Masked);
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float GetDistanceVector2(FVector2D vector1, FVector2D vector2) {
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FVector2D Distance = { vector2.X - vector1.X, vector2.Y - vector1.Y };
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return std::sqrt( (Distance.X * Distance.X) + (Distance.Y * Distance.Y) );
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}
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float GetMagnitudeVector2(FVector2D vector) {
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return std::sqrt( (vector.X * vector.X) + (vector.Y * vector.Y) );
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}
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bool isInRange(float x, float min, float max) {
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float xmin = x - min;
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float xmax = x + max;
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return (x >= xmin && x <= xmax);
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}
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FVector2D GetNormalizedVector2(FVector2D vector) {
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float Length = GetMagnitudeVector2(vector);
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if (std::floorf(Length) < 0.1f) {
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return FVector2D(0.0f, 0.0f);
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}
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return FVector2D(vector.X / Length, vector.Y / Length);
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}
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const float NormalizedAnimationSpeed = 0.3f;//in seconds
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FVector2D LastAnimationVector = { 0, 0 };
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bool Window(const char* name, FVector2D* pos, FVector2D& size, bool isOpen, GifData* Gif = nullptr)
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{
|
|
static ULONGLONG LastUpdateTick = GetTickCount64();
|
|
static float CurrentAnimationTime = 0.0f;
|
|
|
|
elements_count = 0;
|
|
|
|
if (!isOpen)
|
|
return false;
|
|
|
|
auto TickCount = GetTickCount64();
|
|
DeltaTimeWindow = (TickCount - LastUpdateTick) / 1000.0f;
|
|
DeltaTimeWindow = (DeltaTimeWindow < 0.001f ? 0.014f : DeltaTimeWindow);
|
|
|
|
LastUpdateTick = TickCount;
|
|
|
|
switch (ChangeWindowSizeState)
|
|
{
|
|
case 0:
|
|
break;
|
|
|
|
case 1:
|
|
// Calculate the normalized time that has passed relative to the total animation duration
|
|
CurrentAnimationTime += DeltaTimeWindow;
|
|
|
|
|
|
if (float TimeCurrent = CurrentAnimationTime / NormalizedAnimationSpeed; TimeCurrent >= 1.0f) {
|
|
// Animation is complete
|
|
ChangeWindowSizeState = 0;
|
|
size = menu_size_target;
|
|
LastAnimationVector = { 0, 0 };
|
|
ZeroGUI::isInputLocked = false;
|
|
CurrentAnimationTime = 0.0f;
|
|
}
|
|
else {
|
|
|
|
size.X += ( (menu_size_target.X - LastAnimationVector.X) / NormalizedAnimationSpeed) * DeltaTimeWindow;
|
|
size.Y += ( (menu_size_target.Y - LastAnimationVector.Y) / NormalizedAnimationSpeed) * DeltaTimeWindow;
|
|
}
|
|
break;
|
|
|
|
//case 2:
|
|
// if (auto normalizednext = NormalizeVector2(menu_size_target - size); normalizednext.X < 0.01f && normalizednext.Y < 0.01f) { // Increased threshold
|
|
// ChangeWindowSizeState = 0;
|
|
// size = menu_size_target;
|
|
// }
|
|
// else
|
|
// {
|
|
// if (GetDistanceVector2(normalizednext) > 0.0f) {
|
|
// normalizednext = normalizednext * DeltaTimeWindow;
|
|
// }
|
|
|
|
// // Debugging output to ensure calculations are correct
|
|
// printf("Size change: (%f, %f)\n", normalizednext.X * NormalizedAnimationSpeed * 20, normalizednext.Y * NormalizedAnimationSpeed * 20);
|
|
|
|
// size.X += (normalizednext.X * NormalizedAnimationSpeed) * 20;
|
|
// size.Y += (normalizednext.Y * NormalizedAnimationSpeed) * 20;
|
|
// }
|
|
// break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
bool isHovered = MouseInZone(FVector2D{ pos->X, pos->Y }, size);
|
|
|
|
//Drop last element
|
|
if (current_element != -1 && !GetAsyncKeyState(0x1))
|
|
{
|
|
current_element = -1;
|
|
}
|
|
|
|
//Drag
|
|
if (hover_element && GetAsyncKeyState(0x1))
|
|
{
|
|
|
|
}
|
|
else if ((isHovered || dragPos.X != 0) && !hover_element)
|
|
{
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, true))
|
|
{
|
|
FVector2D cursorPos = CursorPos();
|
|
|
|
cursorPos.X -= size.X;
|
|
cursorPos.Y -= size.Y;
|
|
|
|
if (dragPos.X == 0)
|
|
{
|
|
dragPos.X = (cursorPos.X - pos->X);
|
|
dragPos.Y = (cursorPos.Y - pos->Y);
|
|
}
|
|
pos->X = cursorPos.X - dragPos.X;
|
|
pos->Y = cursorPos.Y - dragPos.Y;
|
|
}
|
|
else
|
|
{
|
|
dragPos = FVector2D{ 0, 0 };
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hover_element = false;
|
|
}
|
|
|
|
|
|
offset_x = 0.0f; offset_y = 0.0f;
|
|
menu_pos = FVector2D{ pos->X, pos->Y };
|
|
first_element_pos = FVector2D{ 0, 0 };
|
|
current_element_pos = FVector2D{ 0, 0 };
|
|
current_element_size = FVector2D{ 0, 0 };
|
|
|
|
|
|
if (Gif) {
|
|
auto Texture = Gif->GetCurrentImage();
|
|
|
|
drawFilledRect(FVector2D{ pos->X, pos->Y }, size.X, 25.0f, { 49 / 255, 49 / 255, 49 / 255, 1.0f});
|
|
|
|
DrawTexture(Texture, { pos->X, pos->Y }, { size.X, size.Y });
|
|
}
|
|
else
|
|
{
|
|
//Bg
|
|
drawFilledRect(FVector2D{ pos->X, pos->Y }, size.X, size.Y, Colors::Window_Background);
|
|
//drawFilledRect(FVector2D{ pos->X, pos->Y }, 122, size.Y, FLinearColor{ 0.006f, 0.006f, 0.006f, 1.0f });//My tabs bg
|
|
}
|
|
|
|
|
|
//Header
|
|
drawFilledRect(FVector2D{ pos->X, pos->Y }, size.X, 25.0f, Colors::Window_Header);
|
|
|
|
offset_y += 25.0f;
|
|
|
|
//Title
|
|
FVector2D titlePos = FVector2D{ pos->X + size.X / 2, pos->Y + 25 / 2 };
|
|
TextCenter(s2wc(name), titlePos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
//DrawThunder(size, *pos);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ChangeWindowSize(FVector2D lastSize, FVector2D TargetSize, float Speed = 0.0f) {
|
|
ZeroGUI::isInputLocked = true; //Lock buttons so no accidental Click happens
|
|
LastAnimationVector = lastSize;
|
|
SizeChangeWindowSizeSpeed = Speed * NormalizedAnimationSpeed;
|
|
menu_size_target = TargetSize;
|
|
|
|
if (Speed > 0.0f) {
|
|
ChangeWindowSizeState = 2;
|
|
}
|
|
else
|
|
{
|
|
ChangeWindowSizeState = 1;
|
|
}
|
|
}
|
|
|
|
class Thunder {
|
|
public:
|
|
FVector2D LinesToDraw[14];
|
|
int LinesNum = 0;
|
|
int LineDrawn = 0;
|
|
|
|
|
|
Thunder();
|
|
};
|
|
|
|
std::vector<Thunder*> ThunderObjs;
|
|
FVector2D SizeCopy;
|
|
|
|
Thunder::Thunder() {
|
|
|
|
srand(time(NULL));
|
|
|
|
int WindowStartPoint = SizeCopy.X - (SizeCopy.X / 10);
|
|
LinesToDraw[0].X = (rand() % WindowStartPoint + 20);
|
|
LinesToDraw[0].Y = 0;
|
|
|
|
int LineDir = rand() % 2 + 1;
|
|
int AddY = (LinesToDraw[0].Y + SizeCopy.Y) / 14;
|
|
|
|
|
|
for (size_t i = 1; i < 14; i++)
|
|
{
|
|
|
|
|
|
if (LineDir == 1) {
|
|
LinesToDraw[i] = LinesToDraw[i - 1];
|
|
int AddX = (SizeCopy.X - (LinesToDraw[i].X + 15.0f)) / 14;
|
|
|
|
LinesToDraw[i].X += AddX;
|
|
LinesToDraw[i].Y += AddY;
|
|
}
|
|
else
|
|
{
|
|
LinesToDraw[i] = LinesToDraw[i - 1];
|
|
int AddX = (0 - (LinesToDraw[i].X + 15.0f)) / 14;
|
|
|
|
LinesToDraw[i].X -= AddX;
|
|
LinesToDraw[i].Y += AddY;
|
|
}
|
|
|
|
LineDir = rand() % 2 + 1;
|
|
}
|
|
|
|
ThunderObjs.push_back(this);
|
|
|
|
}
|
|
|
|
SDK::FLinearColor RGBATOFLinear(DWORD R, DWORD G, DWORD B, DWORD A) {
|
|
static SDK::FLinearColor Color;
|
|
|
|
Color.R = R / 255.0f;
|
|
Color.G = G / 255.0f;
|
|
Color.B = B / 255.0f;
|
|
Color.A = A / 255.0f;
|
|
|
|
return Color;
|
|
}
|
|
|
|
void DrawThunder(FVector2D Size, FVector2D Pos) {
|
|
static ULONGLONG ThunderTick = 0;
|
|
ULONGLONG TickCurrent = GetTickCount64();
|
|
|
|
//ThunderAnimation Create ThunderObj
|
|
if (TickCurrent >= ThunderTick) {
|
|
ThunderTick = TickCurrent + 1000;
|
|
static bool FirstThunderTest = false;
|
|
SizeCopy = Size;
|
|
|
|
if (!FirstThunderTest) {
|
|
FirstThunderTest = true;
|
|
Thunder* thund = new Thunder();
|
|
}
|
|
|
|
}
|
|
|
|
for (size_t i = 0; i < ThunderObjs.size(); i++)
|
|
{
|
|
auto Thund = ThunderObjs[i];
|
|
|
|
for (size_t i = 0; i < Thund->LinesNum; i++)
|
|
{
|
|
|
|
}
|
|
|
|
for (size_t i = 1; i < 14; i++)
|
|
{
|
|
auto FirstLine = (Thund->LinesToDraw[i - 1]) + Pos;
|
|
auto SecondLine = (Thund->LinesToDraw[i]) + Pos;
|
|
|
|
|
|
Draw_Line(FirstLine, SecondLine, 4, RGBATOFLinear(22, 101, 233, 50));
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DrawRoundedFilledRect(UCanvas* canvas, FVector2D pos, FVector2D size, FLinearColor color, int Sidenumbers = 20, float rounding = 2.0f, Rounding flag = Rounding::AllCorners)
|
|
{
|
|
const float PI = 3.1415927f;
|
|
|
|
bool RoundLeftCornerUp = flag & Rounding::LeftCorner;
|
|
bool RoundRightCornerUp = flag & Rounding::RightCorner;
|
|
bool RoundLeftCornerDown = flag & Rounding::LeftCornerDown;
|
|
bool RoundRightCornerDown = flag & Rounding::RightCornerDown;
|
|
|
|
for (float y = 0.0f; y < size.Y; y += 1.0f)
|
|
{
|
|
FVector2D StartPos = { pos.X, pos.Y + y };
|
|
FVector2D EndPos = { pos.X + size.X, pos.Y + y };
|
|
|
|
|
|
if (RoundLeftCornerUp || RoundRightCornerUp && y < rounding)
|
|
{
|
|
if (RoundLeftCornerUp) {
|
|
float angle = (y / rounding) * (PI / 2);
|
|
|
|
StartPos.X += rounding * (1 - std::cosf(angle));
|
|
StartPos.Y += rounding * (1 - std::sinf(angle));
|
|
}
|
|
if (RoundRightCornerUp) {
|
|
float angle = (y / rounding) * (PI / 2);
|
|
|
|
EndPos.X -= rounding * (1 - std::cosf(angle));
|
|
EndPos.Y += rounding * (1 - std::sinf(angle));
|
|
}
|
|
}
|
|
|
|
if (RoundLeftCornerDown || RoundRightCornerDown && y > size.Y - rounding)
|
|
{
|
|
if (RoundLeftCornerDown) {
|
|
float dy = y - (size.Y - rounding);
|
|
float angle = (dy / rounding) * (PI / 2);
|
|
|
|
StartPos.X += rounding * (1 - std::cosf(angle));
|
|
StartPos.Y -= rounding * (1 - std::sinf(angle));
|
|
}
|
|
if (RoundRightCornerDown) {
|
|
float dy = y - (size.Y - rounding);
|
|
float angle = (dy / rounding) * (PI / 2);
|
|
|
|
EndPos.X -= rounding * (1 - std::cosf(angle));
|
|
EndPos.Y -= rounding * (1 - std::sinf(angle));
|
|
}
|
|
}
|
|
|
|
canvas->K2_DrawLine(StartPos, EndPos, 1.0f, color);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void Text(const wchar_t* text, bool center = false, bool outline = false)
|
|
{
|
|
elements_count++;
|
|
|
|
float size = 25;
|
|
FVector2D padding = FVector2D{ 10, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
|
|
if (!sameLine)
|
|
offset_y += size + padding.Y;
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + 5.0f, pos.Y };
|
|
if (center)
|
|
TextCenter(text, textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, outline);
|
|
else
|
|
TextLeft(text, textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, outline);
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
//last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
}
|
|
bool ButtonTab(const wchar_t* name, FVector2D size, bool active)
|
|
{
|
|
elements_count++;
|
|
|
|
FVector2D padding = FVector2D{ 5, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, size);
|
|
|
|
//Bg
|
|
if (active)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Button_Active);
|
|
}
|
|
else if (isHovered)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Button_Hovered);
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Button_Idle);
|
|
}
|
|
|
|
if (!sameLine)
|
|
offset_y += size.Y + padding.Y;
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size.X / 2, pos.Y + size.Y / 2 };
|
|
TextCenter(name, textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
|
|
if (isHovered && ChangeWindowSizeState == 0 && ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Button(const wchar_t* name, FVector2D size)
|
|
{
|
|
FVector2D padding = FVector2D{ 5, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, size);
|
|
|
|
//Bg
|
|
if (isHovered)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Button_Hovered);
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Button_Idle);
|
|
}
|
|
|
|
if (!sameLine)
|
|
offset_y += size.Y + padding.Y;
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size.X / 2, pos.Y + size.Y / 2 };
|
|
//if (!TextOverlapedFromActiveElement(textPos))
|
|
TextCenter(name, textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
|
|
if (isHovered && ZeroGUI::Input::IsMouseClicked(0, elements_count, false)){ elements_count++;
|
|
return true;
|
|
}
|
|
|
|
elements_count++;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
auto DrawHealthBar(SDK::FVector2D RootPosition, float Width, float Height, float Height2, float Health) -> void
|
|
{
|
|
if (Health > 100) Health = 100;
|
|
|
|
SDK::FLinearColor HealthColor;
|
|
if (Health >= 80) {
|
|
HealthColor = SDK::FLinearColor{ 0, 1, 0, 0.5f };
|
|
}
|
|
else if (Health >= 50) {
|
|
HealthColor = SDK::FLinearColor{ 1, 1, 0, 0.5f };
|
|
}
|
|
else {
|
|
HealthColor = SDK::FLinearColor{ 1, 0, 0, 0.5f };
|
|
}
|
|
|
|
drawFilledRect(SDK::FVector2D{ RootPosition.X - (Width / 1.5f), RootPosition.Y - 15 }, Width + (Width / 3), Height, SDK::FLinearColor{ 1, 1, 1, 0.1f });
|
|
drawFilledRect(SDK::FVector2D{ RootPosition.X - (Width / 1.5f), RootPosition.Y - 15 + (Height / 6) }, (Width) * (Health / 100), Height2, HealthColor);
|
|
}
|
|
|
|
auto DrawShieldBar(SDK::FVector2D RootPosition, float Width, float Height, float Height2, float Shield) -> void
|
|
{
|
|
if (Shield > 100) Shield = 100;
|
|
|
|
SDK::FLinearColor ShieldColor;
|
|
if (Shield >= 80) {
|
|
ShieldColor = SDK::FLinearColor{ 1, 0, 0, 0.5f };
|
|
}
|
|
else if (Shield >= 50) {
|
|
ShieldColor = SDK::FLinearColor{ 0, 1, 0, 0.5f };
|
|
}
|
|
else {
|
|
ShieldColor = SDK::FLinearColor{ 1, 0, 0, 0.5f };
|
|
}
|
|
|
|
drawFilledRect(SDK::FVector2D{ RootPosition.X - (Width / 1.5f), RootPosition.Y - 10 }, Width + (Width / 3), Height, SDK::FLinearColor{ 1, 1, 1, 0.1f });
|
|
drawFilledRect(SDK::FVector2D{ RootPosition.X - (Width / 1.5f), RootPosition.Y - 10 + (Height / 6) }, (Width) * (Shield / 100), Height2, ShieldColor);
|
|
}
|
|
|
|
SDK::UTexture2D* LoadTexture(const wchar_t* Path) {
|
|
UTexture2D* LoadedTexture = nullptr;
|
|
|
|
auto RenderClass = SDK::UKismetRenderingLibrary::StaticClass();
|
|
|
|
if (RenderClass) {
|
|
auto RenderingLibrary = (SDK::UKismetRenderingLibrary*)RenderClass->DefaultObject;
|
|
|
|
if(RenderingLibrary)
|
|
LoadedTexture = RenderingLibrary->ImportFileAsTexture2D(SDK::UWorld::GetWorld(), SDK::FString(Path));
|
|
}
|
|
|
|
|
|
return LoadedTexture;
|
|
}
|
|
|
|
SDK::UTexture2D* LoadTexture(std::vector<byte> Texture) {
|
|
UTexture2D* LoadedTexture = nullptr;
|
|
|
|
auto RenderClass = SDK::UKismetRenderingLibrary::StaticClass();
|
|
|
|
if (RenderClass) {
|
|
auto RenderingLibrary = (SDK::UKismetRenderingLibrary*)RenderClass->DefaultObject;
|
|
|
|
if (RenderingLibrary) {
|
|
SDK::TArray<uint8> BufferArray = SDK::TArray<uint8>(Texture.size());
|
|
|
|
void** ptr = (void**)&BufferArray;
|
|
int* Size = (int*)( (uintptr_t)(&BufferArray) + 0x8);
|
|
|
|
std::memcpy(ptr[0], Texture.data(), sizeof(uint8) * Texture.size());
|
|
|
|
*Size = Texture.size();
|
|
|
|
LoadedTexture = RenderingLibrary->ImportBufferAsTexture2D(SDK::UWorld::GetWorld(), BufferArray);
|
|
|
|
delete[] ptr[0];
|
|
}
|
|
|
|
}
|
|
|
|
|
|
return LoadedTexture;
|
|
}
|
|
|
|
|
|
void DrawTexture(SDK::UTexture2D* texture, SDK::FVector2D ScreenPos, SDK::FVector2D ScreenSize, float rotation, SDK::FLinearColor color, SDK::EBlendMode BlendMode) {
|
|
if(texture)
|
|
canvas->K2_DrawTexture(texture, ScreenPos, ScreenSize, { 1.0f, 1.0f }, { 1.0f, 1.0f }, color, BlendMode, rotation, { 1.0f, 1.0f });
|
|
}
|
|
|
|
void Checkbox(const wchar_t* name, bool* value)
|
|
{
|
|
elements_count++;
|
|
|
|
float size = 18;
|
|
FVector2D padding = FVector2D{ 10, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, FVector2D{ size, size });
|
|
|
|
//Bg
|
|
if (isHovered)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size, size, Colors::Checkbox_Hovered);
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size, size, Colors::Checkbox_Idle);
|
|
}
|
|
|
|
if (!sameLine)
|
|
offset_y += size + padding.Y;
|
|
|
|
if (*value)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X + 3, pos.Y + 3 }, size - 6, size - 6, Colors::Checkbox_Enabled);
|
|
//drawFilledRect(FVector2D{ pos.X + 9, pos.Y + 9 }, size - 18, size - 18, Colors::Checkbox_Hovered);
|
|
}
|
|
|
|
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size + 5.0f, pos.Y };
|
|
//if (!TextOverlapedFromActiveElement(textPos))
|
|
TextLeft(name, textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
//last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
|
|
if (isHovered && ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
*value = !*value;
|
|
}
|
|
void Checkbox(const wchar_t* name, FLinearColor TextColor, bool* value)
|
|
{
|
|
elements_count++;
|
|
|
|
float size = 18;
|
|
FVector2D padding = FVector2D{ 10, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, FVector2D{ size, size });
|
|
|
|
//Bg
|
|
if (isHovered)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size, size, Colors::Checkbox_Hovered);
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size, size, Colors::Checkbox_Idle);
|
|
}
|
|
|
|
if (!sameLine)
|
|
offset_y += size + padding.Y;
|
|
|
|
if (*value)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X + 3, pos.Y + 3 }, size - 6, size - 6, Colors::Checkbox_Enabled);
|
|
//drawFilledRect(FVector2D{ pos.X + 9, pos.Y + 9 }, size - 18, size - 18, Colors::Checkbox_Hovered);
|
|
}
|
|
|
|
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size + 5.0f, pos.Y };
|
|
//if (!TextOverlapedFromActiveElement(textPos))
|
|
TextLeft(name, textPos, TextColor, false);
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
//last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
|
|
if (isHovered && ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
*value = !*value;
|
|
}
|
|
void SliderInt(char* name, int* value, int min, int max)
|
|
{
|
|
elements_count++;
|
|
|
|
FVector2D size = FVector2D{ 240, 50 };
|
|
FVector2D slider_size = FVector2D{ 200, 10 };
|
|
FVector2D padding = FVector2D{ 10, 15 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y }, slider_size);
|
|
|
|
if (!sameLine)
|
|
offset_y += size.Y + padding.Y;
|
|
|
|
//Bg
|
|
if (isHovered || current_element == elements_count)
|
|
{
|
|
//Drag
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, true))
|
|
{
|
|
current_element = elements_count;
|
|
|
|
FVector2D cursorPos = CursorPos();
|
|
*value = ((cursorPos.X - pos.X) * ((max - min) / slider_size.X)) + min;
|
|
if (*value < min) *value = min;
|
|
if (*value > max) *value = max;
|
|
}
|
|
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y }, slider_size.X, slider_size.Y, Colors::Slider_Hovered);
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y + 5.0f }, 5.0f, 5.0f, Colors::Slider_Progress);
|
|
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y }, slider_size.X, slider_size.Y, Colors::Slider_Idle);
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y + 5.0f }, 5.0f, 5.0f, Colors::Slider_Progress);
|
|
}
|
|
|
|
|
|
//Value
|
|
float oneP = slider_size.X / (max - min);
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y }, oneP * (*value - min), slider_size.Y, Colors::Slider_Progress);
|
|
//drawFilledRect(FVector2D{ pos.X + oneP * (*value - min) - 10.0f, pos.Y + slider_size.Y - 5.0f + padding.Y }, 20.0f, 20.0f, Colors::Slider_Button);
|
|
DrawFilledCircle(FVector2D{ pos.X + oneP * (*value - min), pos.Y + slider_size.Y + 3.3f + padding.Y }, 10.0f, Colors::Slider_Button);
|
|
DrawFilledCircle(FVector2D{ pos.X + oneP * (*value - min), pos.Y + slider_size.Y + 3.3f + padding.Y }, 5.0f, Colors::Slider_Progress);
|
|
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
}
|
|
|
|
|
|
//void TextBox(const wchar_t* namePtr, FVector2D size)
|
|
//{
|
|
// elements_count++;
|
|
|
|
// FVector2D pos = FVector2D{ menu_pos.X + offset_x, menu_pos.Y + offset_y };
|
|
|
|
// if (sameLine)
|
|
// {
|
|
// pos.X = last_element_pos.X + last_element_size.X;
|
|
// pos.Y = last_element_pos.Y;
|
|
// }
|
|
// if (pushY)
|
|
// {
|
|
// pos.Y = pushYvalue;
|
|
// pushY = false;
|
|
// pushYvalue = 0.0f;
|
|
// offset_y = pos.Y - menu_pos.Y;
|
|
// }
|
|
|
|
// bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y}, FVector2D{ size.X, size.Y});
|
|
// if (!sameLine)
|
|
// offset_y += size.Y;
|
|
|
|
// TextLeft(namePtr, pos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, true);
|
|
|
|
// //Bg
|
|
// if (isHovered || current_element == elements_count)
|
|
// {
|
|
// //Drag
|
|
// if (ZeroGUI::Input::IsMouseClicked(0, elements_count, true))
|
|
// {
|
|
// current_element = elements_count;
|
|
// }
|
|
|
|
// hover_element = true;
|
|
|
|
// if (current_element == elements_count)
|
|
// {
|
|
// auto PlayerController = Cheat::PlayerController;
|
|
|
|
// if (PlayerController) {
|
|
|
|
// std::string strd = "";
|
|
// for (size_t i = '0'; i < 'z'; i++)
|
|
// {
|
|
// if (PlayerController->IsInputKeyDown(SDK::FKey::)) {
|
|
// namePtr += (wchar_t)i;
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
|
|
// }
|
|
// }
|
|
|
|
|
|
|
|
//}
|
|
|
|
void SliderFloat(const wchar_t* name, float* value, float min, float max, const char* format = "%.0f")
|
|
{
|
|
elements_count++;
|
|
|
|
FVector2D size = FVector2D{ 210, 40 };
|
|
FVector2D slider_size = FVector2D{ 170, 7 };
|
|
FVector2D adjust_zone = FVector2D{ 0, 20 };
|
|
FVector2D padding = FVector2D{ 10, 15 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y - adjust_zone.Y }, FVector2D{ slider_size.X, slider_size.Y + adjust_zone.Y * 1.5f });
|
|
|
|
if (!sameLine)
|
|
offset_y += size.Y + padding.Y;
|
|
|
|
//Bg
|
|
if (isHovered || current_element == elements_count)
|
|
{
|
|
//Drag
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, true))
|
|
{
|
|
current_element = elements_count;
|
|
|
|
FVector2D cursorPos = CursorPos();
|
|
*value = ((cursorPos.X - pos.X) * ((max - min) / slider_size.X)) + min;
|
|
if (*value < min) *value = min;
|
|
if (*value > max) *value = max;
|
|
}
|
|
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y }, slider_size.X, slider_size.Y, Colors::Slider_Hovered);
|
|
DrawFilledCircle(FVector2D{ pos.X, pos.Y + padding.Y + 9.3f }, 3.1f, Colors::Slider_Progress);
|
|
DrawFilledCircle(FVector2D{ pos.X + slider_size.X, pos.Y + padding.Y + 9.3f }, 3.1f, Colors::Slider_Hovered);
|
|
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y }, slider_size.X, slider_size.Y, Colors::Slider_Idle);
|
|
DrawFilledCircle(FVector2D{ pos.X, pos.Y + padding.Y + 9.3f }, 3.1f, Colors::Slider_Progress);
|
|
DrawFilledCircle(FVector2D{ pos.X + slider_size.X, pos.Y + padding.Y + 9.3f }, 3.1f, Colors::Slider_Idle);
|
|
}
|
|
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X, pos.Y + 5 };
|
|
TextLeft(name, textPos, Colors::Text, false);
|
|
|
|
//Value
|
|
float oneP = slider_size.X / (max - min);
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y + slider_size.Y + padding.Y }, oneP * (*value - min), slider_size.Y, Colors::Slider_Progress);
|
|
DrawFilledCircle(FVector2D{ pos.X + oneP * (*value - min), pos.Y + slider_size.Y + 2.66f + padding.Y }, 8.0f, Colors::Slider_Button);
|
|
DrawFilledCircle(FVector2D{ pos.X + oneP * (*value - min), pos.Y + slider_size.Y + 2.66f + padding.Y }, 4.0f, Colors::Slider_Progress);
|
|
|
|
char buffer[32];
|
|
sprintf_s(buffer, format, *value);
|
|
FVector2D valuePos = FVector2D{ pos.X + oneP * (*value - min), pos.Y + slider_size.Y + 20 + padding.Y };
|
|
TextCenter(s2wc(buffer), valuePos, Colors::Text, false);
|
|
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
}
|
|
|
|
|
|
|
|
bool checkbox_enabled[256];
|
|
void Combobox(const wchar_t* name, FVector2D size, int* value, const wchar_t* arg, ...)
|
|
{
|
|
elements_count++;
|
|
|
|
FVector2D padding = FVector2D{ 5, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, size);
|
|
|
|
//Bg
|
|
if (isHovered || checkbox_enabled[elements_count])
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Combobox_Hovered);
|
|
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Combobox_Idle);
|
|
}
|
|
|
|
if (!sameLine)
|
|
offset_y += size.Y + padding.Y;
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size.X + 5.0f, pos.Y + size.Y / 2 };
|
|
TextLeft((name), textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
//Elements
|
|
bool isHovered2 = false;
|
|
FVector2D element_pos = pos;
|
|
int num = 0;
|
|
|
|
if (checkbox_enabled[elements_count])
|
|
{
|
|
current_element_size.X = element_pos.X - 5.0f;
|
|
current_element_size.Y = element_pos.Y - 5.0f;
|
|
}
|
|
va_list arguments;
|
|
for (va_start(arguments, arg); arg != NULL; arg = va_arg(arguments, const wchar_t*))
|
|
{
|
|
//Selected Element
|
|
if (num == *value)
|
|
{
|
|
FVector2D _textPos = FVector2D{ pos.X + size.X / 2, pos.Y + size.Y / 2 };
|
|
TextCenter(arg, _textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
}
|
|
|
|
if (checkbox_enabled[elements_count])
|
|
{
|
|
element_pos.Y += 25.0f;
|
|
|
|
isHovered2 = MouseInZone(FVector2D{ element_pos.X, element_pos.Y }, FVector2D{ size.X, 25.0f });
|
|
if (isHovered2)
|
|
{
|
|
hover_element = true;
|
|
PostRenderer::drawFilledRect(FVector2D{ element_pos.X, element_pos.Y }, size.X, 25.0f, Colors::Combobox_Hovered);
|
|
|
|
//Click
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
*value = num;
|
|
checkbox_enabled[elements_count] = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PostRenderer::drawFilledRect(FVector2D{ element_pos.X, element_pos.Y }, size.X, 25.0f, Colors::Combobox_Idle);
|
|
}
|
|
|
|
PostRenderer::TextLeft(arg, FVector2D{ element_pos.X + 5.0f, element_pos.Y + 15.0f }, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
}
|
|
num++;
|
|
}
|
|
va_end(arguments);
|
|
if (checkbox_enabled[elements_count])
|
|
{
|
|
current_element_size.X = element_pos.X + 5.0f;
|
|
current_element_size.Y = element_pos.Y + 5.0f;
|
|
}
|
|
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
|
|
if (isHovered && ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
checkbox_enabled[elements_count] = !checkbox_enabled[elements_count];
|
|
}
|
|
if (!isHovered && !isHovered2 && ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
checkbox_enabled[elements_count] = false;
|
|
}
|
|
}
|
|
|
|
int active_hotkey = -1;
|
|
bool already_pressed = false;
|
|
std::string VirtualKeyCodeToString(UCHAR virtualKey)
|
|
{
|
|
UINT scanCode = MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC);
|
|
|
|
if (virtualKey == VK_LBUTTON)
|
|
{
|
|
return ("MOUSE0");
|
|
}
|
|
if (virtualKey == VK_RBUTTON)
|
|
{
|
|
return ("MOUSE1");
|
|
}
|
|
if (virtualKey == VK_MBUTTON)
|
|
{
|
|
return ("MBUTTON");
|
|
}
|
|
if (virtualKey == VK_XBUTTON1)
|
|
{
|
|
return ("XBUTTON1");
|
|
}
|
|
if (virtualKey == VK_XBUTTON2)
|
|
{
|
|
return ("XBUTTON2");
|
|
}
|
|
|
|
CHAR szName[128];
|
|
int result = 0;
|
|
switch (virtualKey)
|
|
{
|
|
case VK_LEFT: case VK_UP: case VK_RIGHT: case VK_DOWN:
|
|
case VK_RCONTROL: case VK_RMENU:
|
|
case VK_LWIN: case VK_RWIN: case VK_APPS:
|
|
case VK_PRIOR: case VK_NEXT:
|
|
case VK_END: case VK_HOME:
|
|
case VK_INSERT: case VK_DELETE:
|
|
case VK_DIVIDE:
|
|
case VK_NUMLOCK:
|
|
scanCode |= KF_EXTENDED;
|
|
default:
|
|
result = GetKeyNameTextA(scanCode << 16, szName, 128);
|
|
}
|
|
|
|
return szName;
|
|
}
|
|
void Hotkey(const char* name, FVector2D size, int* key)
|
|
{
|
|
elements_count++;
|
|
|
|
FVector2D padding = FVector2D{ 5, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y + (last_element_size.Y / 2) - size.Y / 2;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, size);
|
|
|
|
//Bg
|
|
if (isHovered)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Button_Hovered);
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, Colors::Button_Idle);
|
|
}
|
|
|
|
if (!sameLine)
|
|
offset_y += size.Y + padding.Y;
|
|
|
|
if (active_hotkey == elements_count)
|
|
{
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size.X / 2, pos.Y + size.Y / 2 };
|
|
TextCenter(L"[Press Key]", textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
if (!ZeroGUI::Input::IsAnyMouseDown())
|
|
{
|
|
already_pressed = false;
|
|
}
|
|
|
|
if (!already_pressed)
|
|
{
|
|
for (int code = 0; code < 255; code++)
|
|
{
|
|
if (GetAsyncKeyState(code))
|
|
{
|
|
*key = code;
|
|
active_hotkey = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size.X / 2, pos.Y + size.Y / 2 };
|
|
TextCenter(s2wc(VirtualKeyCodeToString(*key).c_str()), textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
if (isHovered)
|
|
{
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
already_pressed = true;
|
|
active_hotkey = elements_count;
|
|
|
|
//Queue Fix
|
|
for (int code = 0; code < 255; code++)
|
|
if (GetAsyncKeyState(code)) {}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
active_hotkey = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
}
|
|
|
|
int active_picker = -1;
|
|
FLinearColor saved_color;
|
|
bool ColorPixel(FVector2D pos, FVector2D size, FLinearColor* original, FLinearColor color)
|
|
{
|
|
PostRenderer::drawFilledRect(FVector2D{ pos.X, pos.Y }, size.X, size.Y, color);
|
|
|
|
//Выбранный цвет
|
|
if (original->R == color.R && original->G == color.G && original->B == color.B)
|
|
{
|
|
PostRenderer::Draw_Line(FVector2D{ pos.X, pos.Y }, FVector2D{ pos.X + size.X - 1, pos.Y }, 1.0f, FLinearColor{ 0.0f, 0.0f, 0.0f, 1.0f });
|
|
PostRenderer::Draw_Line(FVector2D{ pos.X, pos.Y + size.Y - 1 }, FVector2D{ pos.X + size.X - 1, pos.Y + size.Y - 1 }, 1.0f, FLinearColor{ 0.0f, 0.0f, 0.0f, 1.0f });
|
|
PostRenderer::Draw_Line(FVector2D{ pos.X, pos.Y }, FVector2D{ pos.X, pos.Y + size.Y - 1 }, 1.0f, FLinearColor{ 0.0f, 0.0f, 0.0f, 1.0f });
|
|
PostRenderer::Draw_Line(FVector2D{ pos.X + size.X - 1, pos.Y }, FVector2D{ pos.X + size.X - 1, pos.Y + size.Y - 1 }, 1.0f, FLinearColor{ 0.0f, 0.0f, 0.0f, 1.0f });
|
|
}
|
|
|
|
//Смена цвета
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, size);
|
|
if (isHovered)
|
|
{
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
*original = color;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
void ColorPicker(const wchar_t* name, FLinearColor* color)
|
|
{
|
|
elements_count++;
|
|
|
|
float size = 25;
|
|
FVector2D padding = FVector2D{ 10, 10 };
|
|
FVector2D pos = FVector2D{ menu_pos.X + padding.X + offset_x, menu_pos.Y + padding.Y + offset_y };
|
|
if (sameLine)
|
|
{
|
|
pos.X = last_element_pos.X + last_element_size.X + padding.X;
|
|
pos.Y = last_element_pos.Y;
|
|
}
|
|
if (pushY)
|
|
{
|
|
pos.Y = pushYvalue;
|
|
pushY = false;
|
|
pushYvalue = 0.0f;
|
|
offset_y = pos.Y - menu_pos.Y;
|
|
}
|
|
bool isHovered = MouseInZone(FVector2D{ pos.X, pos.Y }, FVector2D{ size, size });
|
|
|
|
if (!sameLine)
|
|
offset_y += size + padding.Y;
|
|
|
|
if (active_picker == elements_count)
|
|
{
|
|
hover_element = true;
|
|
|
|
float sizePickerX = 250;
|
|
float sizePickerY = 250;
|
|
bool isHoveredPicker = MouseInZone(FVector2D{ pos.X, pos.Y }, FVector2D{ sizePickerX, sizePickerY - 60 });
|
|
|
|
//Background
|
|
PostRenderer::drawFilledRect(FVector2D{ pos.X, pos.Y }, sizePickerX, sizePickerY - 65, Colors::ColorPicker_Background);
|
|
|
|
//float pixedSize = sizePickerY / pixels;
|
|
//FLinearColor temp_color{1.0f, 1.0f, 1.0f, 1.0f};
|
|
//float iterator = 0.0f;
|
|
//
|
|
//for (int y = 0; y < pixels; y++)
|
|
//{
|
|
// for (int x = 0; x < pixels; x++)
|
|
// {
|
|
// ColorPixel(FVector2D{ pos.X + pixedSize * x, pos.Y + pixedSize * y }, pixedSize, color, temp_color);
|
|
// temp_color.R -= (1.0f - saved_color.R) / pixels;
|
|
// temp_color.G -= (1.0f - saved_color.G) / pixels;
|
|
// temp_color.B -= (1.0f - saved_color.B) / pixels;
|
|
// }
|
|
//
|
|
// iterator += 1.0f / pixels;
|
|
// temp_color = FLinearColor{ 1.0f - iterator, 1.0f - iterator, 1.0f - iterator, 1.0f };
|
|
//}
|
|
|
|
FVector2D pixelSize = FVector2D{ sizePickerX / 12, sizePickerY / 12 };
|
|
|
|
//0
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 174 / 255.f, 235 / 255.f, 253 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 136 / 255.f, 225 / 255.f, 251 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 108 / 255.f, 213 / 255.f, 250 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 89 / 255.f, 175 / 255.f, 213 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 76 / 255.f, 151 / 255.f, 177 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 60 / 255.f, 118 / 255.f, 140 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 43 / 255.f, 85 / 255.f, 100 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 32 / 255.f, 62 / 255.f, 74 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 0, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.0f });
|
|
}
|
|
//1
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 175 / 255.f, 205 / 255.f, 252 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 132 / 255.f, 179 / 255.f, 252 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 90 / 255.f, 152 / 255.f, 250 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 55 / 255.f, 120 / 255.f, 250 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 49 / 255.f, 105 / 255.f, 209 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 38 / 255.f, 83 / 255.f, 165 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 28 / 255.f, 61 / 255.f, 120 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 20 / 255.f, 43 / 255.f, 86 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 1, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 247 / 255.f, 247 / 255.f, 247 / 255.f, 1.0f });
|
|
}
|
|
//2
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 153 / 255.f, 139 / 255.f, 250 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 101 / 255.f, 79 / 255.f, 249 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 64 / 255.f, 50 / 255.f, 230 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 54 / 255.f, 38 / 255.f, 175 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 39 / 255.f, 31 / 255.f, 144 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 32 / 255.f, 25 / 255.f, 116 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 21 / 255.f, 18 / 255.f, 82 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 16 / 255.f, 13 / 255.f, 61 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 2, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 228 / 255.f, 228 / 255.f, 228 / 255.f, 1.0f });
|
|
}
|
|
//3
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 194 / 255.f, 144 / 255.f, 251 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 165 / 255.f, 87 / 255.f, 249 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 142 / 255.f, 57 / 255.f, 239 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 116 / 255.f, 45 / 255.f, 184 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 92 / 255.f, 37 / 255.f, 154 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 73 / 255.f, 29 / 255.f, 121 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 53 / 255.f, 21 / 255.f, 88 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 37 / 255.f, 15 / 255.f, 63 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 3, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 203 / 255.f, 203 / 255.f, 203 / 255.f, 1.0f });
|
|
}
|
|
//4
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 224 / 255.f, 162 / 255.f, 197 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 210 / 255.f, 112 / 255.f, 166 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 199 / 255.f, 62 / 255.f, 135 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 159 / 255.f, 49 / 255.f, 105 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 132 / 255.f, 41 / 255.f, 89 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 104 / 255.f, 32 / 255.f, 71 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 75 / 255.f, 24 / 255.f, 51 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 54 / 255.f, 14 / 255.f, 36 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 4, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 175 / 255.f, 175 / 255.f, 175 / 255.f, 1.0f });
|
|
}
|
|
//5
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 235 / 255.f, 175 / 255.f, 176 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 227 / 255.f, 133 / 255.f, 135 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 219 / 255.f, 87 / 255.f, 88 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 215 / 255.f, 50 / 255.f, 36 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 187 / 255.f, 25 / 255.f, 7 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 149 / 255.f, 20 / 255.f, 6 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 107 / 255.f, 14 / 255.f, 4 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 77 / 255.f, 9 / 255.f, 3 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 5, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 144 / 255.f, 144 / 255.f, 144 / 255.f, 1.0f });
|
|
}
|
|
//6
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 241 / 255.f, 187 / 255.f, 171 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 234 / 255.f, 151 / 255.f, 126 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 229 / 255.f, 115 / 255.f, 76 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 227 / 255.f, 82 / 255.f, 24 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 190 / 255.f, 61 / 255.f, 15 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 150 / 255.f, 48 / 255.f, 12 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 107 / 255.f, 34 / 255.f, 8 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 79 / 255.f, 25 / 255.f, 6 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 6, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 113 / 255.f, 113 / 255.f, 113 / 255.f, 1.0f });
|
|
}
|
|
//7
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 245 / 255.f, 207 / 255.f, 169 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 240 / 255.f, 183 / 255.f, 122 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 236 / 255.f, 159 / 255.f, 74 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 234 / 255.f, 146 / 255.f, 37 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 193 / 255.f, 111 / 255.f, 28 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 152 / 255.f, 89 / 255.f, 22 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 110 / 255.f, 64 / 255.f, 16 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 80 / 255.f, 47 / 255.f, 12 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 7, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 82 / 255.f, 82 / 255.f, 82 / 255.f, 1.0f });
|
|
}
|
|
//8
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 247 / 255.f, 218 / 255.f, 170 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 244 / 255.f, 200 / 255.f, 124 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 241 / 255.f, 182 / 255.f, 77 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 239 / 255.f, 174 / 255.f, 44 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 196 / 255.f, 137 / 255.f, 34 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 154 / 255.f, 108 / 255.f, 27 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 111 / 255.f, 77 / 255.f, 19 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 80 / 255.f, 56 / 255.f, 14 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 8, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 54 / 255.f, 54 / 255.f, 54 / 255.f, 1.0f });
|
|
}
|
|
//9
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 254 / 255.f, 243 / 255.f, 187 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 253 / 255.f, 237 / 255.f, 153 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 253 / 255.f, 231 / 255.f, 117 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 254 / 255.f, 232 / 255.f, 85 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 242 / 255.f, 212 / 255.f, 53 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 192 / 255.f, 169 / 255.f, 42 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 138 / 255.f, 120 / 255.f, 30 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 101 / 255.f, 87 / 255.f, 22 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 9, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 29 / 255.f, 29 / 255.f, 29 / 255.f, 1.0f });
|
|
}
|
|
//10
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 247 / 255.f, 243 / 255.f, 185 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 243 / 255.f, 239 / 255.f, 148 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 239 / 255.f, 232 / 255.f, 111 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 235 / 255.f, 229 / 255.f, 76 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 208 / 255.f, 200 / 255.f, 55 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 164 / 255.f, 157 / 255.f, 43 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 118 / 255.f, 114 / 255.f, 31 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 86 / 255.f, 82 / 255.f, 21 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 10, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 9 / 255.f, 9 / 255.f, 9 / 255.f, 1.0f });
|
|
}
|
|
//11
|
|
{
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 0 }, pixelSize, color, FLinearColor{ 218 / 255.f, 232 / 255.f, 182 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 1 }, pixelSize, color, FLinearColor{ 198 / 255.f, 221 / 255.f, 143 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 2 }, pixelSize, color, FLinearColor{ 181 / 255.f, 210 / 255.f, 103 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 3 }, pixelSize, color, FLinearColor{ 154 / 255.f, 186 / 255.f, 76 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 4 }, pixelSize, color, FLinearColor{ 130 / 255.f, 155 / 255.f, 64 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 5 }, pixelSize, color, FLinearColor{ 102 / 255.f, 121 / 255.f, 50 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 6 }, pixelSize, color, FLinearColor{ 74 / 255.f, 88 / 255.f, 36 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 7 }, pixelSize, color, FLinearColor{ 54 / 255.f, 64 / 255.f, 26 / 255.f, 1.0f });
|
|
ColorPixel(FVector2D{ pos.X + pixelSize.X * 11, pos.Y + pixelSize.Y * 8 }, pixelSize, color, FLinearColor{ 0 / 255.f, 0 / 255.f, 0 / 255.f, 1.0f });
|
|
}
|
|
|
|
|
|
|
|
if (isHoveredPicker)
|
|
{
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
active_picker = -1;
|
|
//hover_element = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Bg
|
|
if (isHovered)
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size, size, Colors::Checkbox_Hovered);
|
|
hover_element = true;
|
|
}
|
|
else
|
|
{
|
|
drawFilledRect(FVector2D{ pos.X, pos.Y }, size, size, Colors::Checkbox_Idle);
|
|
}
|
|
|
|
//Color
|
|
drawFilledRect(FVector2D{ pos.X + 4, pos.Y + 4 }, size - 8, size - 8, *color);
|
|
|
|
//Text
|
|
FVector2D textPos = FVector2D{ pos.X + size + 5.0f, pos.Y - 5 };
|
|
TextLeft(name, textPos, FLinearColor{ 1.0f, 1.0f, 1.0f, 1.0f }, false);
|
|
|
|
if (isHovered && ZeroGUI::Input::IsMouseClicked(0, elements_count, false))
|
|
{
|
|
saved_color = *color;
|
|
active_picker = elements_count;
|
|
}
|
|
}
|
|
|
|
|
|
sameLine = false;
|
|
last_element_pos = pos;
|
|
//last_element_size = size;
|
|
if (first_element_pos.X == 0.0f)
|
|
first_element_pos = pos;
|
|
}
|
|
|
|
|
|
void Render()
|
|
{
|
|
for (int i = 0; i < 128; i++)
|
|
{
|
|
if (PostRenderer::drawlist[i].type != -1)
|
|
{
|
|
//Filled Rect
|
|
if (PostRenderer::drawlist[i].type == 1)
|
|
{
|
|
CWINGui::drawFilledRect(PostRenderer::drawlist[i].pos, PostRenderer::drawlist[i].size.X, PostRenderer::drawlist[i].size.Y, PostRenderer::drawlist[i].color);
|
|
}
|
|
//TextLeft
|
|
else if (PostRenderer::drawlist[i].type == 2)
|
|
{
|
|
CWINGui::TextLeft((const wchar_t*)PostRenderer::drawlist[i].name, PostRenderer::drawlist[i].pos, PostRenderer::drawlist[i].color, PostRenderer::drawlist[i].outline);
|
|
}
|
|
//TextCenter
|
|
else if (PostRenderer::drawlist[i].type == 3)
|
|
{
|
|
CWINGui::TextCenter((const wchar_t*)PostRenderer::drawlist[i].name, PostRenderer::drawlist[i].pos, PostRenderer::drawlist[i].color, PostRenderer::drawlist[i].outline);
|
|
}
|
|
//Draw_Line
|
|
else if (PostRenderer::drawlist[i].type == 4)
|
|
{
|
|
Draw_Line(PostRenderer::drawlist[i].from, PostRenderer::drawlist[i].to, PostRenderer::drawlist[i].thickness, PostRenderer::drawlist[i].color);
|
|
}
|
|
|
|
PostRenderer::drawlist[i].type = -1;
|
|
}
|
|
}
|
|
}
|
|
} |