#pragma once #include #include "../Cheat.h" namespace ZeroGUI { bool isGameFocussed = false; bool isInputLocked = false; HWND CurrentWindow = NULL; namespace Input { bool mouseDown[5]; bool mouseDownAlready[256]; bool keysDown[256]; bool keysDownAlready[256]; bool IsAnyMouseDown() { if (mouseDown[0]) return true; if (mouseDown[1]) return true; if (mouseDown[2]) return true; if (mouseDown[3]) return true; if (mouseDown[4]) return true; return false; } bool IsMouseClicked(int button, int element_id, bool repeat) { if (mouseDown[button]) { if (!mouseDownAlready[element_id]) { mouseDownAlready[element_id] = true; return true; } if (repeat) return true; } else { mouseDownAlready[element_id] = false; } return false; } bool IsKeyPressed(int key, bool repeat) { if (keysDown[key]) { if (!keysDownAlready[key]) { keysDownAlready[key] = true; return true; } if (repeat) return true; } else { keysDownAlready[key] = false; } return false; } void Handle() { isGameFocussed = GetActiveWindow() == CurrentWindow; if (GetAsyncKeyState(0x01) && !isInputLocked && isGameFocussed) { mouseDown[0] = true; } else mouseDown[0] = false; } } }