Bliss-Shader/shaders/world0
2024-06-19 21:44:21 -04:00
..
composite1.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite1.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite2.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite2.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite3.fsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite3.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite4.fsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite4.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite5.fsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite5.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite6.fsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite6.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite7.fsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite7.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite8.fsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite8.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite9.fsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite9.vsh unfuck everything maybe 2024-03-01 23:21:43 -05:00
composite10.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite10.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite11.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite11.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite12.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite12.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite13.fsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
composite13.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
composite.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
composite.vsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
deferred1.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
deferred1.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
deferred2.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
deferred2.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
deferred.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
deferred.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
dh_shadow.fsh improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
dh_shadow.vsh add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
dh_terrain.fsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
dh_terrain.vsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
dh_water.fsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
dh_water.vsh add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
final.fsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
final.vsh Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
gbuffers_armor_glint.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_armor_glint.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_basic.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_basic.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_beaconbeam.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_beaconbeam.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_block_translucent.fsh add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
gbuffers_block_translucent.vsh add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
gbuffers_block.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_block.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_damagedblock.fsh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
gbuffers_damagedblock.vsh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
gbuffers_entities_glowing.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_entities_glowing.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_entities_translucent.fsh add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
gbuffers_entities_translucent.vsh add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
gbuffers_entities.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_entities.vsh FIX SSS on entities 2023-10-20 20:58:33 -04:00
gbuffers_hand_water.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_hand_water.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_hand.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_hand.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_skybasic.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_skybasic.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_skytextured.fsh Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
gbuffers_skytextured.vsh Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
gbuffers_spidereyes.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_spidereyes.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_terrain.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_terrain.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured_lit.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured_lit.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_textured.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_water.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_water.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_weather.fsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
gbuffers_weather.vsh INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
setup.csh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
shadow.fsh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00
shadow.vsh more fixed block entity mappings 2024-06-17 16:10:33 -04:00
shadowcomp.csh LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue. 2024-05-04 21:08:24 -04:00