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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2024-12-22 14:37:30 +08:00
Fixed some annoying stuff
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1b9ac3f30a
commit
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@ -2606,9 +2606,9 @@ namespace Cheat {
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int isOwner = StateBP->PlayerId == PlayerStuff::PlayerList[0].PlayerID && StateBP->PlayerId < PlayerController->PlayerState->PlayerId;
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int isOwner = StateBP->PlayerId == PlayerStuff::PlayerList[0].PlayerID && StateBP->PlayerId < PlayerController->PlayerState->PlayerId;
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std::string Role = isOwner ? " (Owner)" : "";
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std::wstring Role = isOwner ? L" (Owner)" : L"";
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UsefullFuncs::DrawBoxOnActor(Canvas, CurrentEnemy, isOwner ? UsefullFuncs::RGBATOFLinear(0, 255, 255, 255) : UsefullFuncs::RGBATOFLinear(0, 255, 0, 255), true, UsefullFuncs::stringToWideString(std::string(StateBP->PlayerNamePrivate.ToString() + Role)).c_str());
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UsefullFuncs::DrawBoxOnActor(Canvas, CurrentEnemy, isOwner ? UsefullFuncs::RGBATOFLinear(0, 255, 255, 255) : UsefullFuncs::RGBATOFLinear(0, 255, 0, 255), true, std::wstring(PlayerStuff::Player::SanitizeWString(StateBP->PlayerNamePrivate.ToWString()) + Role).c_str());
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}
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}
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@ -167,13 +167,7 @@ namespace PlayerStuff {
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this->IsSpectator = true;
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this->IsSpectator = true;
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}
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}
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int Sizecc = name.size();
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this->Sanitizedname = SanitizeWString(Name);
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for (size_t i = 0; i < 14; i++)
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{
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if (i >= Sizecc) break;
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Sanitizedname += name[i];
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}
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auto LocString = LocToWString(location);
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auto LocString = LocToWString(location);
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@ -196,6 +190,21 @@ namespace PlayerStuff {
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}
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}
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}
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}
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static std::wstring SanitizeWString(std::wstring Input) {
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std::wstring output = L"";
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int Sizecc = Input.size();
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for (size_t i = 0; i < 14; i++)
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{
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if (i >= Sizecc) break;
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output += Input[i];
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}
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return output;
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}
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static std::vector<std::wstring> LocToWString(SDK::FVector loc) {
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static std::vector<std::wstring> LocToWString(SDK::FVector loc) {
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std::vector<std::wstring> Location;
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std::vector<std::wstring> Location;
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