mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2024-12-22 14:37:30 +08:00
Changed Anti Cheat and Added Options to Interact with it in dllmain.cpp
This commit is contained in:
parent
abb143ef7c
commit
a798139d7e
@ -294,84 +294,123 @@ void ProcessEventHook(SDK::UObject* Obj, SDK::UFunction* Function, void* Parms)
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}
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if (execF == FunctionHooks[BPCharacter_Demo_C_SpawnEquipItem_SERVER]) {
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auto CallingPawn = (SDK::ABPCharacter_Demo_C*)Obj;
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if (Settings::AntiCheat && Settings::AC_InvalidItemSpawner)
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{
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auto params_ = (SDK::Params::ABPCharacter_Demo_C_SpawnEquipItem_SERVER_Params*)Parms;
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auto CallingPawn = (SDK::ABPCharacter_Demo_C*)Obj;
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bool IsLocalHost = false;
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bool IsLocalPlayer = false;
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auto params_ = (SDK::Params::ABPCharacter_Demo_C_SpawnEquipItem_SERVER_Params*)Parms;
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SDK::AMP_GameMode_C* GameMode = nullptr;
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bool IsLocalHost = false;
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bool IsLocalPlayer = false;
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SDK::AMP_GameMode_C* GameMode = nullptr;
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if (CallingPawn->Controller) {
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auto world = Cheat::Engine->GameViewport->World;
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IsLocalHost = true;
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GameMode = (SDK::AMP_GameMode_C*)world->AuthorityGameMode;
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if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) {
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IsLocalPlayer = (CallingPawn->Controller == LocalPlayer->PlayerController);
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}
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}
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if(CallingPawn->PlayerState)
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Cheat::Message(std::format("Spawned Item {} by Player: {}", (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass()) ? "Invalid Item" : params_->ItemClass->GetName()), PlayerStuff::Player::SanitizeString(CallingPawn->PlayerState->GetPlayerName().ToString())));
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else
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return;
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if (!IsLocalPlayer) {
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if (auto ItemClass = params_->ItemClass; ItemClass) {
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if (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass())) {
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if (IsLocalHost) {
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Cheat::MessageW(L"Non Item was passed to SpawnEquipItem, kicking that bad Cheater!");
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GameMode->KickPlayer(CallingPawn->PlayerState, CallingPawn->GetOwner(), (SDK::AMP_PlayerController_C*)CallingPawn->Controller, true, true);
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}
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}
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}
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else
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if (CallingPawn->Controller)
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{
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if (IsLocalHost) {
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Cheat::MessageW(L"Nullpointer was passed to SpawnEquipItem, kicking that bad Cheater!");
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GameMode->KickPlayer(CallingPawn->PlayerState, CallingPawn->GetOwner(), (SDK::AMP_PlayerController_C*)CallingPawn->Controller, true, true);
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IsLocalHost = true;
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GameMode = (SDK::AMP_GameMode_C*)world->AuthorityGameMode;
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if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) {
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IsLocalPlayer = (CallingPawn->Controller == LocalPlayer->PlayerController);
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}
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}
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if (CallingPawn->PlayerState)
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Cheat::Message(std::format("Spawned Item {} by Player: {}", (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass()) ? "Invalid Item" : params_->ItemClass->GetName()), PlayerStuff::Player::SanitizeString(CallingPawn->PlayerState->GetPlayerName().ToString())));
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else //Invalid Player
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return;
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if (!IsLocalPlayer) {
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if (auto ItemClass = params_->ItemClass; ItemClass)
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{
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if (!Cheat::IsClassOfClass(params_->ItemClass, SDK::ABP_Item_C::StaticClass())) {
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if (IsLocalHost) {
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const char* Reason = "Non Item Class was passed to SpawnEquipItem";
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if (Settings::AC_KickOnViolation)
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{
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auto re = FunctionsSpecial::KickPlayer(world, CallingPawn, Reason);
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Cheat::Message(re);
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}
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else
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Cheat::Message(Reason);
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return;
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}
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}
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}
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else
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{
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if (IsLocalHost)
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{
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const char* Reason = "Nullpointer was passed as Class to SpawnEquipItem";
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if (Settings::AC_KickOnViolation)
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{
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auto re = FunctionsSpecial::KickPlayer(world, CallingPawn, Reason);
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Cheat::Message(re);
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}
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else
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Cheat::Message(Reason);
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return;
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}
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}
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}
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}
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}
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if (execF == FunctionHooks[APlayerController_ServerChangeName]) {
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auto CallingController = (SDK::APlayerController*)Obj;
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auto paramsServerChangeName = (SDK::Params::APlayerController_ServerChangeName_Params*)Parms;
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if (Settings::AntiCheat && Settings::AC_NameChanger)
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{
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auto CallingController = (SDK::APlayerController*)Obj;
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auto paramsServerChangeName = (SDK::Params::APlayerController_ServerChangeName_Params*)Parms;
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std::wstring NewName = paramsServerChangeName->S.ToWString();
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std::wstring NewName = paramsServerChangeName->S.ToWString();
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auto world = Cheat::Engine->GameViewport->World;
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bool IsLocalHost = false;
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auto world = Cheat::Engine->GameViewport->World;
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bool IsLocalHost = false;
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if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) {
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IsLocalHost = (CallingController == LocalPlayer->PlayerController);
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}
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if (auto LocalPlayer = world->OwningGameInstance->LocalPlayers[0]; LocalPlayer && LocalPlayer->PlayerController) {
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IsLocalHost = (CallingController == LocalPlayer->PlayerController);
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}
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if (!IsLocalHost) {
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for (size_t i = 0; i < PlayerNameChanges.size(); i++)
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{
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if (PlayerNameChanges[i].first == CallingController) {
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if (!IsLocalHost) {
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for (size_t i = 0; i < PlayerNameChanges.size(); i++)
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{
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if (PlayerNameChanges[i].first == CallingController) {
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if (PlayerNameChanges[i].second.size() > 1) {
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Cheat::MessageW(std::format(L"Player {} tried to Change Name too soon again. Maybe Player is using a Name Changer", PlayerStuff::Player::SanitizeWString(CallingController->PlayerState->PlayerNamePrivate.ToWString())));
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return;
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}
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else
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{
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if (PlayerNameChanges[i].second.size() > Settings::AC_NameChangerAllowedChanges) {
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std::string reason = "Player tried to Change Name too soon again.";
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PlayerNameChanges[i].second.push_back(NewName);
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break;
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if (Settings::AC_KickOnViolation)
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{
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auto re = FunctionsSpecial::KickPlayer(world, CallingController->Character, reason);
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Cheat::Message(re);
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}
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else
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Cheat::Message(reason);
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return;
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}
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else
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{
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PlayerNameChanges[i].second.push_back(NewName);
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break;
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}
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}
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}
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}
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@ -379,25 +418,42 @@ void ProcessEventHook(SDK::UObject* Obj, SDK::UFunction* Function, void* Parms)
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}
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if (execF == FunctionHooks[AMP_PlayerController_C_ReceiveEndPlay]) {
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auto CallingController = (SDK::AMP_PlayerController_C*)Obj;
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for (size_t i = 0; i < PlayerNameChanges.size(); i++)
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if (Settings::AntiCheat && Settings::AC_NameChanger)
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{
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if (PlayerNameChanges[i].first == CallingController) {
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PlayerNameChanges.erase(PlayerNameChanges.begin() + i);
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break;
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auto CallingController = (SDK::AMP_PlayerController_C*)Obj;
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for (auto It = PlayerNameChanges.begin(); It != PlayerNameChanges.end();)
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{
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auto ItVal = *It;
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if (ItVal.first == CallingController) {
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It = PlayerNameChanges.erase(It);
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}
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else
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{
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It++;
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}
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}
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}
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}
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if (execF == FunctionHooks[Lobby_PlayerController_C_ReceiveEndPlay]) {
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auto CallingController = (SDK::ALobby_PlayerController_C*)Obj;
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for (size_t i = 0; i < PlayerNameChanges.size(); i++)
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if (Settings::AntiCheat && Settings::AC_NameChanger)
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{
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if (PlayerNameChanges[i].first == CallingController) {
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PlayerNameChanges.erase(PlayerNameChanges.begin() + i);
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break;
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auto CallingController = (SDK::ALobby_PlayerController_C*)Obj;
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for (auto It = PlayerNameChanges.begin(); It != PlayerNameChanges.end();)
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{
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auto ItVal = *It;
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if (ItVal.first == CallingController) {
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It = PlayerNameChanges.erase(It);
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}
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else
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{
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It++;
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}
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}
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}
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}
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@ -470,7 +526,8 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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}
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}
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static SDK::FVector2D WindowSize = { 500.0f, 555.0f };
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const SDK::FVector2D DefaultValue = { 500.0f, 650.0f };
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static SDK::FVector2D WindowSize = DefaultValue;
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if (ShowHelp || Settings::NewVersion_) {
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static SDK::FVector2D WindowPos = { 500.0f, 475.0f };
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@ -492,8 +549,8 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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if (CWINGui::Window("?", &WindowPos, WindowSize, Settings::NewVersion_)) {
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CWINGui::Text(std::format(L"New Version {}!!!", Settings::CheatVersion).c_str());
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CWINGui::Text(L"* Fixed Memory Leak Bug!");
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CWINGui::Text(L"* Fixed Anti Cheat (Is off now by Default)!");
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CWINGui::Text(L"* Fixed Memory Leak Bug");
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CWINGui::Text(L"* Fixed Anti Cheat (plus its off now by Default)");
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CWINGui::Text(L""), CWINGui::SameLine();
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@ -515,32 +572,34 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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}
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const SDK::FVector2D DefaultValue = { 500.0f, 620.0f };
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if (CWINGui::Window("Escape The Backrooms Internal", &Settings::WindowPos, WindowSize, Settings::Open, GifBackground))
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{
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static int tab = 1;
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if (CWINGui::ButtonTab(L"Game Shit", SDK::FVector2D{ 110, 35 }, tab == 0)) { tab = 0; CWINGui::ChangeWindowSize(WindowSize, { 500.0f, 640.0f }); }
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static int tab = 0;
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if (CWINGui::ButtonTab(L"Game Shit", SDK::FVector2D{ 110, 35 }, tab == 0)) { tab = 0; CWINGui::ChangeWindowSize(WindowSize, { 500.0f, std::max<float>(DefaultValue.Y, 640.0f) }); }
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if (CWINGui::ButtonTab(L"World Visuals", SDK::FVector2D{ 110, 35 }, tab == 1)) { tab = 1; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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if (CWINGui::ButtonTab(L"Miscellaneous", SDK::FVector2D{ 110, 35 }, tab == 2)) { tab = 2; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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if (CWINGui::ButtonTab(L"Item Spawner", SDK::FVector2D{ 110, 35 }, tab == 3)) { tab = 3; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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if (CWINGui::ButtonTab(L"Level Miscs", SDK::FVector2D{ 110, 35 }, tab == 4)) { tab = 4; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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if (CWINGui::ButtonTab(L"Host Info", SDK::FVector2D{ 110, 35 }, tab == 5)) { tab = 5; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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#ifdef Gatekeep
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if (CWINGui::ButtonTab(L"Chat Spoofer", SDK::FVector2D{ 110, 35 }, tab == 6)) { tab = 6; CWINGui::ChangeWindowSize(WindowSize, { 540.0f, 625.0f }); }
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if (CWINGui::ButtonTab(L"Chat Spoofer", SDK::FVector2D{ 110, 35 }, tab == 6)) { tab = 6; CWINGui::ChangeWindowSize(WindowSize, { 540.0f, std::max<float>(DefaultValue.Y, 625.0f) }); }
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#endif
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if (CWINGui::ButtonTab(L"Level Loader", SDK::FVector2D{ 110, 35 }, tab == 7)) { tab = 7; CWINGui::ChangeWindowSize(WindowSize, { 740.0f, 575.0f }); }
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if (CWINGui::ButtonTab(L"Level Loader", SDK::FVector2D{ 110, 35 }, tab == 7)) { tab = 7; CWINGui::ChangeWindowSize(WindowSize, { 740.0f, std::max<float>(DefaultValue.Y, 575.0f) }); }
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if (CWINGui::ButtonTab(L"Players", SDK::FVector2D{ 110, 35 }, tab == 8)) { tab = 8; CWINGui::ChangeWindowSize(WindowSize, DefaultValue);}
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if (CWINGui::ButtonTab(L"Hosting Options", SDK::FVector2D{ 110, 35 }, tab == 10)) { tab = 10; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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if (Settings::Spawner_ && CWINGui::ButtonTab(L"Spawner Options", SDK::FVector2D{ 110, 35 }, tab == 11)) { tab = 11; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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if (CWINGui::ButtonTab(L"Config", SDK::FVector2D{ 110, 35 }, tab == 12)) { tab = 12; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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if (Settings::Spawner_ && CWINGui::ButtonTab(L"Spawner Options", SDK::FVector2D{ 110, 35 }, tab == 11)) { tab = 11; CWINGui::ChangeWindowSize(WindowSize, DefaultValue);}
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if (CWINGui::ButtonTab(L"Anti Cheat", SDK::FVector2D{ 110, 35 }, tab == 13)) { tab = 13; CWINGui::ChangeWindowSize(WindowSize, DefaultValue); }
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CWINGui::NextColumn(140.0f);
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CWINGui::Text(L"");
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switch (tab)
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{
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case 0:
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case 0: //General Game Options
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CWINGui::Checkbox(L"Peace Mode (Removes any Entity)", &Settings::PeacefullMode);
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CWINGui::Checkbox(L"No Cameras", &Settings::NoCams);
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CWINGui::Checkbox(L"NoClip (Client Sided)", &Settings::Noclip);
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@ -595,7 +654,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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// Settings::OwnSelf = true;
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//}
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break;
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case 1:
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case 1: //Visual Options
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//CWINGui::Checkbox(L"Main Switch", &Settings::Esp);
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CWINGui::Checkbox(L"Spectator List", &Settings::SpectatorList);
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CWINGui::Checkbox(L"Enemy Esp", &Settings::EnemyEsp);
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@ -611,7 +670,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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CWINGui::Checkbox(L"Enviroment RGB", &Settings::EnviromentRGB);
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break;
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case 2:
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case 2: //Misc Options
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CWINGui::Checkbox(L"Unlock Playercounter (100 Players)", RGBLinear, &Settings::UnlockPlayers);
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CWINGui::Checkbox(L"Freecam (Activate with J, Teleport with F1)", SDK::FLinearColor{ 0.0f, 1.0f, 0.0f, 1.0f }, &Settings::Freecam);
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CWINGui::Checkbox(L"Spawner (Lets you Spawn stuff!)", SDK::FLinearColor{ 0.92f, 0.22f, 0.91f, 1.0f }, &Settings::Spawner_);
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@ -677,7 +736,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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}
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break;
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case 3:
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case 3: // Server Sided Item Spawner (Spawns on Ground)
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CWINGui::Text(L"Item Spawner:");
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/*CWINGui::Checkbox(L"Silent Spawner", &Settings::SilentItemSpawner);*/
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if (CWINGui::Button(L"Give Diving Helmet", SDK::FVector2D{ 125, 35 })) {
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@ -762,13 +821,13 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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break;
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case 4:
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case 4: //Level Misc stuff. I havent really worked on this yet
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CWINGui::Text(stringToWideString(Backend::LevelName).c_str());
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/*CWINGui::Text(L"Coming soon, since this shit takes Time!");*/
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Backend::RunLevelBackend();
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break;
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case 5:
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case 5: //Current Host Information
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CWINGui::Text(stringToWideString(UseSteamID ? "Host SteamID: " + Backend::HostSteamID_Clean : "No Host Detected!").c_str());
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@ -784,7 +843,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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break;
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case 6:
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case 6: //Name Spoofer for Chat
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CWINGui::Text(std::wstring(L"Spoofed as Player: " + (Settings::PlayerPicked != -1 ? PlayerStuff::PlayerList[Settings::PlayerPicked].name : std::wstring(L"None")) ).c_str());
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@ -862,7 +921,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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break;
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case 7:
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case 7: //Level Loader
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CWINGui::Text(L"Level Loader 1.0");
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if (CWINGui::Button(L"Main Menu", SDK::FVector2D{ 110, 35 })) {
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Settings::LevelToLoad = L"MainMenuMap";
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@ -1050,7 +1109,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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}
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break;
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case 8:
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case 8: // Player List to Pick for Trolling stuff or General stuff like Teleport to them and so so
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for (size_t i = 0; i < PlayerStuff::PlayerList.size(); i++)
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{
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@ -1074,7 +1133,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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break;
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case 9:
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case 9: // Options to Mess with Current Picked Player
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if (Settings::PlayerPicked_S != -1)
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{
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auto player = PlayerStuff::PlayerList[Settings::PlayerPicked_S];
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@ -1151,13 +1210,13 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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break;
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case 10:
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case 10: // Hosting Stuff
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CWINGui::Checkbox(L"Players Noclip through Players", &Settings::Host_CollisionPlayers);
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CWINGui::Checkbox(L"Fun Mode", &Settings::Host_FunMode);
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break;
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case 11:
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case 11: // Server Sided Spawner
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using namespace Settings;
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if (CWINGui::Button(L"Spawn Boat", SDK::FVector2D{ 125, 35 })) {
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@ -1183,8 +1242,16 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
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break;
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case 12:
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case 12: // Config System
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{
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||||
if (configsys->hasConfigFailed()) //In case of Completly breaking Config System, just hide this Tab
|
||||
{
|
||||
tab = 0;
|
||||
Cheat::Message("Can´t Use Config System, something went really really wrong");
|
||||
}
|
||||
|
||||
|
||||
static std::wstring CurrentConfigFileName = L"";
|
||||
|
||||
if (CurrentConfigFileName == L"") {
|
||||
@ -1219,7 +1286,7 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
|
||||
if (!configsys->ActivateConfig(Out__, configsys->GetSettingsPath())) {
|
||||
Cheat::Message("Failed to Change Config File!, Changing to Default");
|
||||
if (!configsys->ActivateConfig("config1", configsys->GetSettingsPath()))
|
||||
Cheat::Message("Failed to Change to Default Config File. Fuck you tbh");
|
||||
Cheat::Message("Failed to Change to Default Config File. ");
|
||||
}
|
||||
|
||||
Settings::AddFieldsToConfig(configsys);
|
||||
@ -1242,6 +1309,13 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
|
||||
}
|
||||
break;
|
||||
|
||||
case 13://Anti Cheat Options
|
||||
CWINGui::Checkbox(L"Anti Cheat", &Settings::AntiCheat);
|
||||
CWINGui::Checkbox(L"Kick on Violations", &Settings::AC_KickOnViolation);
|
||||
CWINGui::Checkbox(L"Check Bad Item (Item Spawner)", &Settings::AC_InvalidItemSpawner);
|
||||
CWINGui::Checkbox(L"Check Name Changer", &Settings::AC_NameChanger);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -1267,6 +1341,8 @@ void MainRender(SDK::UObject* object, SDK::UCanvas* Canvas) {
|
||||
return origin_renderer(object, Canvas);
|
||||
}
|
||||
|
||||
HMODULE module_ = NULL;
|
||||
|
||||
void ExitCheat() {
|
||||
SDK::UWorld* World = SDK::UWorld::GetWorld();
|
||||
auto GameInstance = World->OwningGameInstance;
|
||||
@ -1304,7 +1380,6 @@ void ExitCheat() {
|
||||
}
|
||||
|
||||
std::cout << "[*] Unhooked Renderfunc\n[*] Freeing Console!\n";
|
||||
ConsoleExit();
|
||||
|
||||
configsys->ActivateConfig("menu_data", configsys->GetSettingsPath());
|
||||
|
||||
@ -1316,9 +1391,25 @@ void ExitCheat() {
|
||||
|
||||
delete GifBackground;
|
||||
delete configsys;
|
||||
|
||||
Settings::FreeUpCheat = true;
|
||||
|
||||
ConsoleExit();
|
||||
}
|
||||
|
||||
void MainThread() {
|
||||
void RunThread(HMODULE module_) //doesnt work :(
|
||||
{
|
||||
while (!Settings::FreeUpCheat)
|
||||
{
|
||||
Sleep(1000);
|
||||
}
|
||||
|
||||
Sleep(500);
|
||||
|
||||
FreeLibrary(module_);
|
||||
}
|
||||
|
||||
void MainThread(HMODULE hModule) {
|
||||
|
||||
if (!Cheat::Ini()) {
|
||||
Cheat::Message("Cheat needs to be Updated. Im up to Updating probly already", FOREGROUND_GREEN);
|
||||
@ -1423,9 +1514,11 @@ void MainThread() {
|
||||
GifBackground = new CWINGui::GifData(TexturesCopy, 50);
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
@ -1438,7 +1531,11 @@ BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
freopen_s(&ConsoleFile, "CONOUT$", "w", stdout);
|
||||
freopen_s(&ConsoleFile, "CONOUT$", "w", stderr);
|
||||
freopen_s(&ConsoleFile, "CONIN$", "r", stdin);
|
||||
MainThread();
|
||||
MainThread(hModule);
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
ConsoleExit();
|
||||
break;
|
||||
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user