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Updated Cheat.h
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@ -1613,11 +1613,10 @@ namespace Cheat {
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if ( Parent == BPCharacter) {
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auto boat = (SDK::ABoatPawn*)Boats_2[i];
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Settings::IniShitsPlayer[5] = false;
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BPCharacter->K2_SetActorLocation(boat->K2_GetActorLocation(), false, 0, true);
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BPCharacter->CurrentInteractingPawn = boat;
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BPCharacter->Interact(boat);
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}
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}
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}
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