#pragma once namespace HostOptions { void Mainrun_Host() { ULONGLONG TickCount = GetTickCount64(); if (Settings::Host_CollisionPlayers || Settings::Host_Event_TeleportPlayers) { static ULONGLONG TickCount_Host = 0; if (TickCount >= TickCount_Host) { TickCount_Host = TickCount + 10; for (size_t i = 0; i < PlayerStuff::PlayerList.size(); i++) { auto pawnCurrent = PlayerStuff::PlayerList[i].Pawn_; if (pawnCurrent->IsA(SDK::ABPCharacter_Demo_C::StaticClass())) { auto PlayerCharacter = (SDK::ABPCharacter_Demo_C*)pawnCurrent; if(Settings::Host_FunMode) { static ULONGLONG TickCount_HostSetFun = 0; if (TickCount >= TickCount_HostSetFun) { TickCount_HostSetFun = TickCount + 600; PlayerCharacter->CharacterMovement->GravityScale = Settings::Host_PlayersGravityScale; } } if (Settings::Host_CollisionPlayers) { static ULONGLONG TickCount_HostSetCollision = 0; if (TickCount >= TickCount_HostSetCollision) { TickCount_HostSetCollision = TickCount + 500; PlayerCharacter->Mesh->SetCollisionResponseToChannel(SDK::ECollisionChannel::ECC_Pawn, SDK::ECollisionResponse::ECR_Ignore); PlayerCharacter->CapsuleComponent->SetCollisionResponseToChannel(SDK::ECollisionChannel::ECC_Pawn, SDK::ECollisionResponse::ECR_Ignore); } } if (Settings::Host_Event_TeleportPlayers) { PlayerCharacter->K2_SetActorLocation(Cheat::PlayerController->K2_GetActorLocation(), false, 0, true); } } } if (Settings::Host_Event_TeleportPlayers) Settings::Host_Event_TeleportPlayers = false; } } } }