diff --git a/EscapeTheBackroomsGUiTest/dllmain.cpp b/EscapeTheBackroomsGUiTest/dllmain.cpp index 9f2990f..b217099 100644 --- a/EscapeTheBackroomsGUiTest/dllmain.cpp +++ b/EscapeTheBackroomsGUiTest/dllmain.cpp @@ -294,84 +294,123 @@ void ProcessEventHook(SDK::UObject* Obj, SDK::UFunction* Function, void* Parms) } if (execF == FunctionHooks[BPCharacter_Demo_C_SpawnEquipItem_SERVER]) { - auto CallingPawn = (SDK::ABPCharacter_Demo_C*)Obj; + if (Settings::AntiCheat && Settings::AC_InvalidItemSpawner) + { - auto params_ = (SDK::Params::ABPCharacter_Demo_C_SpawnEquipItem_SERVER_Params*)Parms; + auto CallingPawn = (SDK::ABPCharacter_Demo_C*)Obj; - bool IsLocalHost = false; - bool IsLocalPlayer = false; + auto params_ = (SDK::Params::ABPCharacter_Demo_C_SpawnEquipItem_SERVER_Params*)Parms; - SDK::AMP_GameMode_C* GameMode = nullptr; + bool IsLocalHost = false; + bool IsLocalPlayer = false; + + SDK::AMP_GameMode_C* GameMode = nullptr; - if (CallingPawn->Controller) { auto world = Cheat::Engine->GameViewport->World; - IsLocalHost = true; - GameMode = (SDK::AMP_GameMode_C*)world->AuthorityGameMode; - if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) { - IsLocalPlayer = (CallingPawn->Controller == LocalPlayer->PlayerController); - } - } - - if(CallingPawn->PlayerState) - Cheat::Message(std::format("Spawned Item {} by Player: {}", (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass()) ? "Invalid Item" : params_->ItemClass->GetName()), PlayerStuff::Player::SanitizeString(CallingPawn->PlayerState->GetPlayerName().ToString()))); - else - return; - - - if (!IsLocalPlayer) { - if (auto ItemClass = params_->ItemClass; ItemClass) { - - if (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass())) { - if (IsLocalHost) { - Cheat::MessageW(L"Non Item was passed to SpawnEquipItem, kicking that bad Cheater!"); - - GameMode->KickPlayer(CallingPawn->PlayerState, CallingPawn->GetOwner(), (SDK::AMP_PlayerController_C*)CallingPawn->Controller, true, true); - } - - - } - } - else + if (CallingPawn->Controller) { - if (IsLocalHost) { - Cheat::MessageW(L"Nullpointer was passed to SpawnEquipItem, kicking that bad Cheater!"); - GameMode->KickPlayer(CallingPawn->PlayerState, CallingPawn->GetOwner(), (SDK::AMP_PlayerController_C*)CallingPawn->Controller, true, true); + + + IsLocalHost = true; + + GameMode = (SDK::AMP_GameMode_C*)world->AuthorityGameMode; + + if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) { + IsLocalPlayer = (CallingPawn->Controller == LocalPlayer->PlayerController); + } + } + + if (CallingPawn->PlayerState) + Cheat::Message(std::format("Spawned Item {} by Player: {}", (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass()) ? "Invalid Item" : params_->ItemClass->GetName()), PlayerStuff::Player::SanitizeString(CallingPawn->PlayerState->GetPlayerName().ToString()))); + else //Invalid Player + return; + + + if (!IsLocalPlayer) { + if (auto ItemClass = params_->ItemClass; ItemClass) + { + + if (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass())) { + if (IsLocalHost) { + const char* Reason = "Non Item Class was passed to SpawnEquipItem"; + + if (Settings::AC_KickOnViolation) + { + auto re = FunctionsSpecial::KickPlayer(world, CallingPawn, Reason); + Cheat::Message(re); + } + else + Cheat::Message(Reason); + + return; + } + + + } + } + else + { + if (IsLocalHost) + { + const char* Reason = "Nullpointer was passed as Class to SpawnEquipItem"; + + if (Settings::AC_KickOnViolation) + { + auto re = FunctionsSpecial::KickPlayer(world, CallingPawn, Reason); + Cheat::Message(re); + } + else + Cheat::Message(Reason); + + return; + } } } } - } if (execF == FunctionHooks[APlayerController_ServerChangeName]) { - auto CallingController = (SDK::APlayerController*)Obj; - auto paramsServerChangeName = (SDK::Params::APlayerController_ServerChangeName_Params*)Parms; + if (Settings::AntiCheat && Settings::AC_NameChanger) + { + auto CallingController = (SDK::APlayerController*)Obj; + auto paramsServerChangeName = (SDK::Params::APlayerController_ServerChangeName_Params*)Parms; - std::wstring NewName = paramsServerChangeName->S.ToWString(); + std::wstring NewName = paramsServerChangeName->S.ToWString(); - auto world = Cheat::Engine->GameViewport->World; - bool IsLocalHost = false; + auto world = Cheat::Engine->GameViewport->World; + bool IsLocalHost = false; - if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) { - IsLocalHost = (CallingController == LocalPlayer->PlayerController); - } + if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) { + IsLocalHost = (CallingController == LocalPlayer->PlayerController); + } - if (!IsLocalHost) { - for (size_t i = 0; i < PlayerNameChanges.size(); i++) - { - if (PlayerNameChanges[i].first == CallingController) { + if (!IsLocalHost) { + for (size_t i = 0; i < PlayerNameChanges.size(); i++) + { + if (PlayerNameChanges[i].first == CallingController) { - if (PlayerNameChanges[i].second.size() > 1) { - Cheat::MessageW(std::format(L"Player {} tried to Change Name too soon again. Maybe Player is using a Name Changer", PlayerStuff::Player::SanitizeWString(CallingController->PlayerState->PlayerNamePrivate.ToWString()))); - return; - } - else - { + if (PlayerNameChanges[i].second.size() > Settings::AC_NameChangerAllowedChanges) { + std::string reason = "Player tried to Change Name too soon again."; - PlayerNameChanges[i].second.push_back(NewName); - break; + if (Settings::AC_KickOnViolation) + { + auto re = FunctionsSpecial::KickPlayer(world, CallingController->Character, reason); + Cheat::Message(re); + } + else + Cheat::Message(reason); + + return; + } + else + { + + PlayerNameChanges[i].second.push_back(NewName); + break; + } } } } @@ -379,25 +418,42 @@ void ProcessEventHook(SDK::UObject* Obj, SDK::UFunction* Function, void* Parms) } if (execF == FunctionHooks[AMP_PlayerController_C_ReceiveEndPlay]) { - auto CallingController = (SDK::AMP_PlayerController_C*)Obj; - - for (size_t i = 0; i < PlayerNameChanges.size(); i++) + if (Settings::AntiCheat && Settings::AC_NameChanger) { - if (PlayerNameChanges[i].first == CallingController) { - PlayerNameChanges.erase(PlayerNameChanges.begin() + i); - break; + auto CallingController = (SDK::AMP_PlayerController_C*)Obj; + + for (auto It = PlayerNameChanges.begin(); It != PlayerNameChanges.end();) + { + auto ItVal = *It; + + if (ItVal.first == CallingController) { + It = PlayerNameChanges.erase(It); + } + else + { + It++; + } } } } if (execF == FunctionHooks[Lobby_PlayerController_C_ReceiveEndPlay]) { - auto CallingController = (SDK::ALobby_PlayerController_C*)Obj; - - for (size_t i = 0; i < PlayerNameChanges.size(); i++) + + if (Settings::AntiCheat && Settings::AC_NameChanger) { - if (PlayerNameChanges[i].first == CallingController) { - PlayerNameChanges.erase(PlayerNameChanges.begin() + i); - break; + auto CallingController = (SDK::ALobby_PlayerController_C*)Obj; + + for (auto It = PlayerNameChanges.begin(); It != PlayerNameChanges.end();) + { + auto ItVal = *It; + + if (ItVal.first == CallingController) { + It = PlayerNameChanges.erase(It); + } + else + { + It++; + } } } } @@ -470,7 +526,8 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { } } - static SDK::FVector2D WindowSize = { 500.0f, 555.0f }; + const SDK::FVector2D DefaultValue = { 500.0f, 650.0f }; + static SDK::FVector2D WindowSize = DefaultValue; if (ShowHelp || Settings::NewVersion_) { static SDK::FVector2D WindowPos = { 500.0f, 475.0f }; @@ -492,8 +549,8 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { if (CWINGui::Window("?", &WindowPos, WindowSize, Settings::NewVersion_)) { CWINGui::Text(std::format(L"New Version {}!!!", Settings::CheatVersion).c_str()); - CWINGui::Text(L"* Fixed Memory Leak Bug!"); - CWINGui::Text(L"* Fixed Anti Cheat (Is off now by Default)!"); + CWINGui::Text(L"* Fixed Memory Leak Bug"); + CWINGui::Text(L"* Fixed Anti Cheat (plus its off now by Default)"); CWINGui::Text(L""), CWINGui::SameLine(); @@ -515,32 +572,34 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { } - const SDK::FVector2D DefaultValue = { 500.0f, 620.0f }; if (CWINGui::Window("Escape The Backrooms Internal", &Settings::WindowPos, WindowSize, Settings::Open, GifBackground)) { - static int tab = 1; - if (CWINGui::ButtonTab(L"Game Shit", SDK::FVector2D{ 110, 35 }, tab == 0)) { tab = 0; CWINGui::ChangeWindowSize(WindowSize, { 500.0f, 640.0f }); } + static int tab = 0; + if (CWINGui::ButtonTab(L"Game Shit", SDK::FVector2D{ 110, 35 }, tab == 0)) { tab = 0; CWINGui::ChangeWindowSize(WindowSize, { 500.0f, std::max(DefaultValue.Y, 640.0f) }); } if (CWINGui::ButtonTab(L"World Visuals", SDK::FVector2D{ 110, 35 }, tab == 1)) { tab = 1; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } if (CWINGui::ButtonTab(L"Miscellaneous", SDK::FVector2D{ 110, 35 }, tab == 2)) { tab = 2; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } if (CWINGui::ButtonTab(L"Item Spawner", SDK::FVector2D{ 110, 35 }, tab == 3)) { tab = 3; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } if (CWINGui::ButtonTab(L"Level Miscs", SDK::FVector2D{ 110, 35 }, tab == 4)) { tab = 4; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } if (CWINGui::ButtonTab(L"Host Info", SDK::FVector2D{ 110, 35 }, tab == 5)) { tab = 5; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } #ifdef Gatekeep - if (CWINGui::ButtonTab(L"Chat Spoofer", SDK::FVector2D{ 110, 35 }, tab == 6)) { tab = 6; CWINGui::ChangeWindowSize(WindowSize, { 540.0f, 625.0f }); } + if (CWINGui::ButtonTab(L"Chat Spoofer", SDK::FVector2D{ 110, 35 }, tab == 6)) { tab = 6; CWINGui::ChangeWindowSize(WindowSize, { 540.0f, std::max(DefaultValue.Y, 625.0f) }); } #endif - if (CWINGui::ButtonTab(L"Level Loader", SDK::FVector2D{ 110, 35 }, tab == 7)) { tab = 7; CWINGui::ChangeWindowSize(WindowSize, { 740.0f, 575.0f }); } + if (CWINGui::ButtonTab(L"Level Loader", SDK::FVector2D{ 110, 35 }, tab == 7)) { tab = 7; CWINGui::ChangeWindowSize(WindowSize, { 740.0f, std::max(DefaultValue.Y, 575.0f) }); } if (CWINGui::ButtonTab(L"Players", SDK::FVector2D{ 110, 35 }, tab == 8)) { tab = 8; CWINGui::ChangeWindowSize(WindowSize, DefaultValue);} if (CWINGui::ButtonTab(L"Hosting Options", SDK::FVector2D{ 110, 35 }, tab == 10)) { tab = 10; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } + + if (Settings::Spawner_ && CWINGui::ButtonTab(L"Spawner Options", SDK::FVector2D{ 110, 35 }, tab == 11)) { tab = 11; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } + if (CWINGui::ButtonTab(L"Config", SDK::FVector2D{ 110, 35 }, tab == 12)) { tab = 12; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } - if (Settings::Spawner_ && CWINGui::ButtonTab(L"Spawner Options", SDK::FVector2D{ 110, 35 }, tab == 11)) { tab = 11; CWINGui::ChangeWindowSize(WindowSize, DefaultValue);} + if (CWINGui::ButtonTab(L"Anti Cheat", SDK::FVector2D{ 110, 35 }, tab == 13)) { tab = 13; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); } CWINGui::NextColumn(140.0f); CWINGui::Text(L""); switch (tab) { - case 0: + case 0: //General Game Options CWINGui::Checkbox(L"Peace Mode (Removes any Entity)", &Settings::PeacefullMode); CWINGui::Checkbox(L"No Cameras", &Settings::NoCams); CWINGui::Checkbox(L"NoClip (Client Sided)", &Settings::Noclip); @@ -595,7 +654,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { // Settings::OwnSelf = true; //} break; - case 1: + case 1: //Visual Options //CWINGui::Checkbox(L"Main Switch", &Settings::Esp); CWINGui::Checkbox(L"Spectator List", &Settings::SpectatorList); CWINGui::Checkbox(L"Enemy Esp", &Settings::EnemyEsp); @@ -611,7 +670,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { CWINGui::Checkbox(L"Enviroment RGB", &Settings::EnviromentRGB); break; - case 2: + case 2: //Misc Options CWINGui::Checkbox(L"Unlock Playercounter (100 Players)", RGBLinear, &Settings::UnlockPlayers); CWINGui::Checkbox(L"Freecam (Activate with J, Teleport with F1)", SDK::FLinearColor{ 0.0f, 1.0f, 0.0f, 1.0f }, &Settings::Freecam); CWINGui::Checkbox(L"Spawner (Lets you Spawn stuff!)", SDK::FLinearColor{ 0.92f, 0.22f, 0.91f, 1.0f }, &Settings::Spawner_); @@ -677,7 +736,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { } break; - case 3: + case 3: // Server Sided Item Spawner (Spawns on Ground) CWINGui::Text(L"Item Spawner:"); /*CWINGui::Checkbox(L"Silent Spawner", &Settings::SilentItemSpawner);*/ if (CWINGui::Button(L"Give Diving Helmet", SDK::FVector2D{ 125, 35 })) { @@ -762,13 +821,13 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { break; - case 4: + case 4: //Level Misc stuff. I havent really worked on this yet CWINGui::Text(stringToWideString(Backend::LevelName).c_str()); /*CWINGui::Text(L"Coming soon, since this shit takes Time!");*/ Backend::RunLevelBackend(); break; - case 5: + case 5: //Current Host Information CWINGui::Text(stringToWideString(UseSteamID ? "Host SteamID: " + Backend::HostSteamID_Clean : "No Host Detected!").c_str()); @@ -784,7 +843,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { break; - case 6: + case 6: //Name Spoofer for Chat CWINGui::Text(std::wstring(L"Spoofed as Player: " + (Settings::PlayerPicked != -1 ? PlayerStuff::PlayerList[Settings::PlayerPicked].name : std::wstring(L"None")) ).c_str()); @@ -862,7 +921,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { break; - case 7: + case 7: //Level Loader CWINGui::Text(L"Level Loader 1.0"); if (CWINGui::Button(L"Main Menu", SDK::FVector2D{ 110, 35 })) { Settings::LevelToLoad = L"MainMenuMap"; @@ -1050,7 +1109,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { } break; - case 8: + case 8: // Player List to Pick for Trolling stuff or General stuff like Teleport to them and so so for (size_t i = 0; i < PlayerStuff::PlayerList.size(); i++) { @@ -1074,7 +1133,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { break; - case 9: + case 9: // Options to Mess with Current Picked Player if (Settings::PlayerPicked_S != -1) { auto player = PlayerStuff::PlayerList[Settings::PlayerPicked_S]; @@ -1151,13 +1210,13 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { break; - case 10: + case 10: // Hosting Stuff CWINGui::Checkbox(L"Players Noclip through Players", &Settings::Host_CollisionPlayers); CWINGui::Checkbox(L"Fun Mode", &Settings::Host_FunMode); break; - case 11: + case 11: // Server Sided Spawner using namespace Settings; if (CWINGui::Button(L"Spawn Boat", SDK::FVector2D{ 125, 35 })) { @@ -1183,8 +1242,16 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { break; - case 12: + case 12: // Config System { + + if (configsys->hasConfigFailed()) //In case of Completly breaking Config System, just hide this Tab + { + tab = 0; + Cheat::Message("CanĀ“t Use Config System, something went really really wrong"); + } + + static std::wstring CurrentConfigFileName = L""; if (CurrentConfigFileName == L"") { @@ -1219,7 +1286,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { if (!configsys->ActivateConfig(Out__, configsys->GetSettingsPath())) { Cheat::Message("Failed to Change Config File!, Changing to Default"); if (!configsys->ActivateConfig("config1", configsys->GetSettingsPath())) - Cheat::Message("Failed to Change to Default Config File. Fuck you tbh"); + Cheat::Message("Failed to Change to Default Config File. "); } Settings::AddFieldsToConfig(configsys); @@ -1242,6 +1309,13 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { } break; + case 13://Anti Cheat Options + CWINGui::Checkbox(L"Anti Cheat", &Settings::AntiCheat); + CWINGui::Checkbox(L"Kick on Violations", &Settings::AC_KickOnViolation); + CWINGui::Checkbox(L"Check Bad Item (Item Spawner)", &Settings::AC_InvalidItemSpawner); + CWINGui::Checkbox(L"Check Name Changer", &Settings::AC_NameChanger); + break; + default: break; } @@ -1267,6 +1341,8 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) { return origin_renderer(object, Canvas); } +HMODULE module_ = NULL; + void ExitCheat() { SDK::UWorld* World = SDK::UWorld::GetWorld(); auto GameInstance = World->OwningGameInstance; @@ -1304,7 +1380,6 @@ void ExitCheat() { } std::cout << "[*] Unhooked Renderfunc\n[*] Freeing Console!\n"; - ConsoleExit(); configsys->ActivateConfig("menu_data", configsys->GetSettingsPath()); @@ -1316,9 +1391,25 @@ void ExitCheat() { delete GifBackground; delete configsys; + + Settings::FreeUpCheat = true; + + ConsoleExit(); } -void MainThread() { +void RunThread(HMODULE module_) //doesnt work :( +{ + while (!Settings::FreeUpCheat) + { + Sleep(1000); + } + + Sleep(500); + + FreeLibrary(module_); +} + +void MainThread(HMODULE hModule) { if (!Cheat::Ini()) { Cheat::Message("Cheat needs to be Updated. Im up to Updating probly already", FOREGROUND_GREEN); @@ -1423,9 +1514,11 @@ void MainThread() { GifBackground = new CWINGui::GifData(TexturesCopy, 50); } + return; } + BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved @@ -1438,7 +1531,11 @@ BOOL APIENTRY DllMain( HMODULE hModule, freopen_s(&ConsoleFile, "CONOUT$", "w", stdout); freopen_s(&ConsoleFile, "CONOUT$", "w", stderr); freopen_s(&ConsoleFile, "CONIN$", "r", stdin); - MainThread(); + MainThread(hModule); + break; + + case DLL_PROCESS_DETACH: + ConsoleExit(); break; default: