#pragma once #include #include #include "SDK/SDK.hpp" #include #include #include "Settings.h" #include "CheatDefines.h" //#define DEBUG #define Gatekeep void RunMainHost(); namespace Cheat { SDK::UEngine* Engine = 0x0; SDK::UWorld* WorldP = 0x0; SDK::UKismetMathLibrary* MathLib = 0x0; SDK::UKismetSystemLibrary* SystemLib = 0x0; SDK::UKismetStringLibrary* StringLib = 0x0; SDK::UKismetTextLibrary* TextLib = 0x0; SDK::UGameplayStatics* GPStatics = 0x0; SDK::UKismetRenderingLibrary* RenderLib = 0x0; SDK::AMP_PlayerController_C* PlayerController = 0x0; SDK::ULocalPlayer* LocalPlayer = 0x0; SDK::ULevel* CurLevel = 0x0; SDK::APawn* Pawn = 0x0; bool Initialized = false; bool LoadObjectValid_ = false; void Message(const char* msg, DWORD Color); void Message(std::string msg, DWORD Color); bool Ini() { SDK::InitGObjects(); if (!Functions::ShouldUsePointer64(SDK::UObject::GObjects) || !Functions::ShouldUsePointer64(SDK::UObject::GObjects->Objects[0])) return false; SDK::FName::InitGNames(); Engine = SDK::UEngine::GetEngine(); MathLib = (SDK::UKismetMathLibrary*)SDK::UObject::FindClassFast("KismetMathLibrary")->DefaultObject; SystemLib = (SDK::UKismetSystemLibrary*)SDK::UObject::FindClassFast("KismetSystemLibrary")->DefaultObject; StringLib = (SDK::UKismetStringLibrary*)SDK::UObject::FindClassFast("KismetStringLibrary")->DefaultObject; TextLib = (SDK::UKismetTextLibrary*)SDK::UObject::FindClassFast("KismetTextLibrary")->DefaultObject; GPStatics = (SDK::UGameplayStatics*)SDK::UObject::FindClassFast("GameplayStatics")->DefaultObject; RenderLib = (SDK::UKismetRenderingLibrary*)SDK::UObject::FindClassFast("KismetRenderingLibrary")->DefaultObject; CWINGui::Font = SDK::UObject::FindObject("Font Roboto.Roboto"); StaticConstructObject_Internal = (fStaticConstructObject_Internal)((uintptr_t)GetModuleHandle(0) + Offsets::StaticConstructObject_Internal); StaticLoadObject_Internal = (fStaticLoadObject_Internal)((uintptr_t)GetModuleHandle(0) + Offsets::StaticLoadObjectInternal); FPlatformFileManager$$Get = (fFPlatformFileManager$$Get)((uintptr_t)GetModuleHandle(0) + Offsets::FPlatformFileManager$$Get); FPakPlatformFile$$FindPlatformFile = (fFPakPlatformFile$$FindPlatformFile)((uintptr_t)GetModuleHandle(0) + Offsets::FPakPlatformFile$$FindPlatformFile); FPakPlatformFile$$Mount = (fFPakPlatformFile$$Mount)((uintptr_t)GetModuleHandle(0) + Offsets::FPakPlatformFile$$Mount); std::vector FunctionSig_Static{0x4c, 0x89, 0x4c, 0x24, 0x20}; std::vector FunctionSig = Functions::GetFunctionSig(StaticLoadObject_Internal, 5); if (FunctionSig.size() == 5) { LoadObjectValid_ = (Functions::CompareFunctionSigs(FunctionSig, FunctionSig_Static) == 100); #ifdef DEBUG Message(std::format("[DEBUG]: StaticloadObject Valid? {}", LoadObjectValid_ ? "false" : "true"), LoadObjectValid_ ? FOREGROUND_RED : FOREGROUND_GREEN); #endif } Initialized = true; return true; } bool IniConsoleHook; HANDLE hStdout; bool IsInput = false; struct Message_ { enum MsgType { None, charptr, string, wcharptr, wstring }; void* msg = nullptr; DWORD Color = FOREGROUND_RED; MsgType msgtype = None; void PassMessage(); Message_(const char* msg_, DWORD Color_ = FOREGROUND_RED) { msgtype = MsgType::charptr; size_t strlencc = strnlen_s(msg_, 1000); char* str = new char[strlencc]; for (size_t i = 0; i < strlencc; i++) { str[i] = msg_[i]; } this->msg = (void*)str; this->Color = Color_; } Message_(std::string msg_, DWORD Color_ = FOREGROUND_RED) { msgtype = MsgType::string; std::string* str = new std::string(); for (size_t i = 0; i < msg_.length(); i++) { str[0][i] = msg_[i]; } this->msg = (void*)str; this->Color = Color_; } Message_(std::wstring msg_, DWORD Color_ = FOREGROUND_RED) { msgtype = MsgType::wstring; std::wstring* str = new std::wstring(); for (size_t i = 0; i < msg_.length(); i++) { str[0][i] = msg_[i]; } this->msg = (void*)str; this->Color = Color_; } Message_(const wchar_t* msg_, DWORD Color_ = FOREGROUND_RED) { msgtype = MsgType::wcharptr; size_t strlencc = wcslen(msg_); wchar_t* str = new wchar_t[strlencc]; for (size_t i = 0; i < strlencc; i++) { str[i] = msg_[i]; } this->msg = (void*)str; this->Color = Color_; } }; std::vector MessageList; void EmptyQueue() { for (size_t i = 0; i < MessageList.size(); i++) { MessageList[i].PassMessage(); } MessageList.clear(); } void Message(const char* msg, DWORD Color = FOREGROUND_RED) { if (!IniConsoleHook) { IniConsoleHook = true; hStdout = GetStdHandle(STD_OUTPUT_HANDLE); } if (IsInput) { MessageList.push_back(Message_(msg, Color)); return; } CONSOLE_SCREEN_BUFFER_INFO consoleInfo; GetConsoleScreenBufferInfo(hStdout, &consoleInfo); WORD originalAttributes = consoleInfo.wAttributes; std::cout << "[*] "; SetConsoleTextAttribute(hStdout, Color | FOREGROUND_INTENSITY); std::cout << msg << "\n"; SetConsoleTextAttribute(hStdout, originalAttributes); } void Message(std::string msg, DWORD Color = FOREGROUND_RED) { if (!IniConsoleHook) { IniConsoleHook = true; hStdout = GetStdHandle(STD_OUTPUT_HANDLE); } if (IsInput) { MessageList.push_back(Message_(msg, Color)); return; } CONSOLE_SCREEN_BUFFER_INFO consoleInfo; GetConsoleScreenBufferInfo(hStdout, &consoleInfo); WORD originalAttributes = consoleInfo.wAttributes; std::cout << "[*] "; SetConsoleTextAttribute(hStdout, Color | FOREGROUND_INTENSITY); std::cout << msg.c_str() << "\n"; SetConsoleTextAttribute(hStdout, originalAttributes); } void MessageW(std::wstring msg, DWORD Color = FOREGROUND_RED) { if (!IniConsoleHook) { IniConsoleHook = true; hStdout = GetStdHandle(STD_OUTPUT_HANDLE); } if (IsInput) { MessageList.push_back(Message_(msg, Color)); return; } CONSOLE_SCREEN_BUFFER_INFO consoleInfo; GetConsoleScreenBufferInfo(hStdout, &consoleInfo); WORD originalAttributes = consoleInfo.wAttributes; SetConsoleTextAttribute(hStdout, Color | FOREGROUND_INTENSITY); std::wcout << "[*] "; SetConsoleTextAttribute(hStdout, originalAttributes); std::wcout << msg.c_str() << "\n"; } void MessageW(const wchar_t* msg, DWORD Color = FOREGROUND_RED) { if (!IniConsoleHook) { IniConsoleHook = true; hStdout = GetStdHandle(STD_OUTPUT_HANDLE); } if (IsInput) { MessageList.push_back(Message_(msg, Color)); return; } CONSOLE_SCREEN_BUFFER_INFO consoleInfo; GetConsoleScreenBufferInfo(hStdout, &consoleInfo); WORD originalAttributes = consoleInfo.wAttributes; SetConsoleTextAttribute(hStdout, Color | FOREGROUND_INTENSITY); std::wcout << "[*] "; SetConsoleTextAttribute(hStdout, originalAttributes); std::wcout << msg << "\n"; } void Message_::PassMessage() { switch (msgtype) { case charptr: Message((const char*)msg, Color); delete[](msg); break; case string: Message(*(std::string*)msg, Color); delete (std::string*)msg; break; case wstring: MessageW(*(std::wstring*)msg, Color); delete (std::wstring*)msg; break; case wcharptr: MessageW((const wchar_t*)msg, Color); delete[](msg); break; default: return; break; } } void MoveCursorConsole(int x, int y) { hStdout = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO consoleInfo; GetConsoleScreenBufferInfo(hStdout, &consoleInfo); COORD newPosition; newPosition.X = consoleInfo.dwCursorPosition.X + x; newPosition.Y = consoleInfo.dwCursorPosition.Y + y; SetConsoleCursorPosition(hStdout, newPosition); } void GetInput(std::string Text, std::string& Output, bool& hasFinished) { if (IsInput)return; SetForegroundWindow(GetConsoleWindow()); IsInput = true; std::cout.clear(); std::cin.clear(); std::fflush(stdin); Text = "[Input] " + Text; std::cout << Text; std::getline(std::cin, Output); int lengthLine = Text.length() + Output.length(); MoveCursorConsole(0, -1); MoveCursorConsole(-lengthLine, 0); for (size_t i = 0; i < lengthLine; i++) { std::cout << " "; } MoveCursorConsole(-lengthLine, 0); IsInput = false; EmptyQueue(); hasFinished = true; } void GetInputW(std::string Text, std::wstring& Output, bool& hasFinished) { if (IsInput)return; SetForegroundWindow(GetConsoleWindow()); IsInput = true; std::cout.clear(); std::wcin.clear(); std::fflush(stdin); Text = "[Input] " + Text; std::cout << Text; std::getline(std::wcin, Output); int lengthLine = Text.length() + Output.length(); MoveCursorConsole(0, -1); MoveCursorConsole(-lengthLine, 0); for (size_t i = 0; i < lengthLine; i++) { std::cout << " "; } MoveCursorConsole(-lengthLine, 0); IsInput = false; EmptyQueue(); hasFinished = true; } void DrawTextRGBWithFString(SDK::UCanvas* canvas, SDK::FString text, SDK::FVector2D Screenpos, SDK::FLinearColor color, bool CenterX, float size); int Stages = 0; // Stages is for stuff that im to lazy to explain namespace UsefullFuncs { DWORD GetMemoryProtection(LPVOID address) { MEMORY_BASIC_INFORMATION memInfo; VirtualQuery(address, &memInfo, sizeof(memInfo)); return memInfo.Protect; } bool ShouldUsePtr(void* ptrF) { uintptr_t ptr = (uintptr_t)ptrF; if (ptr == 0x0 || ptr < 0x10000000 || ptr > 0x7fffffffffff || GetMemoryProtection(reinterpret_cast(ptr)) == PAGE_NOACCESS) return false; return true; } bool IsKeyPressed(DWORD key, bool Holding = false) { return (Holding ? (GetAsyncKeyState(key) & 1) : GetAsyncKeyState(key)) && ZeroGUI::isGameFocussed; } bool IniObjects() { Stages = 0; if (!ShouldUsePtr(Engine) && (Engine = SDK::UEngine::GetEngine()) == nullptr) { return false; } Stages++; if (!Engine->GameViewport) { return false; } Stages++; WorldP = Engine->GameViewport->World; if (!ShouldUsePtr(WorldP)) { return false; } Stages++; bool Changedlvl = false; if (CurLevel != WorldP->PersistentLevel) { CurLevel = WorldP->PersistentLevel; /*auto Instances = Cheat::FindInstances(SDK::APostProcessVolume::StaticClass()); for (size_t i = 0; i < Instances.size(); i++) { auto CurrentProcess = (SDK::APostProcessVolume*)Instances[i]; auto ProcessComponent = (SDK::UPostProcessComponent*)CurrentProcess->GetComponentByClass(SDK::UPostProcessComponent::StaticClass()); SDK::UMaterialInstance* blabla; SDK::TArray WeightedArray = ProcessComponent->Settings.WeightedBlendables.Array; ProcessComponent->Settings.WeightedBlendables.Array = SDK::TArray(ProcessComponent->Settings.WeightedBlendables.Array.Num() + 1); for (size_t i = 0; i < WeightedArray.Num(); i++) { ProcessComponent->Settings.WeightedBlendables.Array[i] = WeightedArray[i]; } ProcessComponent->Settings.WeightedBlendables.Array[ProcessComponent->Settings.WeightedBlendables.Array.Num() - 1].Weight = 1.0f; ProcessComponent->Settings.WeightedBlendables.Array[ProcessComponent->Settings.WeightedBlendables.Array.Num() - 1].Object = blabla; }*/ Changedlvl = true; for (size_t i = 0; i < sizeof(Settings::IniShitsLevel); i++) { Settings::IniShitsLevel[i] = false; } Backend::LevelName = GPStatics->GetCurrentLevelName(WorldP, true).ToString(); Backend::DefineEnum(); Backend::CallbackNewLevel(); Message(std::string("Current Level: " + Backend::LevelName).c_str(), FOREGROUND_BLUE); if (WorldP->NetDriver && WorldP->NetDriver->ServerConnection) { WorldP->NetDriver->ConnectionTimeout = 10.0f; Backend::HostID = WorldP->NetDriver->ServerConnection->URL_.Host.ToWString(); Backend::HostSteamID = WorldP->NetDriver->ServerConnection->URL_.Host.ToString(); Backend::CleanSteamID(); Message(std::string("Host SteamID: " + Backend::HostSteamID).c_str(), FOREGROUND_RED); if (WorldP->GameState) { auto playerArray = WorldP->GameState->PlayerArray; if (playerArray.IsValid()) { for (size_t i = 0; i < playerArray.Num(); i++) { auto Owner_ = (SDK::APlayerController*)playerArray[i]->GetOwner(); if (Owner_) { Message(std::string("Connected Clients SteamID: " + Owner_->NetConnection->URL_.Host.ToString()).c_str(), FOREGROUND_RED); } } } } } else { Backend::HostSteamID = ""; Backend::HostSteamID_Clean = ""; } } if (!WorldP->OwningGameInstance || !ShouldUsePtr(&WorldP->OwningGameInstance->LocalPlayers) || !ShouldUsePtr(WorldP->OwningGameInstance->LocalPlayers[0])) { return false; } Stages++; LocalPlayer = WorldP->OwningGameInstance->LocalPlayers[0]; PlayerController = (SDK::AMP_PlayerController_C*)LocalPlayer->PlayerController; if (!ShouldUsePtr(PlayerController)) { return false; } Stages++; if (Changedlvl) { if (auto playerState = PlayerController->PlayerState; playerState) Settings::OriginalName = playerState->PlayerNamePrivate.ToWString(); } Pawn = LocalPlayer->PlayerController->AcknowledgedPawn; if (!ShouldUsePtr(Pawn)) { return false; } Stages++; static SDK::APawn* pawnPlayer = nullptr; if (Pawn != pawnPlayer) { pawnPlayer = Pawn; for (size_t i = 0; i < sizeof(Settings::IniShitsPlayer); i++) { Settings::IniShitsPlayer[i] = false; } } return true; } typedef struct { DWORD R; DWORD G; DWORD B; DWORD A; }RGBA; int Rainbowify(RGBA* Color) { if (Color->B != 255 && Color->G == 0) { Color->B++; } if (Color->B == 255 && Color->R != 0) { Color->R--; } if (Color->B == 255 && Color->G != 255 && Color->R == 0) { Color->G++; } if (Color->G == 255 && Color->B != 0) { Color->B--; } if (Color->B == 0 && Color->R != 255) { Color->R++; } if (Color->R == 255 && Color->G != 0) { Color->G--; } return 1; } constexpr SDK::FLinearColor RGBATOFLinear_(DWORD R, DWORD G, DWORD B, DWORD A) { SDK::FLinearColor Color; Color.R = R / 255.0f; Color.G = G / 255.0f; Color.B = B / 255.0f; Color.A = A / 255.0f; return Color; } SDK::FLinearColor RGBATOFLinear(DWORD R, DWORD G, DWORD B, DWORD A) { static SDK::FLinearColor Color; Color.R = R / 255.0f; Color.G = G / 255.0f; Color.B = B / 255.0f; Color.A = A / 255.0f; return Color; } std::string wstringToString(const std::wstring& wstr) { std::string str; for (wchar_t c : wstr) { str += static_cast(c); } return str; } std::wstring stringToWideString(const std::string& str) { std::wstring wstr(str.length(), L' '); std::copy(str.begin(), str.end(), wstr.begin()); return wstr; } void DrawLine(SDK::UCanvas* Canvas, SDK::FVector2D position1, SDK::FVector2D position2, SDK::FLinearColor color, int thickness = 1) { Canvas->K2_DrawLine(position1, position2, thickness, color); } void DrawCircle(SDK::UCanvas* Canvas, SDK::FVector2D pos, int radius, int numSides, SDK::FLinearColor Color) { float PI = 3.1415927f; float Step = PI * 2.0 / numSides; int Count = 0; SDK::FVector2D V[128]; for (float a = 0; a < PI * 2.0; a += Step) { float X1 = radius * cos(a) + pos.X; float Y1 = radius * sin(a) + pos.Y; float X2 = radius * cos(a + Step) + pos.X; float Y2 = radius * sin(a + Step) + pos.Y; V[Count].X = X1; V[Count].Y = Y1; V[Count + 1].X = X2; V[Count + 1].Y = Y2; //Draw_Line(FVector2D{ pos.X, pos.Y }, FVector2D{ X2, Y2 }, 1.0f, Color); // Points from Centre to ends of circle DrawLine(Canvas, SDK::FVector2D{ V[Count].X, V[Count].Y }, SDK::FVector2D{ X2, Y2 }, Color, 1.0f);// Circle Around } } void DrawBox(SDK::UCanvas* Canvas, SDK::FVector2D position, SDK::FVector2D size, int thickness, SDK::FLinearColor color) { SDK::FVector2D BoxShit1; DrawLine(Canvas, (BoxShit1 = { position.X - (size.X / 2), position.Y }), (BoxShit1 = { position.X + (size.X / 2), position.Y }), color); DrawLine(Canvas, (BoxShit1 = { position.X - (size.X / 2), position.Y + (size.Y) }), (BoxShit1 = { position.X + (size.X / 2), position.Y + (size.Y) }), color); //Left and Right DrawLine(Canvas, (BoxShit1 = { position.X - (size.X / 2), position.Y }), (BoxShit1 = { position.X - (size.X / 2), position.Y + (size.Y) }), color); DrawLine(Canvas, (BoxShit1 = { position.X + (size.X / 2), position.Y }), (BoxShit1 = { position.X + (size.X / 2), position.Y + (size.Y) }), color); } void DrawBoxOnActor(SDK::UCanvas* Canvas, SDK::AActor* Actor, SDK::FLinearColor Color, bool Name = false, std::wstring name = L"") { SDK::FVector xLocation; SDK::FVector xBoxExtent; Actor->GetActorBounds(true, &xLocation, &xBoxExtent, false); auto Location = Actor->K2_GetActorLocation(); SDK::FVector HeadLocation = { Location.X, Location.Y, Location.Z + (xBoxExtent.Z) }; SDK::FVector FootLocation = { Location.X, Location.Y, Location.Z - (xBoxExtent.Z) }; SDK::FVector2D HeadScreen; SDK::FVector2D FootScreen; if (!GPStatics->ProjectWorldToScreen(PlayerController, HeadLocation, &HeadScreen, true))return; if (!GPStatics->ProjectWorldToScreen(PlayerController, FootLocation, &FootScreen, true))return; const float height = abs(HeadScreen.Y - FootScreen.Y); const float width = height * 0.6f; if (Name) { DrawTextRGBWithFString(Canvas, SDK::FString(name.c_str()), { HeadScreen.X - (name.length() * 5), HeadScreen.Y }, Color, false, 1.1f); } DrawBox(Canvas, SDK::FVector2D(HeadScreen.X, HeadScreen.Y), SDK::FVector2D(width, height), 1, Color); } } std::string strToLower(std::string Text) { std::string Output = ""; for (size_t i = 0; i < Text.length(); i++) { Output += std::tolower(Text[i]); } return Output; } void DrawText_Canvas(SDK::UCanvas* Canvas, SDK::FString RenderText, SDK::FVector2D ScreenPosition, SDK::FVector2D Scale, SDK::FLinearColor RenderColor, float Kerning, SDK::FLinearColor ShadowColor, SDK::FVector2D ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, SDK::FLinearColor OutlineColor) { static SDK::UFunction* fn = NULL; if (!fn) fn = SDK::UObject::FindObject("Function Engine.Canvas.K2_DrawText"); if (!UsefullFuncs::ShouldUsePtr(CWINGui::Font)) CWINGui::Font = SDK::UObject::FindObject("Font Roboto.Roboto"); struct { SDK::UObject* RenderFont; SDK::FString RenderText; SDK::FVector2D ScreenPosition; SDK::FVector2D Scale; SDK::FLinearColor RenderColor; float Kerning; SDK::FLinearColor ShadowColor; SDK::FVector2D ShadowOffset; bool bCentreX; bool bCentreY; bool bOutlined; SDK::FLinearColor OutlineColor; }Args; Args.RenderFont = CWINGui::Font; Args.RenderText = RenderText; Args.ScreenPosition = ScreenPosition; Args.Scale = Scale; Args.RenderColor = RenderColor; Args.Kerning = Kerning; Args.ShadowColor = ShadowColor; Args.ShadowOffset = ShadowOffset; Args.bCentreX = bCentreX; Args.bCentreY = bCentreY; Args.bOutlined = bOutlined; Args.OutlineColor = OutlineColor; auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; Canvas->ProcessEvent(fn, &Args); fn->FunctionFlags = flags; } void DrawTextRGBWithFString(SDK::UCanvas* canvas, SDK::FString text, SDK::FVector2D Screenpos, SDK::FLinearColor color, bool CenterX = 0, float size = 1.1f) { DrawText_Canvas(canvas, text, Screenpos, { size, size }, color, 0.f, { 0, 0, 0, 1 }, { 0, 0 }, 0, 0, 0, { 0, 0, 0, 1 }); } typedef void (*Process_Event_FN)(SDK::UObject* Caller, SDK::UFunction* Func, void* Params); Process_Event_FN origin_Process_Event_FN; void* ProcEventBefore = 0x0; void** VTableBefore = 0x0; void HookProcEvent(SDK::UObject* _thiss, void* Funcptr) { static SDK::UObject* ObjectBefore = 0x0; if (ObjectBefore != _thiss) { ObjectBefore = _thiss; if (ProcEventBefore != nullptr && VTableBefore != nullptr) { Functions::ChangePointer((uintptr_t)VTableBefore, Offsets::ProcessEventIdx, (uintptr_t)ProcEventBefore); } auto vTable = *(void***)(_thiss); VTableBefore = vTable; ProcEventBefore = (void*)Functions::ChangePointer((uintptr_t)vTable, Offsets::ProcessEventIdx, (uintptr_t)Funcptr); origin_Process_Event_FN = (Process_Event_FN)ProcEventBefore; } } SDK::UObject* FindInstance(SDK::UClass* Class) { SDK::UObject* Object = nullptr; if (!Object) { for (int i = 0; i < SDK::UObject::GObjects->Num(); i++) { SDK::UObject* Obj = SDK::UObject::GObjects->GetByIndex(i); if (!Obj) continue; if (Obj->IsA(Class) && !Obj->IsDefaultObject()) { Object = Obj; break; } } } return Object; } std::vector FindInstances(SDK::UClass* Class) { std::vector Objects; for (int i = 0; i < SDK::UObject::GObjects->Num(); i++) { SDK::UObject* Obj = SDK::UObject::GObjects->GetByIndex(i); if (!Obj || (uintptr_t)Obj == 0xffffffffffffffff) continue; if (Obj->IsA(Class) && !Obj->IsDefaultObject()) { Objects.push_back(Obj); continue; } } return Objects; } SDK::AActor* GetActorOfClass(SDK::UWorld* World, SDK::UClass* Class) { SDK::AActor* ActorOut = nullptr; auto ActorArray = World->PersistentLevel->Actors; if (ActorArray.IsValid()) { for (size_t i = 0; i < ActorArray.Num(); i++) { SDK::AActor* CurrentActor = ActorArray[i]; if (CurrentActor && CurrentActor->IsA(Class)) { ActorOut = CurrentActor; break; } } } return ActorOut; } std::vector GetAllActorsOfClass(SDK::UWorld* World, SDK::UClass* Class) { std::vector Objects; auto ActorArray = World->PersistentLevel->Actors; if (ActorArray.IsValid()) { for (size_t i = 0; i < ActorArray.Num(); i++) { SDK::AActor* CurrentActor = ActorArray[i]; if (CurrentActor && CurrentActor->IsA(Class)) Objects.push_back(CurrentActor); } } return Objects; } bool IsClassOfClass(SDK::UClass* ClassIn, SDK::UClass* ClassToCheck) { for (SDK::UStruct* Super = ClassIn; Super; Super = Super->Super) { if (Super == ClassToCheck) { return true; } } return false; } std::vector FuncsNames; void GodMode(SDK::UObject* Caller, SDK::UFunction* Func, void* Params) { //if (Settings::Godmode && Func->Name.ToString().find("Kill") == std::string::npos)return; bool Found = false; auto NameFunc = Func->Name.ToString(); for (size_t i = 0; i < FuncsNames.size(); i++) { if (NameFunc == FuncsNames[i]) Found = true; } if (Found == false) { FuncsNames.push_back(NameFunc); std::cout << NameFunc << "\n"; } return origin_Process_Event_FN(Caller, Func, Params); } namespace defines { enum Stages_ { Engine = 1, ViewPort = 2, World = 3, LocalPlayer = 4, PlayerController = 5, Pawn = 6 }; } void MainRun(SDK::UCanvas* Canvas) { bool Ok = UsefullFuncs::IniObjects(); if (Stages == 0)return; auto TickCount = GetTickCount64(); if (Stages >= defines::Pawn) { { if (Settings::Open) { Pawn->DisableInput(PlayerController); } else { Pawn->EnableInput(PlayerController); } } } if (Stages >= defines::PlayerController) { if (Settings::wtf_) { Settings::wtf_ = false; if (!Engine->GameViewport->ViewportConsole) { auto Console = ConstructConsole(Engine->ConsoleClass, Engine->GameViewport); //GPStatics->SpawnObject(classConsole, nullptr); if (Console) { Message("Console Constructed!. Btw Console Constructs, but wont open yet :( "); Engine->GameViewport->ViewportConsole = Console; SDK::UInputSettings* inputSettings = SDK::UInputSettings::GetDefaultObj()->GetInputSettings(); inputSettings->ConsoleKey.KeyName = StringLib->Conv_StringToName(SDK::FString(L"Tab")); auto key = inputSettings->ConsoleKey; inputSettings->SaveKeyMappings(); inputSettings->ForceRebuildKeymaps(); //Message(std::string("Key for Console:" + key.KeyName.ToString())); } else { Message("Console Couldn't be Constructed!"); } } else { Message("Console has been already constructed!"); } //PlayerController->ServerExec() } #ifdef Gatekeep { static ULONGLONG TickCountSpoofChat = 0; if (Settings::SpoofChatEvent) { if (!Settings::IniShitsPlayer[2]) { Settings::IniShitsPlayer[2] = true; TickCountSpoofChat = TickCount + 300; Settings::ChangeNameEvent = true; } if (TickCount >= TickCountSpoofChat) { if (PlayerController->PlayerState && PlayerController->PlayerState->PlayerNamePrivate.ToWString() != PlayerStuff::PlayerList[Settings::PlayerPicked].name) { Settings::ChangeNameEvent = true; } else { Settings::SpoofChatEvent = false; Settings::IniShitsPlayer[2] = false; if(PlayerController->Chat_Component) if (auto chatwb = PlayerController->Chat_Component->WB_ChatRef; chatwb && Settings::PlayerPicked != -1) { SDK::FBPUniqueNetId netid; SDK::FS_ChatMessage msgOut; chatwb->Send_Global_Message(SDK::FString(Settings::MessageSpoof.c_str()), PlayerController, PlayerController, netid, SDK::FString(L"Niggichan"), msgOut); Settings::PlayerPicked = -1; Settings::ChangeNameEvent = true; } } } } } if (Settings::ChangeNameEvent) { Settings::ChangeNameEvent = false; PlayerController->ServerChangeName(SDK::FString(Settings::PlayerPicked != -1 ? PlayerStuff::PlayerList[Settings::PlayerPicked].name.c_str() : Settings::OriginalName.c_str())); Settings::NameOfVictim = L""; } if (Settings::NameChanger) { static void* AddrPlayerController = 0x0; if (AddrPlayerController != PlayerController || !Settings::IniShitsLevel[3]) { Settings::ChangeNameEvent = false; Settings::IniShitsLevel[3] = true; Settings::OriginalName = Settings::NameTo_set; PlayerController->ServerChangeName(SDK::FString(Settings::NameTo_set.c_str())); AddrPlayerController = PlayerController; } } #endif //static ULONGLONG TickCountGameModeCurrent = 0; //if (TickCount >= TickCountGameModeCurrent) { // TickCountGameModeCurrent = TickCount + 1000; // auto OBJ_List = FindInstances(SDK::AMP_::StaticClass()); // if (OBJ_List.size() != 0) { // std::cout << "Found GameMode!\n"; // } //} if (Settings::LoadLevel_) { static ULONGLONG TickCount_Server = 0; if (TickCount >= TickCount_Server) { TickCount_Server = TickCount + 800; SDK::FName nameptrLevel = StringLib->Conv_StringToName(SDK::FString(Settings::LevelToLoad.c_str())); std::string levelName = nameptrLevel.ToString(); if (levelName != "None") { if (auto GameMode = (SDK::ABase_GM_C*)WorldP->AuthorityGameMode; GameMode) { //Keep lobby open by Loading level from Lobby (Exploit 5) if (GameMode->IsA(SDK::ABase_GM_C::StaticClass())) { SDK::FString blabla1, blabla2; GameMode->ServerTravel_ToGameplayMap(nameptrLevel, blabla1, blabla2); Cheat::Message(std::string("Server Loaded Level: " + levelName)); } else if (GameMode->IsA(SDK::AMP_GameMode_C::StaticClass())) { auto GameModeC = (SDK::AMP_GameMode_C*)GameMode; GameModeC->LoadLevel(nameptrLevel, false, false); } else { Cheat::Message(std::string("Client Loaded Level: " + levelName)); GPStatics->OpenLevel(WorldP, nameptrLevel, true, SDK::FString(L"")); } } else { Cheat::Message(std::string("Client Loaded Level: " + levelName)); GPStatics->OpenLevel(WorldP, nameptrLevel, true, SDK::FString(L"")); } } } Settings::LoadLevel_ = false; } if (Settings::FovChanger) { PlayerController->FOV(Settings::Fov); } static bool cleared = false; if (true) { PlayerStuff::PlayerList.clear(); auto Players = GetAllActorsOfClass(WorldP, SDK::APlayerState::StaticClass()); if (Players.size() > 0) { cleared = false; auto bpClass = SDK::ABPCharacter_Demo_C::StaticClass(); auto AMPGamemodeClass = SDK::AMP_GameMode_C::StaticClass(); auto SpectatorPawnClass = SDK::ASpectatorPawn::StaticClass(); for (size_t i = 0; i < Players.size(); i++) { auto State = (SDK::APlayerState*)Players[i]; auto contr = (SDK::AMP_PlayerController_C*)State->GetOwner(); auto StatePR = (SDK::AFancyPlayerState*)nullptr; if (State->IsA(SDK::AFancyPlayerState::StaticClass())) { StatePR = (SDK::AFancyPlayerState*)State; } auto Owner_ = State->PawnPrivate; if (Owner_ && !contr)contr = (SDK::AMP_PlayerController_C*)Owner_->Controller; auto Character_ = (SDK::ABPCharacter_Demo_C*)(Owner_ ? (Owner_->IsA(bpClass) ? (SDK::ABPCharacter_Demo_C*)Owner_ : nullptr) : nullptr); bool isAlive = false; bool isSpectating = false; SDK::FVector pos; if (contr) { if (!isAlive) { if (auto GameMode = (SDK::AMP_GameMode_C*)WorldP->AuthorityGameMode; GameMode) { if (GameMode->IsA(AMPGamemodeClass)) { auto GameModeC = (SDK::AMP_GameMode_C*)GameMode; if (Settings::EventRespawnPlayer && State->PlayerId == Settings::Event_PlayerID) { Settings::Event_PlayerID = -1; Settings::EventRespawnPlayer = false; GameModeC->RestartPlayer(contr); auto Pawn_ = GameModeC->SpawnDefaultPawnFor(contr, GameModeC->PlayerStarts[0]); contr->AcknowledgedPawn = Pawn_; State->PawnPrivate = Pawn_; GameModeC->HandleStartingNewPlayer(contr); GameModeC->RestartPlayer(contr); } } } } } if (Owner_) { contr = (SDK::AMP_PlayerController_C*)Owner_->GetController(); if (!contr) contr = (SDK::AMP_PlayerController_C*)Owner_->GetOwner(); pos = Owner_->K2_GetActorLocation(); isAlive = (Character_); auto chara = (SDK::ABPCharacter_Demo_C*)nullptr; //Only for Events if (State->PlayerId == Settings::Event_PlayerID) { if (Settings::TeleportToEventPlayer && PlayerController->Character) { Settings::Event_PlayerID = -1; Settings::TeleportToEventPlayer = false; #ifdef Gatekeep auto charc = (SDK::ABPCharacter_Demo_C*)PlayerController->Character; if (charc && charc->Class->GetFunction("BPCharacter_Demo_C", "StartPushingActor_SERVER")) { charc->StartPushingActor_SERVER((SDK::ABP_Pushable_C*)PlayerController->AcknowledgedPawn, pos, PlayerController->ControlRotation); charc->StopPushingActor_SERVER((SDK::ABP_Pushable_C*)PlayerController->AcknowledgedPawn); } else { PlayerController->Pawn->K2_SetActorLocation(pos, false, 0, true); } #else PlayerController->Pawn->K2_SetActorLocation(pos, false, 0, true); #endif } if (Settings::SpawnRopeAtEventPlayer) { Settings::Event_PlayerID = -1; Settings::SpawnRopeAtEventPlayer = false; if (auto Char_ = (SDK::ABPCharacter_Demo_C*)PlayerController->Character; Char_ && Char_->IsA(SDK::ABPCharacter_Demo_C::StaticClass())) { auto ItemRep = Char_->CurrentItem_Rep; if (ItemRep) { auto rope = (SDK::ABP_Rope_C*)SDK::ABP_Rope_C::GetDefaultObj(); if (ItemRep->ID == rope->ID) { rope = (SDK::ABP_Rope_C*)ItemRep; rope->SRV_TossRope((SDK::ABP_Rope_Floor_C*)Owner_, Owner_->K2_GetActorLocation() + Owner_->GetActorForwardVector() * 2 ); rope->SRV_ShowRope(Owner_, Owner_->K2_GetActorLocation() + Owner_->GetActorForwardVector() * 2); } } } } if (Settings::SpectateEventPlayer) { Settings::Event_PlayerID = -1; Settings::SpectateEventPlayer = false; if (Settings::Freecam) { if (Settings::IniShitsPlayer[Settings::PIsFreeCam]) { PlayerController->K2_GetPawn()->K2_SetActorLocation(Owner_->K2_GetActorLocation(), false, 0, true); } } } if (Settings::UseItemEventPlayer) { Settings::Event_PlayerID = -1; Settings::UseItemEventPlayer = false; if (Character_) { auto char_ = (SDK::ABPCharacter_Demo_C*)(PlayerController->Character ? (PlayerController->Character->IsA(bpClass) ? PlayerController->Character : nullptr) : nullptr); if (Character_->CurrentItem_Rep) { if(char_) char_->UseItem_SERVER((SDK::ABP_Item_C*)Character_->CurrentItem_Rep); else Message("LocalPlayer Character is nullptr"); } else Message("Slot is Empty"); } else { Message("Character is nullptr"); } } if (Settings::StealPawnEventPlayer) { Settings::StealPawnEventPlayer = false; Settings::Event_PlayerID = -1; if (Character_) { auto char_ = (SDK::ABPCharacter_Demo_C*)(PlayerController->Character ? (PlayerController->Character->IsA(bpClass) ? PlayerController->Character : nullptr) : nullptr); if (char_) { char_->StartPushingActor_SERVER((SDK::ABP_Pushable_C*)Character_, Pawn->K2_GetActorLocation(), Pawn->GetControlRotation()); } } } //if (Settings::EventCollectDataPlayer) { // Settings::EventCollectDataPlayer = false; // if (contr) { // if (contr->NetConnection) { // Cheat::Message("[Player Info:] SteamID:" + contr->NetConnection->RemoteAddr.ObjectPointing->ToString(false).ToString()); // } // else // { // Cheat::Message("[Player Info:] Connection was nullptr!"); // } // } // else // { // Cheat::Message("[Player Info:] PlayerController was nullptr"); // } //} if (Settings::TeleportEventPlayer) { Settings::Event_PlayerID = -1; Settings::TeleportEventPlayer = false; { Owner_->K2_SetActorLocation(PlayerController->Pawn->K2_GetActorLocation(), false, 0, true); } } } } if (State != PlayerController->PlayerState) PlayerStuff::PlayerList.push_back(PlayerStuff::Player(State->PlayerNamePrivate.ToWString(), (contr ? (contr->NetConnection ? contr->NetConnection->URL_.Host.ToWString() : UsefullFuncs::stringToWideString(Backend::HostSteamID) ) : UsefullFuncs::stringToWideString( Backend::HostSteamID) ), (Character_ ? (Character_->CurrentItem_Rep ? Cheat::UsefullFuncs::stringToWideString(Character_->CurrentItem_Rep->GetName()) : L"Empty") : L"Player Dead"), State->PlayerId, contr, Owner_, isAlive, contr, pos, StatePR ? StatePR->InventoryComponent : nullptr)); } std::sort(PlayerStuff::PlayerList.begin(), PlayerStuff::PlayerList.end(), [](const PlayerStuff::Player& a, const PlayerStuff::Player& b) { return a.PlayerID < b.PlayerID; }); } } else { if (!cleared) { cleared = true; PlayerStuff::PlayerList.clear(); } } } if (!Canvas)return; //Esp shit, World needed obviously else crashes if (Ok || Stages >= 6) { #ifdef DEBUG //Will have to reverse some shit later. For now wont work if (Settings::TestEvent_PrintSteamIDS) { Settings::TestEvent_PrintSteamIDS = false; auto Players = PlayerStuff::PlayerList; for (size_t i = 0; i < Players.size(); i++) { auto Controller = (SDK::APlayerController*)Players[i].Pawn_->Controller; if (Controller) { auto NetConnection = Controller->NetConnection; if (NetConnection) { } } } } #endif if (PlayerController->SpectatorPawn) { } RunMainHost(); static SDK::ABoatPawn* LastBoat = 0x0; if (Settings::BoatFly || Settings::BoatSpeedhack || Settings::BoatEsp) { auto BoatClass = SDK::ABoatPawn::StaticClass(); if (BoatClass) { auto BoatPawns = GetAllActorsOfClass(WorldP, BoatClass); if (BoatPawns.size() > 0) { for (size_t i = 0; i < BoatPawns.size(); i++) { auto BoatPawn = (SDK::ABP_RowBoat_C*)BoatPawns[i]; if (Settings::BoatEsp) { auto Color = UsefullFuncs::RGBATOFLinear(255, 0, 0, 255); auto location = BoatPawn->K2_GetActorLocation(); SDK::FVector2D ScreenPos; if (GPStatics->ProjectWorldToScreen(PlayerController, location, &ScreenPos, true)) UsefullFuncs::DrawCircle(Canvas, ScreenPos, 10.0f, 12, Color); } if (BoatPawn->Controller == PlayerController) { //BoatPawn->LaunchPawn(SDK::FVector(0, 0, 200.5f), false, false); if (Settings::BoatFly) { auto DeltaTime = GPStatics->GetWorldDeltaSeconds(WorldP); BoatPawn->RootComponent->ComponentVelocity = { 0.0f, 0.0f, 0.0f }; BoatPawn->SceneComponent->ComponentVelocity = { 0.0f, 0.0f, 0.0f }; BoatPawn->bActorEnableCollision = false; Settings::IniShitsLevel[5] = true; if (UsefullFuncs::IsKeyPressed(VK_LEFT)) { SDK::FRotator rotation = BoatPawn->K2_GetActorRotation(); if (rotation.Yaw - 5.0f < -360.0f) { rotation.Yaw = 0.0f; } else { rotation.Yaw -= 5.0f; } BoatPawn->K2_SetActorRotation(rotation, false); } if (UsefullFuncs::IsKeyPressed(VK_RIGHT)) { SDK::FRotator rotation = BoatPawn->K2_GetActorRotation(); if (rotation.Yaw + 5.0f > 360.0f) { rotation.Yaw = 0.0f; } else { rotation.Yaw += 5.0f; } BoatPawn->K2_SetActorRotation(rotation, false); } if (UsefullFuncs::IsKeyPressed(VK_SPACE)) { auto BoatLoc = BoatPawn->K2_GetActorLocation(); auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = (Cam->GetActorUpVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; SDK::FVector PositionOut = { BoatLoc.X + ForwardCam.X, BoatLoc.Y + ForwardCam.Y, BoatLoc.Z }; BoatPawn->GetXShipComponent()->WaterWorldZ += Settings::PlayerFlySpeedY; BoatPawn->K2_SetActorLocation(PositionOut, false, 0, true); } if (UsefullFuncs::IsKeyPressed(VK_SHIFT)) { auto BoatLoc = BoatPawn->K2_GetActorLocation(); auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = (Cam->GetActorUpVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; SDK::FVector PositionOut = { BoatLoc.X + ForwardCam.X, BoatLoc.Y + ForwardCam.Y, BoatLoc.Z}; BoatPawn->GetXShipComponent()->WaterWorldZ -= Settings::PlayerFlySpeedY; BoatPawn->K2_SetActorLocation(PositionOut, false, 0, true); } if (UsefullFuncs::IsKeyPressed('W')) { auto BoatLoc = BoatPawn->K2_GetActorLocation(); auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = (Cam->GetActorForwardVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; SDK::FVector PositionOut = { BoatLoc.X + ForwardCam.X, BoatLoc.Y + ForwardCam.Y, BoatLoc.Z }; BoatPawn->K2_SetActorLocation(PositionOut, false, 0, true); } if (UsefullFuncs::IsKeyPressed('S')) { auto BoatLoc = BoatPawn->K2_GetActorLocation(); auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = (Cam->GetActorForwardVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; SDK::FVector PositionOut = { BoatLoc.X - ForwardCam.X, BoatLoc.Y - ForwardCam.Y, BoatLoc.Z}; BoatPawn->K2_SetActorLocation(PositionOut, false, 0, true); } if (UsefullFuncs::IsKeyPressed('A')) { auto BoatLoc = BoatPawn->K2_GetActorLocation(); auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = (Cam->GetActorRightVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; SDK::FVector PositionOut = { BoatLoc.X - ForwardCam.X, BoatLoc.Y - ForwardCam.Y, BoatLoc.Z}; BoatPawn->K2_SetActorLocation(PositionOut, false, 0, true); } if (UsefullFuncs::IsKeyPressed('D')) { auto BoatLoc = BoatPawn->K2_GetActorLocation(); auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = ( Cam->GetActorRightVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; SDK::FVector PositionOut = { BoatLoc.X + ForwardCam.X, BoatLoc.Y + ForwardCam.Y, BoatLoc.Z}; BoatPawn->K2_SetActorLocation(PositionOut, false, 0, true); } } if (Settings::BoatSpeedhack) { auto ShipComponent = BoatPawn->GetXShipComponent(); for (size_t i1 = 0; i1 < ShipComponent->XShipEngines.Num(); i1++) { ShipComponent->XShipEngines[i1].EngineForwardForce = Settings::BoatSpeed; } } break; } } } } } else { if (Settings::IniShitsLevel[5]) { if (auto BoatClass = SDK::ABP_RowBoat_C::StaticClass(); BoatClass) { auto BoatPawns = GetAllActorsOfClass(WorldP, BoatClass); if (BoatPawns.size() > 0) { for (size_t i = 0; i < BoatPawns.size(); i++) { auto BoatPawn = (SDK::ABP_RowBoat_C*)BoatPawns[i]; if (BoatPawn->Controller == PlayerController) { BoatPawn->bActorEnableCollision = false; } } } } Settings::IniShitsLevel[5] = false; } } auto BPCharacter = (SDK::ABPCharacter_Demo_C*)PlayerController->Character; if (BPCharacter) { if (Settings::ProtectCamServer && !Settings::IniShitsPlayer[0]) { Settings::IniShitsPlayer[0] = true; BPCharacter->CameraComponent->SetIsReplicated(false); } #ifdef DEBUG /* { // Dont wanna pollute the main codeblock with static value, so own codeblock static SDK::FGuid MapPackageGuidCurrent = { 0,0,0,0 }; //use guid for whatever the fuck if (Settings::RejoinServer_Event) { Settings::RejoinServer_Event = false; MapPackageGuidCurrent = { 0,0,0,0 }; PlayerController->ClientTravelInternal(SDK::FString(Backend::HostID.c_str()), SDK::ETravelType::TRAVEL_Absolute, true, MapPackageGuidCurrent); } } */ #endif /* BPCharacter->Bob_Buoyancy_C74565444B6ED2300150BBA0C909B04A = 100.0f; BPCharacter->OC_UpdateBuoyancy();*/ if (Settings::OwnSelf) { Settings::OwnSelf = false; PlayerController->ServerAcknowledgePossession(BPCharacter); } //HookProcEvent(BPCharacter, GodMode); //BPCharacter->SRV_OrientMovement(); if (Settings::InfiniteStamina) { BPCharacter->ShouldUseStamina = false; } else { BPCharacter->ShouldUseStamina = true; } static bool WasNocliped = false; if (Settings::Noclip) { BPCharacter->CanCollide = false; WasNocliped = true; } else { if (WasNocliped && !BPCharacter->CanCollide) { BPCharacter->CanCollide = true; } } //Spawn stuff inside your hand, that wasnt supposed to even Spawn in there (Exploit 1, Dangerous Exploit) if (Settings::Spawner_) { static ULONGLONG TickFindBoat = 0; if (Settings::SpawnerEvent) { Settings::SpawnerEvent = false; SDK::UClass* SpawningThing = nullptr; switch (Settings::SpawnerValue) { case Settings::Spawner::Spawner_Stuff::None: break; case Settings::Spawner::Spawner_Stuff::Boat: SpawningThing = SDK::ABP_RowBoat_C::StaticClass(); if (SpawningThing) { BPCharacter->SpawnEquipItem_SERVER(SpawningThing); Settings::IniShitsPlayer[5] = true; TickFindBoat = TickCount + 100; } break; case Settings::Spawner::Spawner_Stuff::Rope: SpawningThing = SDK::ABP_Rope_C::StaticClass(); if (Functions::ShouldUsePointer64(SpawningThing)) { BPCharacter->SpawnEquipItem_SERVER(SpawningThing); } else { Message("Couldnt Spawn Rope. Class Not Found"); } break; case Settings::Spawner::Spawner_Stuff::BactiriaMonster: SpawningThing = SDK::ABacteria_BP_C::StaticClass(); if (SpawningThing) BPCharacter->SpawnEquipItem_SERVER(SpawningThing); break; case Settings::Spawner::Spawner_Stuff::ExitZone: SpawningThing = SDK::ABP_ExitZone_C::StaticClass(); if (Functions::ShouldUsePointer64(SpawningThing)) { BPCharacter->SpawnEquipItem_SERVER(SpawningThing); } else { Message("Couldnt Spawn ExitZone. Class Not Found"); } break; case Settings::Spawner::Spawner_Stuff::FireworkProj_Bugged: SpawningThing = SDK::ABP_FireworkProjectile_C::StaticClass(); if (Functions::ShouldUsePointer64(SpawningThing)) { BPCharacter->SpawnEquipItem_SERVER(SpawningThing); Settings::IniShitsPlayer[3] = true; Settings::IniShitsPlayer[4] = true; } else { Message("Couldnt Spawn Firework. Class Not Found"); } break; case Settings::Spawner::Spawner_Stuff::Firework: SpawningThing = SDK::ABP_Item_Firework_C::StaticClass(); if (Functions::ShouldUsePointer64(SpawningThing)) { BPCharacter->SpawnEquipItem_SERVER(SpawningThing); } else { Message("Couldnt Spawn Firework. Class Not Found"); } break; #ifdef DEBUG case Settings::Spawner::Spawner_Stuff::ExitZoneEndGame: SpawningThing = SDK::UObject::FindClassFast(Settings::SpawningValue); if (Functions::ShouldUsePointer64(SpawningThing)) { BPCharacter->SpawnEquipItem_SERVER(SpawningThing); } else { Message("Couldnt Spawn ExitZoneEndGame. Class Not Found"); } break; #endif // DEBUG } } if (Settings::IniShitsPlayer[5] && TickCount >= TickFindBoat) { TickFindBoat = TickCount + 100; auto Boats_2 = GetAllActorsOfClass(WorldP, SDK::ABoatPawn::StaticClass()); int Numb = Boats_2.size(); for (size_t i = 0; i < Numb; i++) { auto Parent = Boats_2[i]->Instigator; if ( Parent == BPCharacter) { auto boat = (SDK::ABoatPawn*)Boats_2[i]; BPCharacter->K2_SetActorLocation(boat->K2_GetActorLocation(), false, 0, true); BPCharacter->CurrentInteractingPawn = boat; BPCharacter->Interact(boat); Settings::IniShitsPlayer[5] = false; } } } if (Settings::IniShitsPlayer[3] && BPCharacter->CurrentItem_Rep) { Settings::IniShitsPlayer[3] = false; BPCharacter->CurrentItem_Rep->K2_DetachFromActor(SDK::EDetachmentRule::KeepRelative, SDK::EDetachmentRule::KeepRelative, SDK::EDetachmentRule::KeepRelative); } if (Settings::IniShitsPlayer[4] && BPCharacter->CurrentItem_Rep) { static LONGLONG UpdateFireWorkTick = 0; if (TickCount >= UpdateFireWorkTick) { UpdateFireWorkTick = TickCount + 100; if (BPCharacter->CurrentItem_Rep->Class != SDK::ABP_FireworkProjectile_C::StaticClass()) { Settings::IniShitsPlayer[4] = false; } } if(Settings::IniShitsPlayer[4]) BPCharacter->CurrentItem_Rep->K2_SetActorLocation(PlayerController->PlayerCameraManager->GetCameraLocation() + (PlayerController->PlayerCameraManager->GetActorForwardVector() * 2), false, 0, true); } } static SDK::FVector LastPos; if (Settings::IniShitsPlayer[1]) { SDK::FVector2D Pos2d; if (GPStatics->ProjectWorldToScreen(PlayerController, LastPos, &Pos2d, true)) { auto color = SDK::FLinearColor(0.0f, 0.0f, 1.0f, 1.0f); DrawTextRGBWithFString(Canvas, SDK::FString(L"LocalPlayer_LastServerPos"), Pos2d, color, false, 1.1f); UsefullFuncs::DrawCircle(Canvas, Pos2d, 1.0f, 12, color); } } //FreeCam kinda if (Settings::Freecam && UsefullFuncs::IsKeyPressed('J', true)) { //PlayerController->ServerPause(); //PlayerController->ClientReset(); //PlayerController->ServerRestartPlayer(); static bool replicate = true; LastPos = BPCharacter->K2_GetActorLocation(); PlayerController->SetReplicateMovement(replicate); BPCharacter->SetReplicateMovement(replicate); if (!replicate) { Settings::PlayerFly = true; Settings::VelocityFly = false; Settings::IniShitsPlayer[1] = true; } else { Settings::PlayerFly = false; Settings::VelocityFly = true; Settings::IniShitsPlayer[1] = false; } replicate = !replicate; } //SDK::UWB_Chat_C //Become an Omega ultra sigma and live inside your own edit, while floating elegantly through the air if (UsefullFuncs::IsKeyPressed(VK_RSHIFT)) { BPCharacter->CustomTimeDilation = 0.02f; } else { static bool GetDilation = false; static float DilationCopy = 0.0f; if (!GetDilation) { DilationCopy = BPCharacter->CustomTimeDilation; GetDilation = true; } BPCharacter->CustomTimeDilation = DilationCopy; } //if (UsefullFuncs::IsKeyPressed('P')) { // BPCharacter->PickUp_SERVER((SDK::ADroppedItem*)BPCharacter); // //Settings::ForceAdmin = true //} if (UsefullFuncs::IsKeyPressed('Z')) { Settings::TpEveryone = true; } { // Only works as Host if (BPCharacter->Climb) { //Fast climb ladder BPCharacter->Climb->TheTimeline.Length = 0.0f; } if (BPCharacter->FallTimeline) BPCharacter->FallTimeline->TheTimeline.Length = 0.0f; } //if (BPCharacter->LeanLeft) { // BPCharacter->LeanLeft->TheTimeline.Length = 500.01f; // BPCharacter->LeanLeft_Offset_17DE22D544C8BED35C8F5881C0002D9E = 1000000.0f; // BPCharacter->LeanRight_Offset_C47E33074D47E917512F4F8517EDDA78 = 1000000.0f; // BPCharacter->LeanRight->TheTimeline.Length = 500.01f; //} //BPCharacter->SetCanCollide(false); auto playerState = (SDK::AMP_PS_C*)BPCharacter->PlayerState; if (playerState) { static bool RGBWasOn = false; static SDK::FColor NormalRGB = { 208, 255, 255, 255 }; if (Settings::RGBFlashlight) { if (BPCharacter->CurrentItem_Rep) { RGBWasOn = true; { static SDK::FColor ColorRGB = NormalRGB; auto Flashlight = (SDK::ABP_Item_Flashlight_C*)BPCharacter->CurrentItem_Rep; if (Flashlight) { if (Flashlight->IsFlashlightOn) { UsefullFuncs::RGBA RedGreenBlueAAAAAAAAAAA = { ColorRGB.R, ColorRGB.G, ColorRGB.B, ColorRGB.A }; Rainbowify(&RedGreenBlueAAAAAAAAAAA); ColorRGB.R = RedGreenBlueAAAAAAAAAAA.R; ColorRGB.G = RedGreenBlueAAAAAAAAAAA.G; ColorRGB.B = RedGreenBlueAAAAAAAAAAA.B; if (Flashlight->Flashlight != nullptr) { Flashlight->Flashlight->SetLightColor(UsefullFuncs::RGBATOFLinear(ColorRGB.R, ColorRGB.G, ColorRGB.B, ColorRGB.A), true); } if (Flashlight->PointLight != nullptr) { Flashlight->PointLight->SetLightColor(UsefullFuncs::RGBATOFLinear(ColorRGB.R, ColorRGB.G, ColorRGB.B, ColorRGB.A), true); } } } } } } else { if (RGBWasOn && BPCharacter->CurrentItem_Rep) { if (BPCharacter->CurrentItem_Rep->Class->Name == SDK::ABP_Item_Flashlight_C::StaticClass()->Name) { auto Flashlight = (SDK::ABP_Item_Flashlight_C*)BPCharacter->CurrentItem_Rep; if (Flashlight) { if (Flashlight->Flashlight) { Flashlight->Flashlight->LightColor = NormalRGB; Flashlight->Flashlight->SetLightColor(UsefullFuncs::RGBATOFLinear(NormalRGB.R, NormalRGB.G, NormalRGB.B, NormalRGB.A), true); } if (Flashlight->PointLight) { Flashlight->PointLight->SetLightColor(UsefullFuncs::RGBATOFLinear(NormalRGB.R, NormalRGB.G, NormalRGB.B, NormalRGB.A), true); } } RGBWasOn = false; } } } if (Settings::Rapidfire) { // only works as Host if (BPCharacter->CurrentItem_Rep) { auto Flaregun = (SDK::ABP_FlareGun_C*)SDK::ABP_FlareGun_C::GetDefaultObj(); if (BPCharacter->CurrentItem_Rep->ID == Flaregun->ID) { Flaregun = (SDK::ABP_FlareGun_C*)BPCharacter->CurrentItem_Rep; Flaregun->CanUse = true; } } if (BPCharacter->CurrentItem_Rep) { auto Flaregun = (SDK::ABP_Item_Firework_C*)SDK::ABP_Item_Firework_C::GetDefaultObj(); if (BPCharacter->CurrentItem_Rep->ID == Flaregun->ID) { Flaregun = (SDK::ABP_Item_Firework_C*)BPCharacter->CurrentItem_Rep; Flaregun->ThrowTime = 0.0f; Flaregun->ExplodeTimer->TheTimeline.Length = 0.0f; } } } #ifdef DEBUG //Load Chams, not working yet! working on it tho if (UsefullFuncs::IsKeyPressed(VK_F6, true)) { auto Materials = FindInstances(SDK::UObject::StaticClass()); bool isMounted = false; for (size_t i = 0; i < Materials.size(); i++) { if (Materials[i]->GetName().find("Chams_") != std::string::npos) { isMounted = true; Message(std::format("Found something!: {}", Materials[i]->GetFullName()), FOREGROUND_GREEN); auto Outer = Materials[i]->Outer; while (Outer) { Message(std::format("Outer {}!: {}",i, Outer->GetFullName()), FOREGROUND_GREEN); Outer = Outer->Outer; } // Correct path to the material without the .uasset extension const wchar_t* AssetName = L"/Game/Materials/Chams_.Chams_"; // Name of the asset // Load the material using StaticLoadObject_Internal SDK::UObject* OutObject = StaticLoadObject_Internal( SDK::UObject::StaticClass(), // Class nullptr, // InOuter_Optional AssetName, // NameOfObject nullptr, // FileName_Optional 0, // LoadFlags nullptr, // Sandbox_Needed true, // AllowObjectReconciliation nullptr // InstancingContext ); if (OutObject) Cheat::Message("Loaded Chams Material!"); else Cheat::Message("Couldn't Loaded Chams Material!"); } } if (!isMounted) { Cheat::FPlatformFileManager* FileManager = Cheat::FPlatformFileManager$$Get(); if (FileManager) { void* PlatformFile = Cheat::FPakPlatformFile$$FindPlatformFile(FileManager, L"PakFile"); if (PlatformFile) { if (Cheat::FPakPlatformFile$$Mount(PlatformFile, LR"(R:/SteamLibrary/steamapps/common/EscapeTheBackrooms/EscapeTheBackrooms/Content/Paks/TestAsset.pak)", 0, L"/fortnig/Content/Materials", true)) { isMounted = true; // Correct path to the material without the .uasset extension const wchar_t* AssetName = L"/fortnig/Content/Game/Materials/Chams_.Chams_"; // Name of the asset // Load the material using StaticLoadObject_Internal SDK::UObject* OutObject = StaticLoadObject_Internal( SDK::UObject::StaticClass(), // Class nullptr, // InOuter_Optional AssetName, // NameOfObject nullptr, // FileName_Optional 0, // LoadFlags nullptr, // Sandbox_Needed true, // AllowObjectReconciliation nullptr // InstancingContext ); if (OutObject) Cheat::Message("Loaded Chams Material!"); else Cheat::Message("Couldn't Loaded Chams Material!"); Materials = FindInstances(SDK::UObject::StaticClass()); for (size_t i = 0; i < Materials.size(); i++) { if (Materials[i]->GetName().find("Chams_") != std::string::npos) { Message(std::format("Found something!: {}", Materials[i]->GetFullName()), FOREGROUND_GREEN); auto Outer = Materials[i]->Outer; while (Outer) { Message(std::format("Outer {}!: {}", i, Outer->GetFullName()), FOREGROUND_GREEN); Outer = Outer->Outer; } // Correct path to the material without the .uasset extension const wchar_t* AssetName = L"/fortnig/Content/Game/Materials/Chams_.Chams_"; // Name of the asset // Load the material using StaticLoadObject_Internal SDK::UObject* OutObject = StaticLoadObject_Internal( SDK::UObject::StaticClass(), // Class nullptr, // InOuter_Optional AssetName, // NameOfObject nullptr, // FileName_Optional 0, // LoadFlags nullptr, // Sandbox_Needed true, // AllowObjectReconciliation nullptr // InstancingContext ); if (OutObject) Cheat::Message("Loaded Chams Material!"); else Cheat::Message("Couldn't Loaded Chams Material!"); break; } } } else { Message("Failed to Mount PakFile"); } } else { Message("PakPlatformFile was nullptr"); } } else { Message("FileManager was nullptr"); } } } #endif //Spawn ropes anywhere you want, how often you want also. (Exploit 3, severe) if (UsefullFuncs::IsKeyPressed(VK_F2)& 1 && BPCharacter->CurrentItem_Rep) { auto rope = (SDK::ABP_Rope_C*)SDK::ABP_Rope_C::GetDefaultObj(); if (BPCharacter->CurrentItem_Rep->ID == rope->ID) { rope = (SDK::ABP_Rope_C*)BPCharacter->CurrentItem_Rep; rope->SRV_TossRope((SDK::ABP_Rope_Floor_C*)Pawn, Pawn->K2_GetActorLocation()); rope->SRV_ShowRope(Pawn, Pawn->K2_GetActorLocation()); } } //Spam Flareguns if (UsefullFuncs::IsKeyPressed(VK_F3, true)) { Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer] = !Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer]; } if(Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer]) { auto cam = (SDK::ABP_FlareGun_C*)BPCharacter->CurrentItem_Rep; BPCharacter->SpawnEquipItem_SERVER(SDK::ABP_FlareGun_C::StaticClass()); if (cam) { BPCharacter->UseItem_SERVER(cam); BPCharacter->DestroyEquipItem_SERVER(); } } //if (UsefullFuncs::IsKeyPressed(VK_F3) & 1 && BPCharacter->CurrentItem_Rep) { // actual safe item // auto rope = (SDK::ABP_Scanner_C*)SDK::ABP_Scanner_C::GetDefaultObj(); // if (BPCharacter->CurrentItem_Rep->ID == rope->ID) { // rope = (SDK::ABP_Scanner_C*)BPCharacter->CurrentItem_Rep; // auto CamManager = PlayerController->PlayerCameraManager; // SDK::TArray actorsToignore; // SDK::FHitResult raycasthit; // bool hit = SystemLib->LineTraceSingle(WorldP, CamManager->K2_GetActorLocation(), CamManager->GetActorForwardVector() * 10, SDK::ETraceTypeQuery::TraceTypeQuery1, true, actorsToignore, SDK::EDrawDebugTrace::None, &raycasthit, true, { 255, 0, 0, 255 }, { 255, 255, 0, 255 }, 5.0f); // if (hit) { // Message("hit something"); // rope->SRV_Lidar(raycasthit, { 255, 0, 0, 255 }); // } // /*rope->SRV_Lidar()*/ // // } //} if (Settings::SpawnItem) { Settings::SpawnItem = false; SDK::FName ItemName; SDK::ABP_Item_C* Item; SDK::ABP_DroppedItem_C* ItemDropped; switch (Settings::ItemToSpawn) { case Settings::Flashlight: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_Flashlight_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Flaregun: Item = (SDK::ABP_Item_C*)SDK::ABP_FlareGun_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Crowbar: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_Crowbar_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Chainsaw: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_Chainsaw_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Almondwater: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_AlmondWater_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Bugspray: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_BugSpray_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Lidar: ItemDropped = (SDK::ABP_DroppedItem_C*)SDK::ABP_DroppedItem_LiDAR_C::GetDefaultObj(); ItemName = ItemDropped->ID; break; case Settings::Jelly: Item = (SDK::ABP_Item_C*)SDK::ABP_MothJelly_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Speedwateridk: Item = (SDK::ABP_Item_C*)SDK::ABP_Juice_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Pain: Item = (SDK::ABP_Item_C*)SDK::ABP_Liquid_Pain_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Rope: Item = (SDK::ABP_Item_C*)SDK::ABP_Rope_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::AlmondExtract: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_AlmondBottle_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Firework: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_Firework_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Ticket: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_Ticket_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::DivingHelmet: Item = (SDK::ABP_Item_C*)SDK::ABP_Diving_Helmet_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Camera: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_Camera_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Glowstick: Item = (SDK::ABP_Item_C*)SDK::ABP_Item_Glowstick_Red_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Thermometer: Item = (SDK::ABP_Item_C*)SDK::ABP_Thermometer_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::WalkiTalkie: Item = (SDK::ABP_Item_C*)SDK::ABP_WalkieTalkie_C::GetDefaultObj(); ItemName = Item->ID; break; case Settings::Test: ItemName = SDK::ADefaultPawn::StaticClass()->Name; break; default: break; } if (Settings::SilentItemSpawner) { auto Inventory = playerState->Items_Rep; bool Full = true; for (size_t i = 0; i < Inventory.Num(); i++) { if (Inventory[i].ComparisonIndex == 0) { Full = false; Inventory[i] = ItemName; break; } } if (Full)Inventory[Inventory.Num() - 1] = ItemName; //BPCharacter-> } else { Message(std::string("Item dropped: " + ItemName.ToString())); BPCharacter->DropItem_SERVER(ItemName); } } //BPCharacter->OrientMovement(); if (Settings::LagGame) { auto ItemClass = (SDK::ABP_DroppedItem_C*)SDK::ABP_DroppedItem_LiDAR_C::GetDefaultObj(); if (ItemClass) { Settings::LagGame = false; for (size_t i = 0; i < 300; i++) { BPCharacter->DropItem_SERVER(ItemClass->ID); auto DeleteAbleClass = (SDK::ABP_DroppedItem_C*)GetActorOfClass(WorldP, SDK::ABP_DroppedItem_C::StaticClass()); if (DeleteAbleClass) { DeleteAbleClass->K2_DestroyActor(); } } } } if (Settings::ClearItems) { auto Items = GetAllActorsOfClass(WorldP, SDK::ABP_DroppedItem_C::StaticClass()); if (Items.size() > 0) { Settings::ClearItems = false; for (size_t i = 0; i < Items.size(); i++) { if (!Items[i])continue; auto Item = (SDK::ABP_DroppedItem_C*)Items[i]; BPCharacter->PickUp_SERVER(Item); } } } #ifdef DEBUG //Debugging purposes if (Settings::UnpossePawns) { Settings::UnpossePawns = false; } #endif if (Settings::Kys) { Settings::Kys = false; BPCharacter->KillServer(); BPCharacter->KillClient(); } if (Settings::InfiniteSanity) { static ULONGLONG TickCountSanity = 0; static ULONGLONG TickCountSanitybefore = 0; TickCountSanity = GetTickCount64(); if (TickCountSanity >= TickCountSanitybefore) { TickCountSanitybefore = TickCountSanity + 1000; playerState->SRV_AddSanity(100.0f); playerState->AddSanity(100.0f); //PlayerController->ServerRestartPlayer(); } } } if (Settings::NoStumble) { BPCharacter->BalanceFallTimeline->TheTimeline.Length = 0; BPCharacter->BalanceTimeline->TheTimeline.Length = 200000000; } if (Settings::SpeedHack) { static ULONGLONG TickCountSpeed = 0; static ULONGLONG TickCountSpeedbefore = 0; TickCountSpeed = GetTickCount64(); if (TickCountSpeed >= TickCountSpeedbefore) { TickCountSpeedbefore = TickCountSpeed + 500; BPCharacter->SetWalkSpeedServer(Settings::Speed); BPCharacter->SetSprintSpeedServer(Settings::Speed); BPCharacter->CharacterMovement->MaxWalkSpeed = Settings::Speed; BPCharacter->CharacterMovement->MaxAcceleration = Settings::Speed; } } static bool WasFlying = false; static int State = 0; if (Settings::PlayerFly) { if (Settings::VelocityFly) { if (UsefullFuncs::IsKeyPressed(VK_SPACE)) { BPCharacter->SRV_Launch(Settings::PlayerFlySpeedY); BPCharacter->LaunchPawn(SDK::FVector(0, 0, Settings::PlayerFlySpeedY), false, true); } } else { WasFlying = true; BPCharacter->CharacterMovement->MovementMode = SDK::EMovementMode::MOVE_None; auto DeltaTime = GPStatics->GetWorldDeltaSeconds(WorldP); if (UsefullFuncs::IsKeyPressed('W')) { auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = (Cam->GetActorForwardVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; auto PlayerPos = PlayerController->AcknowledgedPawn->K2_GetActorLocation(); PlayerController->AcknowledgedPawn->K2_SetActorLocation(SDK::FVector(PlayerPos.X + ForwardCam.X, PlayerPos.Y + ForwardCam.Y, PlayerPos.Z + ForwardCam.Z), false, 0, true); } if (UsefullFuncs::IsKeyPressed('S')) { auto Cam = PlayerController->PlayerCameraManager; SDK::FVector ForwardCam = (Cam->GetActorForwardVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; auto PlayerPos = PlayerController->AcknowledgedPawn->K2_GetActorLocation(); PlayerController->AcknowledgedPawn->K2_SetActorLocation(SDK::FVector(PlayerPos.X - ForwardCam.X, PlayerPos.Y - ForwardCam.Y, PlayerPos.Z - ForwardCam.Z), false, 0, true); } if (UsefullFuncs::IsKeyPressed('A')) { auto Cam = PlayerController->PlayerCameraManager; SDK::FVector RightVector = (Cam->GetActorRightVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; auto PlayerPos = PlayerController->AcknowledgedPawn->K2_GetActorLocation(); PlayerController->AcknowledgedPawn->K2_SetActorLocation(SDK::FVector(PlayerPos.X - RightVector.X, PlayerPos.Y - RightVector.Y, PlayerPos.Z - RightVector.Z), false, 0, true); } if (UsefullFuncs::IsKeyPressed('D')) { auto Cam = PlayerController->PlayerCameraManager; SDK::FVector RightVector = (Cam->GetActorRightVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; auto PlayerPos = PlayerController->AcknowledgedPawn->K2_GetActorLocation(); PlayerController->AcknowledgedPawn->K2_SetActorLocation(SDK::FVector(PlayerPos.X + RightVector.X, PlayerPos.Y + RightVector.Y, PlayerPos.Z + RightVector.Z), false, 0, true); } if (UsefullFuncs::IsKeyPressed(VK_SPACE)) { auto Cam = PlayerController->PlayerCameraManager; SDK::FVector UPVector = (Cam->GetActorUpVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; auto PlayerPos = PlayerController->AcknowledgedPawn->K2_GetActorLocation(); PlayerController->AcknowledgedPawn->K2_SetActorLocation(SDK::FVector(PlayerPos.X + UPVector.X, PlayerPos.Y + UPVector.Y, PlayerPos.Z + UPVector.Z), false, 0, true); } if (UsefullFuncs::IsKeyPressed(VK_SHIFT)) { auto Cam = PlayerController->PlayerCameraManager; SDK::FVector UPVector = (Cam->GetActorUpVector() * DeltaTime * 100) * Settings::PlayerFlySpeedY; auto PlayerPos = PlayerController->AcknowledgedPawn->K2_GetActorLocation(); PlayerController->AcknowledgedPawn->K2_SetActorLocation(SDK::FVector(PlayerPos.X - UPVector.X, PlayerPos.Y - UPVector.Y, PlayerPos.Z - UPVector.Z), false, 0, true); } if (Settings::Freecam && UsefullFuncs::IsKeyPressed(VK_F1)) { BPCharacter->StartPushingActor_SERVER((SDK::ABP_Pushable_C*)nullptr, PlayerController->AcknowledgedPawn->K2_GetActorLocation(), PlayerController->ControlRotation); BPCharacter->StopPushingActor_SERVER((SDK::ABP_Pushable_C*)nullptr); } #ifdef DEBUG static bool LoopTP = false; if(UsefullFuncs::IsKeyPressed(VK_F5, true)) { LoopTP = !LoopTP; } if (Settings::Freecam && LoopTP) { BPCharacter->StartPushingActor_SERVER((SDK::ABP_Pushable_C*)nullptr, PlayerController->AcknowledgedPawn->K2_GetActorLocation(), PlayerController->ControlRotation); BPCharacter->StopPushingActor_SERVER((SDK::ABP_Pushable_C*)nullptr); } #endif // DEBUG } } else { if (WasFlying) { WasFlying = false; BPCharacter->CharacterMovement->MovementMode = SDK::EMovementMode::MOVE_Walking; } } } else { if (Settings::UnlockPlayers) { static ULONGLONG TickCount_CreateServer = 0; if (TickCount >= TickCount_CreateServer) { TickCount_CreateServer = TickCount + 800; auto OBJ_List = FindInstances(SDK::UW_CreateServer_C::StaticClass()); for (size_t i = 0; i < OBJ_List.size(); i++) { auto OBJ = (SDK::UW_CreateServer_C*)OBJ_List[i]; if (Functions::ShouldUsePointer64(OBJ)) { OBJ->MaximumPlayers = 100; //OBJ->ServerName.Set_String(L"None"); if (Functions::ShouldUsePointer64(OBJ->Slider_MaxPlayers)) OBJ->Slider_MaxPlayers->MaxValue = 100; /*if (Functions::ShouldUsePointer64(OBJ->ServerName.Data)) { auto textConv = TextLib->Conv_StringToText(SDK::FString(L"AsianBaddie69's game")); OBJ->ServerName = textConv; }*/ } } /*auto OBJ_Listf = FindInstances(SDK::ALobby_GS_C::StaticClass()); for (size_t i = 0; i < OBJ_Listf.size(); i++) { auto OBJ = (SDK::ALobby_GS_C*)OBJ_List[i]; if (Functions::ShouldUsePointer64(OBJ)) { OBJ->Update_ServerName(OBJ->ServerName.Set_String(L""), ); } }*/ } } } //if (true) { //Esp Start if (Settings::InteractablesEsp || Settings::InteractAll || Settings::InteractEvent || Settings::BringAllItems) { auto EnemyArray = GetAllActorsOfClass(Engine->GameViewport->World, SDK::AInteractableActor::StaticClass()); if (EnemyArray.size() > 0) for (size_t i = 0; i < EnemyArray.size(); i++) { if (!EnemyArray[i])continue; auto CurrentInteractable = (SDK::AInteractableActor*)EnemyArray[i]; /*if (CurrentInteractable->Name.ToString().find("Tape") != std::string::npos) { CurrentInteractable->K2_SetActorLocation(PlayerController->K2_GetPawn()->K2_GetActorLocation(), false, 0, true); }*/ if (Settings::InteractAll) { CurrentInteractable->ResetUsage(); CurrentInteractable->IsUsable = true; if (!Settings::InteractablesEsp)continue; } if (Settings::InteractEvent) { CurrentInteractable->ResetUsage(); CurrentInteractable->IsUsable = true; CurrentInteractable->WasUsed = false; CurrentInteractable->OnUsedServer(); CurrentInteractable->OnRep_WasUsed(); CurrentInteractable->OnUsedAll(); CurrentInteractable->OnUsedMulticast(); CurrentInteractable->OnUsedNotify(); } if (CurrentInteractable->IsUsable && !CurrentInteractable->WasUsed) { SDK::FVector2D ScreenPos; auto Location = CurrentInteractable->K2_GetActorLocation(); if (!GPStatics->ProjectWorldToScreen(PlayerController, Location, &ScreenPos, true))continue; auto Color = UsefullFuncs::RGBATOFLinear(0, 255, 0, 255); UsefullFuncs::DrawCircle(Canvas, ScreenPos, 10.0f, 12, Color); std::wstring TextMsg = UsefullFuncs::stringToWideString(CurrentInteractable->Class->Name.ToString()); ScreenPos.X -= TextMsg.size() * 5.0f / 2; ScreenPos.Y -= 30.0f; DrawTextRGBWithFString(Canvas, SDK::FString(TextMsg.c_str()), ScreenPos, Color, false, 1.1f); } } EnemyArray = GetAllActorsOfClass(Engine->GameViewport->World, SDK::AInteractablePawn::StaticClass()); if (EnemyArray.size() > 0) { for (size_t i = 0; i < EnemyArray.size(); i++) { if (!EnemyArray[i])continue; auto CurrentInteractable = (SDK::AInteractablePawn*)EnemyArray[i]; if (Settings::InteractAll) { CurrentInteractable->ResetUsage(); CurrentInteractable->IsUsable = true; if (!Settings::InteractablesEsp)continue; } if (CurrentInteractable->IsUsable) { SDK::FVector2D ScreenPos; auto Location = CurrentInteractable->K2_GetActorLocation(); if (!GPStatics->ProjectWorldToScreen(PlayerController, Location, &ScreenPos, true))continue; auto Color = UsefullFuncs::RGBATOFLinear(0, 255, 0, 255); UsefullFuncs::DrawCircle(Canvas, ScreenPos, 10.0f, 12, Color); std::wstring TextMsg = UsefullFuncs::stringToWideString(CurrentInteractable->Class->Name.ToString()); ScreenPos.X -= TextMsg.size() * 5.0f / 2; ScreenPos.Y -= 30.0f; DrawTextRGBWithFString(Canvas, SDK::FString(TextMsg.c_str()), ScreenPos, Color, false, 1.1f); } } } if (Settings::InteractEvent)Settings::InteractEvent = false; if (Settings::BringAllItems)Settings::BringAllItems = false; } if (Settings::PeacefullMode || Settings::PlayerEsp || Settings::RandomName || Settings::Godmode || Settings::EnemyEsp || Settings::ForceAdmin || Settings::TpEveryone) { auto EnemyArray = GetAllActorsOfClass(Engine->GameViewport->World, SDK::ACharacter::StaticClass()); SDK::UClass* StaticSkinMf = nullptr; SDK::UClass* StaticBacteriaMf = nullptr; SDK::UClass* StaticHowlerMf = nullptr; SDK::UClass* StaticABPCharacter = SDK::ABPCharacter_Demo_C::StaticClass(); static bool HideActors = false; if (Settings::PeacefullMode) { HideActors = true; StaticSkinMf = SDK::ABP_SkinStealer_C::StaticClass(); StaticBacteriaMf = SDK::ABacteria_BP_C::StaticClass(); StaticHowlerMf = SDK::AHowler_BP_C::StaticClass(); } if (Settings::RandomName) srand(time(NULL)); for (size_t i = 0; i < EnemyArray.size(); i++) { if (!EnemyArray[i] || EnemyArray[i] == PlayerController->Character)continue; auto CurrentEnemy = (SDK::ACharacter*)EnemyArray[i]; if (CurrentEnemy->IsA(StaticABPCharacter)) { auto CharacterBP = (SDK::ABPCharacter_Demo_C*)CurrentEnemy; auto StateBP = (SDK::AMP_PS_C*)CharacterBP->PlayerState; if (CharacterBP) { if (Settings::TpEveryone) { CharacterBP->Mesh->SetCollisionResponseToChannel(SDK::ECollisionChannel::ECC_Pawn, SDK::ECollisionResponse::ECR_Ignore); CharacterBP->CapsuleComponent->SetCollisionResponseToChannel(SDK::ECollisionChannel::ECC_Pawn, SDK::ECollisionResponse::ECR_Ignore); //CharacterBP->CharacterMovement->MaxWalkSpeed = 20000.0f; //CharacterBP->CharacterMovement->MaxAcceleration = 20000.0f; CharacterBP->CharacterMovement->GravityScale = 0.5f; CharacterBP->K2_SetActorLocation(BPCharacter->K2_GetActorLocation(), false, 0, true); } if (Settings::PlayerEsp && PlayerStuff::PlayerList.size() > 0 && PlayerController->PlayerState) { if (StateBP) { //auto Controller = CharacterBP->Controller; int isOwner = StateBP->PlayerId == PlayerStuff::PlayerList[0].PlayerID && StateBP->PlayerId < PlayerController->PlayerState->PlayerId; std::wstring Role = isOwner ? L" (Owner)" : L""; UsefullFuncs::DrawBoxOnActor(Canvas, CurrentEnemy, isOwner ? UsefullFuncs::RGBATOFLinear(0, 255, 255, 255) : UsefullFuncs::RGBATOFLinear(0, 255, 0, 255), true, std::wstring(PlayerStuff::Player::SanitizeWString(StateBP->PlayerNamePrivate.ToWString()) + Role).c_str()); } } } } else { if (Settings::PeacefullMode) { CurrentEnemy->SetActorHiddenInGame(true); CurrentEnemy->SetActorEnableCollision(false); continue; } else { if (HideActors == true) { CurrentEnemy->SetActorHiddenInGame(false); CurrentEnemy->SetActorEnableCollision(true); } } #ifdef DEBUG if (Settings::EnemyChams) { auto EnemyMesh = CurrentEnemy->Mesh; if (EnemyMesh) { if (!EnemyMesh->bRenderCustomDepth) { Message("Set RenderCustomDepth for Enemy!", FOREGROUND_GREEN); EnemyMesh->SetRenderCustomDepth(true); EnemyMesh->SetCustomDepthStencilValue(1); auto Mats = EnemyMesh->GetMaterials(); auto Class_UMaterialInstanceDynamic = SDK::UMaterialInstanceDynamic::StaticClass(); for (size_t i = 0; i < Mats.Num(); i++) { auto MatInterface = Mats[i]; if (MatInterface) { auto Material = (SDK::UMaterial*)MatInterface; if (Material) { Material->BlendMode = SDK::EBlendMode::BLEND_Masked; Material->TwoSided = true; auto MaterialInstance = EnemyMesh->CreateAndSetMaterialInstanceDynamicFromMaterial(0, Material); } } } } } } #endif if (Settings::Godmode) { if (!Settings::IniShitsPlayer[7]) { Settings::IniShitsPlayer[7] = true; BPCharacter->CanJumpscare = false; BPCharacter->CanKill = false; } auto Name = CurrentEnemy->Class->Name; if (StaticSkinMf && Name == StaticSkinMf->Name) { auto SkinSteala = (SDK::ABP_SkinStealer_C*)CurrentEnemy; if (Settings::Godmode) SkinSteala->CanAttack = false; } else if (StaticBacteriaMf && Name == StaticBacteriaMf->Name) { auto Bacteriadude = (SDK::ABacteria_BP_C*)CurrentEnemy; if (Settings::Godmode) Bacteriadude->CanAttack = false; } else if (StaticHowlerMf && Name == StaticHowlerMf->Name) { auto Howlerdude = (SDK::AHowler_BP_C*)CurrentEnemy; //if (Settings::Godmode) // Howlerdude->CanAttack = false; } } else { if (Settings::IniShitsPlayer[7]) { Settings::IniShitsPlayer[7] = false; BPCharacter->CanJumpscare = true; BPCharacter->CanKill = true; } } if (Settings::EnemyEsp) { UsefullFuncs::DrawBoxOnActor(Canvas, CurrentEnemy, UsefullFuncs::RGBATOFLinear(255, 0, 0, 255)); } } } if (HideActors)HideActors = false; if (Settings::ForceAdmin)Settings::ForceAdmin = false; if (Settings::TpEveryone)Settings::TpEveryone = false; } if (Settings::ItemEsp) { auto EnemyArray = GetAllActorsOfClass(Engine->GameViewport->World, SDK::ABP_DroppedItem_C::StaticClass()); if (EnemyArray.size() > 0) { for (size_t i = 0; i < EnemyArray.size(); i++) { if (!EnemyArray[i])continue; auto CurrentThing = (SDK::ABP_DroppedItem_C*)EnemyArray[i]; //UsefullFuncs::DrawBoxOnActor(Canvas, CurrentEnemy, UsefullFuncs::RGBATOFLinear(255, 0, 0, 255)); SDK::FVector2D ScreenPos; auto Location = CurrentThing->K2_GetActorLocation(); if (!GPStatics->ProjectWorldToScreen(PlayerController, Location, &ScreenPos, true))continue; auto Color = UsefullFuncs::RGBATOFLinear(0, 255, 255, 255); UsefullFuncs::DrawCircle(Canvas, ScreenPos, 10.0f, 12, Color); std::wstring TextMsg = L"Item_" + UsefullFuncs::stringToWideString(CurrentThing->ID.ToString()); ScreenPos.X -= TextMsg.size() * 5.0f / 2; ScreenPos.Y -= 30.0f; DrawTextRGBWithFString(Canvas, SDK::FString(TextMsg.c_str()), ScreenPos, Color, false, 1.1f); } } } static bool CamsOff = false; static ULONGLONG CamsTickCurrent = 0; static ULONGLONG CamsTickBefore = 0; if (Settings::NoCams) { CamsTickCurrent = GetTickCount64(); if (CamsTickCurrent >= CamsTickBefore) { CamsTickBefore = CamsTickCurrent + 2000; CamsOff = true; } else CamsOff = false; } if (Settings::TpToExit) { Settings::TpToExit = false; if (SDK::ABP_ExitZone_C::StaticClass()) { auto ExitZone = GetActorOfClass(Engine->GameViewport->World, SDK::ABP_ExitZone_C::StaticClass()); if (ExitZone && PlayerController->Pawn) { PlayerController->Pawn->K2_SetActorLocation(ExitZone->K2_GetActorLocation(), false, 0, true); } else { if (!ExitZone)Message("Found the ExitZone Class but no Actor"); if (!PlayerController->Pawn)Message("Player Pawn is Invalid cant Teleport ya"); } } else { Message("Cant find an ExitZone!, probly some cutscene level shit."); } } if (Settings::ActorEsp || Settings::ActorEvent || CamsOff) { auto ActorArray = GetAllActorsOfClass(Engine->GameViewport->World, SDK::AActor::StaticClass()); auto ActorArray_Component = FindInstances(SDK::UActorComponent::StaticClass()); if (ActorArray.size() > 0) { static bool WallsHidden = false; for (size_t i = 0; i < ActorArray.size(); i++) { auto CurrentActor = ActorArray[i]; if (CamsOff) { if (strToLower(CurrentActor->Name.ToString()).find("securitycam") != std::string::npos) { CurrentActor->SetActorHiddenInGame(true); CurrentActor->SetActorEnableCollision(false); } if (!Settings::ActorEsp)continue; } if (Settings::ActorEvent) { if (Settings::HideDoors) { if (WallsHidden) { if (strToLower(CurrentActor->Name.ToString()).find("door") != std::string::npos) { CurrentActor->SetActorHiddenInGame(false); CurrentActor->SetActorEnableCollision(true); } } else { if (strToLower(CurrentActor->Name.ToString()).find("door") != std::string::npos) { CurrentActor->SetActorHiddenInGame(true); CurrentActor->SetActorEnableCollision(false); } } } if (!Settings::ActorEsp)continue; } if (CurrentActor->Name.ToString().find(Settings::ActorFilter) == std::string::npos)continue; SDK::FVector2D ScreenPos; auto Location = CurrentActor->K2_GetActorLocation(); if (!GPStatics->ProjectWorldToScreen(PlayerController, Location, &ScreenPos, true))continue; auto Color = UsefullFuncs::RGBATOFLinear(255, 0, 0, 255); UsefullFuncs::DrawCircle(Canvas, ScreenPos, 10.0f, 12, Color); std::wstring TextMsg = UsefullFuncs::stringToWideString(CurrentActor->Class->GetName()); ScreenPos.X -= TextMsg.size() * 5.0f / 2; ScreenPos.Y -= 30.0f; DrawTextRGBWithFString(Canvas, SDK::FString(TextMsg.c_str()), ScreenPos, Color, false, 1.1f); } if (Settings::ActorEvent) { Settings::ActorEvent = false; if (Settings::HideDoors) { Settings::HideDoors = false; WallsHidden = !WallsHidden; } } } } // }//Esp End } } } #include "HostModifiers.h" void RunMainHost() { HostOptions::Mainrun_Host(); }