mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-05 17:13:28 +08:00
247 lines
9.6 KiB
Plaintext
247 lines
9.6 KiB
Plaintext
screen.Misc_Settings = Misc. Settings
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screen.Sun_and_Moon_Colors = Sun/Moon Colors
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option.sunPathRotation = Sun Angle
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option.sun_illuminance = Sun Illuminance
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option.moon_illuminance = Moon Illuminance
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screen.Direct_Light = Direct Light
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screen.Filtering = Shadow Filtering Settings
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screen.Shadows = Shadows
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option.SCREENSPACE_CONTACT_SHADOWS = Contact Shadows
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option.RENDER_ENTITY_SHADOWS = Shadows for Entities
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option.shadowMapResolution = Shadow Resolution
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option.shadowDistance = Shadow Distance
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screen.Subsurface_Scattering = Sub-Surface Scattering
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option.LabSSS_Curve = LabSSS Curve
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option.MISC_BLOCK_SSS = SSS for random blocks
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option.MOB_SSS = SSS for mobs
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option.Ambient_SSS = SSS from the sky
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option.ambientsss_brightness = Sky SSS Brightness
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option.SSS_TYPE = Mode
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value.SSS_TYPE.0 = RTX
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value.SSS_TYPE.1 = Hardcoded only
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value.SSS_TYPE.2 = Hardcoded + LabSSS
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value.SSS_TYPE.3 = LabSSS only
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screen.Ambient_light = Ambient Light
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option.AO_Strength = AO Multiplier
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option.GI_Strength = GI Multiplier
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option.HQ_SSGI = Long Range SSGI
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option.Hand_Held_lights = Hand Held Light
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option.ambientOcclusionLevel = Vanilla AO Amount
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option.ambient_brightness = Ambient Light Brightness
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option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
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option.indirect_effect = Indirect Lighting
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value.indirect_effect.0 = Vanilla AO
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value.indirect_effect.1 = SSAO
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value.indirect_effect.2 = GTAO
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value.indirect_effect.3 = RTAO
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value.indirect_effect.4 = SSGI
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screen.Ambient_Colors = Ambient Light Color
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option.ambient_temp = Temperature
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option.AmbientLight_R = Red Amount
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option.AmbientLight_G = Green Amount
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option.AmbientLight_B = Blue Amount
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option.ambient_colortype = Coloring Type
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value.ambient_colortype.0 = Temperature
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value.ambient_colortype.1 = RGB
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screen.Torch_Colors = Torch Color
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option.TORCH_AMOUNT = Torch Light Multiplier
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option.TORCH_R = Red Amount
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option.TORCH_G = Green Amount
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option.TORCH_B = Blue Amount
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screen.Fog = Fog Settings
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option.VL_RENDER_RESOLUTION = Fog Resolution Scaling
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option.VL_SAMPLES = Fog Samples
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option.BLOOMY_FOG = Bloomy Fog Multiplier
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option.Haze_amount = Atmospheric Haze Density
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option.RainFog_amount = Rain Fog Multiplier
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option.Cloud_Fog = Fog Inside Clouds
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option.BorderFog = Chunk Border Fog
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screen.TOD_fog = Time Of Day Fog
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option.TOD_Fog_mult = Fog Density Multiplier
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option.Morning_Uniform_Fog = Morning Fog Density
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option.Noon_Uniform_Fog = Noon Fog Density
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option.Evening_Uniform_Fog = Evening Fog Density
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option.Night_Uniform_Fog = Night Fog Density
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option.Morning_Cloudy_Fog = Cloudy Morning Fog Density
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option.Noon_Cloudy_Fog = Cloudy Noon Fog Density
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option.Evening_Cloudy_Fog = Cloudy Evening Fog Density
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option.Night_Cloudy_Fog = Cloudy Night Fog Density
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screen.Biome_Fog = Biome Specific Fog
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option.Biome_specific_environment = Biome Specific Fog
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screen.Cave_Fog = Cave Fog
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option.Cave_Fog = Cave Fog
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option.CaveFogFallOff = Fog Falloff
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option.CaveFogColor_R = Fog R
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option.CaveFogColor_G = Fog G
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option.CaveFogColor_B = Fog B
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screen.Clouds = Cloud Settings
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option.VOLUMETRIC_CLOUDS = Volumetric Clouds
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option.CLOUDS_QUALITY = Cloud Resolution Scaling
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option.CLOUDS_SHADOWS = Cloud Shadows
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option.Daily_Weather = Daily Weather
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option.Cloud_Speed = Cloud Speed Multiplier
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option.Rain_coverage = Coverage When Raining
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option.Cumulus = Cumulus Clouds
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option.Cumulus_coverage = Coverage
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option.Cumulus_density = Density
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option.Cumulus_height = Cumulus Height
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option.Altostratus = Altostratus Clouds
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option.Alto_coverage = Coverage
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option.Alto_density = Density
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screen.Climate = Climate Settings
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option.Seasons = Seasonal Colors
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option.Season_Length = Season Length (In Days)
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option.Snowy_Winter = Snow During Winter
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screen.Summer_colors = Summer Colors
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option.Summer_R = Red Amount
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option.Summer_G = Green Amount
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option.Summer_B = Blue Amount
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option.Summer_Leaf_R = Red Amount (for leaves)
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option.Summer_Leaf_G = Green Amount (for leaves)
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option.Summer_Leaf_B = Blue Amount (for leaves)
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screen.Fall_colors = Fall Colors
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option.Fall_R = Red Amount
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option.Fall_G = Green Amount
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option.Fall_B = Blue Amount
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option.Fall_Leaf_R = Red Amount (for leaves)
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option.Fall_Leaf_G = Green Amount (for leaves)
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option.Fall_Leaf_B = Blue Amount (for leaves)
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screen.Winter_colors = Winter Colors
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option.Winter_R = Red Amount
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option.Winter_G = Green Amount
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option.Winter_B = Blue Amount
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option.Winter_Leaf_R = Red Amount (for leaves)
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option.Winter_Leaf_G = Green Amount (for leaves)
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option.Winter_Leaf_B = Blue Amount (for leaves)
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screen.Spring_colors = Spring Colors
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option.Spring_R = Red Amount
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option.Spring_G = Green Amount
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option.Spring_B = Blue Amount
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option.Spring_Leaf_R = Red Amount (for leaves)
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option.Spring_Leaf_G = Green Amount (for leaves)
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option.Spring_Leaf_B = Blue Amount (for leaves)
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screen.World = World
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screen.Water = Water Settings
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option.WATER_REFLECTIONS = Specular Reflections for Water
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option.SCREENSPACE_REFLECTIONS = Screen-Space Reflections
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option.SSR_STEPS = SSR Quality
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option.WATER_SUN_SPECULAR = Sun/Moon Reflections
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option.WATER_BACKGROUND_SPECULAR = Sky/Fog Reflections
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option.Refraction = Refraction In Water/Glass
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option.Dirt_Amount = Dirt Amount
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option.Water_Top_Layer = Ocean Y coordinate
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screen.Water_fog_color = Water Fog Settings
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option.Dirt_Scatter_R = Scatter Red (dirt)
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option.Dirt_Scatter_G = Scatter Green (dirt)
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option.Dirt_Scatter_B = Scatter Blue (dirt)
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option.Dirt_Absorb_R = Absorb Red (dirt)
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option.Dirt_Absorb_G = Absorb Green (dirt)
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option.Dirt_Absorb_B = Absorb Blue (dirt)
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option.Water_Absorb_R = Absorb Red (water)
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option.Water_Absorb_G = Absorb Green (water)
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option.Water_Absorb_B = Absorb Blue (water)
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screen.Post_Processing = Post Processing
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screen.Tonemapping = Tone-Map/Color Settings
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screen.Exposure = Exposure Settings
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screen.DepthOfField = Depth Of Field Settings
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screen.Purkinje_effect = Purkinje Effect Settings
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option.SHARPENING = CAS Sharpening amount
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option.BLOOM_STRENGTH = Bloom Multiplier
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screen.TAA_OPTIONS = Anti-Aliasing Settings
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option.SCREENSHOT_MODE = Screenshot Mode
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option.TAA = TAA
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option.BLEND_FACTOR = Blend Factor
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option.TAA_UPSCALING = Temporal Upscaling
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option.SCALE_FACTOR = Scale Factor
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screen.LabPBR = Lab PBR
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screen.Reflections = Specular Reflections
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option.Specular_Reflections = Specular Reflections
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option.Screen_Space_Reflections = Screen-Space Reflections
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option.Rough_reflections = Detailed Roughness
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option.Sky_reflection = Sky/Fog in Reflections
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option.Dynamic_SSR_quality = Dynamic SSR Quality
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option.Roughness_Threshold = Reflection Threshold
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option.Sun_specular_Strength = Sun Reflection Multiplier
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option.reflection_quality = SSR Quality
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screen.Emissives = Emissives
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option.Emissive_Brightness = Emission Multiplier
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option.Emissive_Curve = Emission Curve
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option.EMISSIVE_TYPE = Mode
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value.EMISSIVE_TYPE.0 = No emission
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value.EMISSIVE_TYPE.1 = Hardcoded only
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value.EMISSIVE_TYPE.2 = Hardcoded + Lab Emission
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value.EMISSIVE_TYPE.3 = Lab Emission only
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screen.POM = Parallax Occlusion Mapping / POM
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option.POM = Parallax Occlusion Mapping
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option.MAX_ITERATIONS = Quality
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option.POM_DEPTH = Depth
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option.MAX_DIST = Maximum Distance
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option.Adaptive_Step_length = Dynamic Quality
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option.Horrible_slope_normals = Horrible Slope Normals
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screen.Porosity = Porosity / Puddles
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option.Porosity = Porosity
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option.Puddles = Puddles
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option.Puddle_Size = Puddle Size Multiplier
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option.DOF_QUALITY=Depth Of Field
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value.DOF_QUALITY.-1=Off
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value.DOF_QUALITY.0=Hexagonal
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value.DOF_QUALITY.1=Low
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value.DOF_QUALITY.2=Medium
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value.DOF_QUALITY.3=High
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value.DOF_QUALITY.4=Ultra
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option.DOF_ANAMORPHIC_RATIO=Anamorphic Ratio
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option.AEROCHROME_MODE=Aerochrome Mode
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option.AEROCHROME_PINKNESS=Aerochrome Red:Pink Ratio
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option.AEROCHROME_WOOL_ENABLED=Aerochrome Wool
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option.AEROCHROME_MODE.comment = Infrared Film. Google "Aerochrome" to get an idea of what it does.
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option.AEROCHROME_PINKNESS.comment = Higher = Pink. Lower = Red
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option.AEROCHROME_WOOL_ENABLED.comment = Technically wool things should be affected but it ruins a lot of builds. Enable to be more technically correct.
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option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS or not. LabSSS means that the resourcepack defines what gets SSS or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36
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option.EMISSIVE_TYPE.comment = Hardcoded means that the shader defines what gets emission or not. Lab emission means that the resourcepack defines what gets emission or not.
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option.MOB_SSS.comment = Toggle Sub-Surface Scattering for mobs. players are included.
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option.MISC_BLOCK_SSS.comment = Toggle Sub-Surface Scattering for random blocks it may not fit. this is for grass and sand mostly. |